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[Popcorn] What the hell they're talking about

Started by Lady Lakira, April 20, 2006, 04:41:59 PM

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Hreidmar

Quote from: gleichmanI think it's rather cool. And likely more effective than banning on many people.

Thats part definitely part of it.  A subtle hint perhaps.  Plus its a time honored NKL tradition.  Coming from a time when all avatars and titles were only given by the mods.

ColonelHardisson

Quote from: HreidmarCommunity does not mean continuity.  NKL was always evolving, yes there where many people that were the same throughout the years but even the regulars sometimes changed their usernames or just left.

PS - I made it so you could change your title again.


I think I'll just leave it the way it is. It's funny. But thanks anyway.

Anyway, yes, I understand your point. But even with alts and screen name changes, I always felt there was continuity. Not saying there isn't continuity here, and I'm not pissing on this place at all. I guess I'm just not able to properly express the point I'm trying to make.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

BOZ

don't quote me on that.  :)

Visit the Creature Catalog for all your D&D 3E monster needs!  :)

Sigmund

Quote from: gleichmanOk, you win.

But since you're planning on evolving, I'll take it up with Hreidmar 2.0 at a later date.


:lol:

Can't help it...That's funny right there.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Hreidmar


Lady Lakira

Update

1. More on player empowerment

Levi's idea behind player empowerment is tied to the players' responsibility to police themselves when things get lame. Furthermore, if players want their characters to have Cool Shit right at the start, that's not a big deal. Run with it. Just because players have Cool Shit does not mean that you can't fabricate a game where the characters are challenged despite having Cool Shit.

RPGPundit thinks that players will take the easy route when possible. That is, if the point of the game is to attain Cool Shit X, then they, if empowered, will declare that they have Cool Shit X. Or, if Cool Shit X requires a certain amount of effort, then they'll just declare that they can get Cool Shit X without the effort, which quickly leads to boredom.

2. Fuzzy rules reloaded

Levi restates his position on fuzzy rules, which are essentially rules which give more leeway in description and execution without being unclear on how it fundamentally works. As an example: Power Attack has a clear mathematical formula on how it is to be executed mechanistically. At the level of gameplay, however, a barbarian's power attack is different from a duelists, and how it plays out is up to the player.

RPGPundit doesn't think having rules requiring description and such is a good idea because there's nothing stopping players from doing so in the first place. Nor is having rules which require description and elaboration based on character going to encourage people to put more than a token effort into it, which may be even worse than running a "norma" RPG with regular roleplaying standards. Mandating description sucks if it leads to half-hearted descriptions. Games which supposedly encourage more roleplaying through encouraging more descriptions don't. It's still a matter of a particular group encouraging more roleplaying.

3. The Gaming Theory Subculture

I'm going to let this one go for a bit before I even attempt putting together a few of their points. If this one really gets going, it'll be mud wrasslin' at its finest.

4. Gaming at large

RPGPundit feels that the gaming industry should rely on tried and true games which are based on what is known about gamer community at large instead of wandering down paths of flowery feel-good player empowerment, GM disempowerment and general nonsense. If a particular gaming group wants to engage in chit-chat, let 'em. It's not like they can't do it themselves.

Levi thinks that more games should be encouraged so that gaming groups that want more descriptive, story-oriented games can get them. He doesn't think all such games should be dismissed out of hand as subversive crap. Why shouldn't we be discussing different styles of game and encouraging them? The market leaders don't need to be encouraged, supported or generally praised because it's already happening. What's the harm for some people to look down other avenues?

Consensus

Players make decisions for their characters based on rules, whether they be the rules of the game or the rules as set by the group, so long as these rules are clear and understood by all parties involved.
"I have a theory: it could be bunnies." - Anya, Once More With Feeling