I have the True20 core rulebook, and plan to use the system for a fantasy game (somewhat D&D-ish in nature, but with magic less common, and an overall 'grittier' tone).
Is there anything in the 'Blue Rose' book that is not included in the True20 corebook, but would be useful for running a True20 fantasy game? I'm thinking of additional feats, powers, etc. here.
Needless to say, I have zero interest in the BR setting. I'm just asking about additional fantasy 'crunch' here.
Thanks! :)
By buying Blue Rose you make rpgPundit cry.
I don't have any other reasons, but is that not reason enough?
Quote from: BalbinusBy buying Blue Rose you make rpgPundit cry.
I don't have any other reasons, but is that not reason enough?
You mean 'reason enough' to
buy a copy, right?
:fish:
Its got an interestnig little bit on corruption and dark sorcery.
I found the setting itself pretty blah, though. I'd consider that dead weight when making a purchase.
Quote from: Caesar SlaadIts got an interestnig little bit on corruption and dark sorcery.
I found the setting itself pretty blah, though. I'd consider that dead weight when making a purchase.
Yeah, the setting is pretty much the opposite of what I'm hoping to run (and have run in the past). I'd probably just get the pdf and print up the stuff that I wanted to use.
However, the stuff on corruption and dark sorcery sounds interesting. Hmmm.
:hmm:
Corruption is basically a modified Taint system from Oriental Adventures and Unearthed Arcana. Using some spells force you to make a Corruption check, or else you get Corruption Points, etc...
You might get a little more juice out of the Companion, which has additional magic stuff.
Quote from: JongWK... You might get a little more juice out of the Companion, which has additional magic stuff.
Would you be willing to give me a quick overview of what the Companion could add to a True20 fantasy game? More powers? Rules for item creation? Other stuff?
I'd be grateful! :)
Quote from: Caesar SlaadIts got an interestnig little bit on corruption and dark sorcery.
No, it doesn't. It could have had a great section on corruption and dark sorcery if, say, you had some kind of table of deformities (physical or magical) that one acquires over the course of practicing dark sorcery and failing your checks.
Instead, if you fail your checks, you lose attribute points. So all that does is suck massive ass. Instead of something that fucks you over a little but also creates RP opportunities, you have a system that just really really FUCKS you over (its been a long time since I've looked at my copy but I believe you lost 1 point of STR and CON, permanently, everytime you failed a sorcery check), with no particular roleplaying possibilities.
RPGPundit
Quote from: AkrasiaWould you be willing to give me a quick overview of what the Companion could add to a True20 fantasy game? More powers? Rules for item creation? Other stuff?
I'd be grateful! :)
There were some rules for item creation in there and some for rituals and stuff, but on the whole I found it way too setting-tied to be of interest to me.
RPGPundit
Quote from: RPGPundit... Instead of something that fucks you over a little but also creates RP opportunities, you have a system that just really really FUCKS you over (its been a long time since I've looked at my copy but I believe you lost 1 point of STR and CON, permanently, everytime you failed a sorcery check), with no particular roleplaying possibilities. ...
Hmmm. Yes, that does seem to blow mightily.
Quote from: AkrasiaIs there anything in the 'Blue Rose' book that is not included in the True20 corebook, but would be useful for running a True20 fantasy game? I'm thinking of additional feats, powers, etc. here.
Most of it the rules are just variations on the rules rather than new stuff which can be dropped into a True20 campaign. However, there is a bunch of new material in the Blue Rose Companion. The basic stuff in the core book is mostly covered in the SRD which I have posted:
http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/index.html
Specifically, the core rules for sorcery are here:
http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/Arcana.html#Chapter%204:%20Arcana%20-%20Sorcery:%20The%20Shadow%20Art
It does weaken you unless you choose to embrace the corruption, at which point it makes you more powerful. I'd tend to agree with Pundit that the drawbacks should be more colorful than a straight stat penalty. Also, there needs to be a limit on gaining corruption, or those who have embraced corruption can spiral out of control. A simple fix is to add corruption to the save for gaining Corruption points, as you're hardened to the effects.
Quote from: AkrasiaHmmm. Yes, that does seem to blow mightily.
I argued with one of the Green Ronin people about it (I think it was Nikchick) once. Basically I said "It would have been so easy to have been just a smidge more creative and have put in a table of varied warping effects from sorcery, couldn't you have done that?"
And I was replied to with a curt "No we didn't want to", suggesting that they actually made the corruption rules the way they are as just another way to discourage people from playing "Bad guys" in Nanny-state world.
I mean, it would have been totally up the "romantic fantasy" alley at that, to have people who use dark magic for selfish purposes become physically and energetically deformed... instead of just becoming weaklings.
RPGPundit
Quote from: RPGPunditI mean, it would have been totally up the "romantic fantasy" alley at that, to have people who use dark magic for selfish purposes become physically and energetically deformed... instead of just becoming weaklings.
Actually, as long as you embrace the corruption, then it makes you quite powerful. Embracing the corruption means giving up the chance to buy off Corruption Points with Conviction. However, it means that you no longer have stat penalties, and you substitute your Corruption score instead of your regular stat when casting sorcerous arcana. I gave a link to the rules above.
Yea, except I interpreted that to be mostly an NPC mechanic, since apparently any PC who did it would be destroyed by the Magic Deer's toadies right quick.
The obvious point of corruption mechanics is to punish you for thinking of doing something that wasn't "Light-aligned" in the first place, and go around gimping weakly until you visit enough feminist sensitivity circles and community healing workshops to buy off the penalty for daring to act against the collective.
RPGPundit
Quote from: RPGPunditI argued with one of the Green Ronin people about it (I think it was Nikchick) once. Basically I said "It would have been so easy to have been just a smidge more creative and have put in a table of varied warping effects from sorcery, couldn't you have done that?"
RPGPundit
yeah, I had it out with another GR employee about Eternal Rome. He basically didn't like that fact that it was a suckass supplement. Yeah, that's what I need for my ROMAN game another whole book of mechanics with little or no real purpose.
I've been on the true20 forums quite a bit, and I've seen nickchick lay the smackdown on one poster for having a negative opinion of "World's of Adventure". It was a little ugly. Her response to his problems with the book, was that he "just didn't get it". In my opinion, if your audience "doesn't get it" that's more your problem than theirs.
Quote from: AkrasiaWould you be willing to give me a quick overview of what the Companion could add to a True20 fantasy game? More powers? Rules for item creation? Other stuff?
I'd be grateful! :)
New feats and arcana, ritual magic, places of power, magic items, item creation and summoning.
EDIT: Also, a bestiary.
Quote from: AosI've been on the true20 forums quite a bit, and I've seen nickchick lay the smackdown on one poster for having a negative opinion of "World's of Adventure". It was a little ugly. Her response to his problems with the book, was that he "just didn't get it". In my opinion, if your audience "doesn't get it" that's more your problem than theirs.
Do you have a link to that exchange?
Quote from: AkrasiaI have the True20 core rulebook, and plan to use the system for a fantasy game (somewhat D&D-ish in nature, but with magic less common, and an overall 'grittier' tone).
Is there anything in the 'Blue Rose' book that is not included in the True20 corebook, but would be useful for running a True20 fantasy game? I'm thinking of additional feats, powers, etc. here.
Needless to say, I have zero interest in the BR setting. I'm just asking about additional fantasy 'crunch' here.
Thanks! :)
There aint no
grit in BR
Quote from: LawbagThere aint no grit in BR
Well, as I've said a few times, I have no interest in the setting (I actually dislike what I know about it). I'm just interested in additional feats, powers, etc. that could be used in a fantasy game.
Akrasia: the only thing I imagine you might be interested in getting BR for would be to see the more structured magic system they used, if you wanted to see a system where adepts have a little more power than in vanilla True20 (not counting the stupid addition of "spend a conviction point to use ANY power evar out of your ass" that they put into the new book), but where the spells/powers are organized into "schools".
But you could probably figure out how to do that yourself. So I really don't think I'd recommend it.
RPGPundit
I might not recommend the core book, but the companion's ritual magic rules, item creation rules, and place magic rules have made it well worth the purchase IMO. Plus, the first part of the book includes career paths which, while tailored for BR, would take very little alteration to use in any general fantasy setting.
As for the BR setting, I still maintain that due to the corruption rules (which can very easily be tweaked to include mutation-type mechanics), and the evilness of the "bad guys", the setting would make a great fantasy horror setting. Just drop the silly shit like the magic deer and his flower stick, and replace the "nanny-state" governments with something that is less warm, fuzzy, and tyrannical. What's left is some seriously powerful and scary bad guys and a whole lotta potential victims.
OH..... and if it were me, the talking animals would definitely have to go.... unless you want a little Madagasgar with your Lord of the Rings.
Sigmund, why not just play Ravenloft? ;)
I think Blue Rose is great because is has Magic Deer.
Magic fucking Deer.
I still want a dolphin character class.
Quote from: ZalmoxisI still want a dolphin character class.
Then you want Rifts.
Quote from: GabrielThen you want Rifts.
What? Not Blue Planet? :cool:
Quote from: JongWKSigmund, why not just play Ravenloft? ;)
I don't like demi-planes :) Naw... what I think makes Blue Rose have such high potential for horrorness is the "goodness" of the world in general, and the "badness" of the sorcerer kings, their undead minions, and the Darkfiends. Just one Darkfiend Whisperer could wreak all kinds of havoc in a community of ignorant peasants and superstitious country-folk. There'd be burnings, and lynchings and general witch-hunt-like mayhem. Throw in a Sorcerer who's fully embraced the darkside... I mean corruption... then add a few undead minions, former villagers of course. Drop in a few items that might tempt the PCs to corrupt themselves. Maybe a darkfiend possessed noble or three. Purist inquisitors travelling the land putting people to "the question". I could have loads of fun GMing it.
Quote from: ZalmoxisI think Blue Rose is great because is has Magic Deer.
Magic fucking Deer.
I still want a dolphin character class.
Isn't that silly? Heck, at least in Blue Planet the world is almost all fucking water. Dolphin PCs in Blue Rose (or any fantasy RPG setting) is just really silly. What is it with the new age feminist types and frickin dolphins anyway? And wolves....they always have these silly ass stylized wolf posters on the frickin walls. Wolves are fucking thugs. They gang up on Bambis in the woods and eat them. What is so warm and new age fucking fuzzy about a band of canine gangsters roaming the woods? And hawks and eagles and shit. These birds are nature's hitmen.... little harmless fuzzy bunny hoppin along and BAM, Mr. Eagle's carryin' off Mr. Bunny impaled on his claws. I appreciate wildlife for what it is, but I have no illusions about the violent world we live in, and the creatures that make it that way. Criminy. /rant
Quote from: RPGPunditNo, it doesn't. It could have had a great section on corruption and dark sorcery if, say, you had some kind of table of deformities (physical or magical) that one acquires over the course of practicing dark sorcery and failing your checks.
Instead, if you fail your checks, you lose attribute points. So all that does is suck massive ass. Instead of something that fucks you over a little but also creates RP opportunities, you have a system that just really really FUCKS you over (its been a long time since I've looked at my copy but I believe you lost 1 point of STR and CON, permanently, everytime you failed a sorcery check), with no particular roleplaying possibilities.
Seems to me that there are plenty of roleplaying possibilities in such an approach. After all, failure brings about permanent physical loss which can easily be used as fodder for a number of roleplaying approaches.
Additionally, the system has some bite, as you having something to lose that's both serious on a roleplaying level and a game level. While there's plenty to be said in favor of an approach that just brings about deformities, mental aberrations, and the like, there's often nothing to lose on the level of the mechanics in such. Here, you know you're risking something when you attempt sorcery, which in itself brings about other roleplaying opportunities.
Such a system wouldn't work for all games, but those where sorcery is a dangerous, serious and eldritch matter it would be a good fit. As to whether or not the approach is well suited to Blue Rose remains moot, but I don't think it can be entirely dismissed as lacking in roleplaying possibilties.
My point is that I really don't think that there's anything better in JUST doing something that screws up the character on the level of attributes, when you could do something that has a more obvious physical/mental effect for roleplaying purposes AND screws up your attributes in some way. It was the distinct lack of flavour that bugged me.
RPGPundit
Quote from: RPGPunditMy point is that I really don't think that there's anything better in JUST doing something that screws up the character on the level of attributes, when you could do something that has a more obvious physical/mental effect for roleplaying purposes AND screws up your attributes in some way. It was the distinct lack of flavour that bugged me.
RPGPundit
I get ya. The idea reminds me of void magic from sovereign stone, but the execution needs some jazzing up for sure. I'm hesitant to add too blatant of effects though... I want my corrupted evil villians to be able to pose as ordinary folks.... makes it easier to totally screw the goody-two-shoes over.
Quote from: SigmundI get ya. The idea reminds me of void magic from sovereign stone, but the execution needs some jazzing up for sure. I'm hesitant to add too blatant of effects though... I want my corrupted evil villians to be able to pose as ordinary folks.... makes it easier to totally screw the goody-two-shoes over.
:devil: I like the way you think Sigmond... long cloaks/robes help a lot as well.
Well as it is, I don't think the current Blue Rose rules allow for much subterfuge either... if the Magic Deer's Venison Guard want to find people who've been using sorcery, they just have to round up anyone who's limping or coughing, all the cripples, etc...
RPGPundit
Quote from: RPGPunditWell as it is, I don't think the current Blue Rose rules allow for much subterfuge either... if the Magic Deer's Venison Guard want to find people who've been using sorcery, they just have to round up anyone who's limping or coughing, all the cripples, etc...
I believe this was corrected already. The stat penalties only apply if you don't embrace the corruption. Once you do, then you have no penalties, and your corruption points are substituted for your primary stat in casting sorcerous Arcana. The one telltale sign of embracing corruption is that you cannot be healed by the normal Cure arcana by a non-corrupt healer. So, in principle they could check for sorcerers by cutting them and curing them (though there's some room for deception there if the sorcerer has Cure and cures himself at the same time).
http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/Arcana.html#Chapter%204:%20Arcana%20-%20Sorcery:%20The%20Shadow%20Art (http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/Arcana.html#Chapter%204:%20Arcana%20-%20Sorcery:%20The%20Shadow%20Art)
The main broken part of the system is that it's easy to become super-powerful by accumulating tons of Corruption points. This is pretty easily fixed by adding your current Corruption to your Fortitude save. This forces sorcerers to delve into even more heinous deeds to increase their Corruption score.
Quote from: RPGPunditWell as it is, I don't think the current Blue Rose rules allow for much subterfuge either... if the Magic Deer's Venison Guard want to find people who've been using sorcery, they just have to round up anyone who's limping or coughing, all the cripples, etc...
RPGPundit
Well, we've already said to actually have fun in the setting we'd have to drop the deer and his little flower stick. Give Aldis a normal fallible government, with real fallible human beings who don't have to worry about some omnipotent furry looking over their shoulder. Drop the Dolphin, Horsey, and Kitty PCs. Insert more darkfiends, more undead, more corruption-loving sorcerers. All of this is pure flavor, but the nature of the darkfiends and the tendancy for any corrupt people to rise as undead and plague the living makes what's left pure fantasy horror gold. So screw the magic deer... bring on the darkness.
Quote from: jhkimThis forces sorcerers to delve into even more heinous deeds to increase their Corruption score.
Even if the normal corruption rules weren't broken, this alone would be more than reason enough to institute this little revision :evillaugh:
Mayhem rules. :maniac:
Quote from: jhkimThe one telltale sign of embracing corruption is that you cannot be healed by the normal Cure arcana by a non-corrupt healer. So, in principle they could check for sorcerers by cutting them and curing them (though there's some room for deception there if the sorcerer has Cure and cures himself at the same time).
I'd be tempted to rule that for a light-aligned individual, this procedure might trigger a corruption check.... causing harm to a possibly innocent being is at best a twilight act, if not outright shadow. Beautiful isn't it?
:devil:
Quote from: SigmundI'd be tempted to rule that for a light-aligned individual, this procedure might trigger a corruption check.... causing harm to a possibly innocent being is at best a twilight act, if not outright shadow. Beautiful isn't it?
:devil:
I have little patience for GMs who adopt edge interpretations of Alignment to try to screw over players, but more importantly you clearly don't understand Corruption: Corruption doesn't come from evil, it comes from
magical evil. You only gain Corruption if you:
1. Use certain magic that is inherently corrupt.
2. Use magic to perform evil.
3. Perform an evil act
in a location tainted by supernatural evil, or when touching an object tainted by supernatural evil.
Quote from: hgjsI have little patience for GMs who adopt edge interpretations of Alignment to try to screw over players,
IMHO it's not screwing them over if they knew the GM's take on the rules at the start of the game, but I can see your point.
Quote from: hgjsYou only gain Corruption if you:
1. Use certain magic that is inherently corrupt.
Not owning a copy of BR I'll ask, what kinds of magic are inherently corrupt offhand?
Quote from: cnath.rmNot owning a copy of BR I'll ask, what kinds of magic are inherently corrupt offhand?
Here is a list of corrupt spells:
Dominate, Dominate Beast, Drain Vitality, Flesh Shaping, Mind Probe, Pain, Psychic Blast, Sorcerer's Grasp (à la Darth Vader).
Here is a list of spells that have both corrupt and non-corrupt versions:
Heart Shaping: Corrupt except when used to produce positive emotions.
Mind Shaping: Corrupt if used for personal gain or to cause harm.
Suggestion: Corrupt if used to cause deliberate harm.
In general, spells that can only be used to harm people are corrupt. There are non-corrupt spells capable of being used offensively, but they also have other uses (e.g. Fire Shaping). Most mind-influencing spells are corrupt except for when used for benign purposes, and more severe forms of mind control are always corrupt.
So, controlling someone for a short time is bad, but brainwashing them is okay, as long as he's a better person afterwards? Bezoomny, I'd say...
Quote from: hgjsI have little patience for GMs who adopt edge interpretations of Alignment to try to screw over players, but more importantly you clearly don't understand Corruption: Corruption doesn't come from evil, it comes from magical evil. You only gain Corruption if you:
1. Use certain magic that is inherently corrupt.
2. Use magic to perform evil.
3. Perform an evil act in a location tainted by supernatural evil, or when touching an object tainted by supernatural evil.
I have little patience for people who make snap judgements about other people based on messageboard posts. Just a few points:
1) I was actually using a little bit of tongue-in-cheek. If this wasn't clear enough for you, then I apologise for the misunderstanding and will try to make any touch of humor I attempt in the future more identifiable.
2) I don't adopt any interpretations of anything in order to "screw over" my players. I interpret rules and settings in way that allows me to most effectively, for me, use them to create obstacles and conflicts that the players can avoid/overcome in order to be entertained and advance the story. The interpretations vary according to my player's goals combined with the genre of the game. What I'm working on with Blue Rose/Aldis is not Romantic Fantasy, since IMO it fails miserably at that. I have changed it to fantasy horror, so my interpretations are certainly going to include rules changes. That said, see point 3.
3) In the Blue Rose rule book it states the following:
Corruption
The danger of sorcery is how it opens the wielder up to Corruption.
Other heinous acts can cause Corruption as well, but sorcery is perhaps the easiest, and most seductive, path into Shadow.
4) The rules don't mention "evil" places and items, it mentions "corrupt" places and items. The distinction is that items and places can become corrupt by people aren't corrupt or evil themselves. Even Light aligned people can corrupt a thing through misguided acts motivated by misinformed intentions, as I see it.
4) Given #4, I would submit that if I wanted forcing people to endure being cut open, then healed simply to prove their innocence to be a shadow-aligned action, then the place where it's done could develop corrupting properties over time.
Yes, it's a stretch, but then it was meant to be an exageration from the beginning anyway. So if this bothers you then feel free to pass on any game I might run in the future and forgive me if I'm no too upset about it.
Quote from: SigmundI have little patience for people who make snap judgements about other people based on messageboard posts. Just a few points:
1) I was actually using a little bit of tongue-in-cheek. If this wasn't clear enough for you, then I apologise for the misunderstanding and will try to make any touch of humor I attempt in the future more identifiable.
2) I don't adopt any interpretations of anything in order to "screw over" my players. I interpret rules and settings in way that allows me to most effectively, for me, use them to create obstacles and conflicts that the players can avoid/overcome in order to be entertained and advance the story. The interpretations vary according to my player's goals combined with the genre of the game. What I'm working on with Blue Rose/Aldis is not Romantic Fantasy, since IMO it fails miserably at that. I have changed it to fantasy horror, so my interpretations are certainly going to include rules changes. That said, see point 3.
3) In the Blue Rose rule book it states the following:
Corruption
The danger of sorcery is how it opens the wielder up to Corruption. Other heinous acts can cause Corruption as well, but sorcery is perhaps the easiest, and most seductive, path into Shadow.
4) The rules don't mention "evil" places and items, it mentions "corrupt" places and items. The distinction is that items and places can become corrupt by people aren't corrupt or evil themselves. Even Light aligned people can corrupt a thing through misguided acts motivated by misinformed intentions, as I see it.
4) Given #4, I would submit that if I wanted forcing people to endure being cut open, then healed simply to prove their innocence to be a shadow-aligned action, then the place where it's done could develop corrupting properties over time.
Yes, it's a stretch, but then it was meant to be an exageration from the beginning anyway. So if this bothers you then feel free to pass on any game I might run in the future and forgive me if I'm no too upset about it.
You've adapted the game for a different use? More power to you. That said, in response to your statements about the game itself:
Yes, "other heinous acts" can give you corruption points -- if performed in a tainted location or when touching a tainted item. That is explained in the sentence immediately following your quotation:
"Characters can become corrupt in two ways: by using sorcery and by performing an act of Shadow nature in a corrupt place or while in contact with a corrupt item."
I feel that the word choice here is important: it's performing
Shadow-aligned acts that allows you to be tainted. Although Light-aligned people can perform Shadow-aligned actions, the difference between Light and Shadow is motivation.
Now, aside from the question of whether this action is Shadow-aligned, can performing Shadow-aligned actions repeatedly in the same place cause it to become tainted by Corruption? The book only contains two sentences on how places become Corrupt: "Places can become tainted with Corruption over time. This is particularly true of former strongholds of the Sorcerer Kings, the lairs of Shadow cults, and similar locales." I will admit that this leaves it open to interpretation whether only Corruption-generating acts can make a place "tainted with Corruption," or if any Shadow-aligned acts can do this -- but that was never part of my criticism.
Quote from: hgjsYou've adapted the game for a different use? More power to you. That said, in response to your statements about the game itself:
Yes, "other heinous acts" can give you corruption points -- if performed in a tainted location or when touching a tainted item. That is explained in the sentence immediately following your quotation:
"Characters can become corrupt in two ways: by using sorcery and by performing an act of Shadow nature in a corrupt place or while in contact with a corrupt item."
I feel that the word choice here is important: it's performing Shadow-aligned acts that allows you to be tainted. Although Light-aligned people can perform Shadow-aligned actions, the difference between Light and Shadow is motivation.
Just in case you missed it before... the first of my posts you quoted was meant to be an exageration. So you judged that I had little understanding of Corruption based an an exageration on my part, without taking into account how I had stated in a previous post that I was using the game for a different purpose than for which it was originally intended, and then used slightly inaccurate statements to try and prove your point. Just so we know where I'm coming from. Moving on...
Despite the next subsection mentioning items and places, if I wish to interpret the first statement in the Corruption section of Blue Rose as meaning any other heinous acts I want to label as such, then I can in my game (doesn't mean I do). Moving on...
Shadow-aligned actions can mean any that result from a character following their shadow natures. Blue Rose defines the difference between light and shadow as follows: "All intelligent creatures make moral choices, to live according to their better nature or to give in to immoral impulses." It goes on to define "better nature" as a character's light nature, and "immoral impulses" as a character's shadow nature. Therefore, when even a light-aligned character is giving in to their shadow nature, they are performing shadow-aligned actions. Some shadow natures listed in Blue Rose that might result in such a program of cutting open people just to try to protect oneself follow: Reactionary, Overzealous, Obsessive, Impatient, Fearful, Intolerant, Hasty, Suspicious.
QuoteNow, aside from the question of whether this action is Shadow-aligned, can performing Shadow-aligned actions repeatedly in the same place cause it to become tainted by Corruption? The book only contains two sentences on how places become Corrupt: "Places can become tainted with Corruption over time. This is particularly true of former strongholds of the Sorcerer Kings, the lairs of Shadow cults, and similar locales." I will admit that this leaves it open to interpretation whether only Corruption-generating acts can make a place "tainted with Corruption," or if any Shadow-aligned acts can do this -- but that was never part of my criticism.
And again I'd like to point out that regardless of what the game originally intends, in the context of Aldis being used in a fantasy horror genre game instead of a romantic fantasy genre game, having a place used for such purposes would be very in keeping with the theme... like the assylum for the criminally insane becoming a place of horror and corruption. The original intent of the place is to heal, but it fits the story to turn it into a place of horror and death... it adds atmosphere.
I concede that if I were to run Blue Rose as romantic fantasy, I would not make such an action corruption inducing as the tone and theme of the game would be different. However, IMC the higher-ups would never approve such a program. Plus, once again, exageration... You may critisize my post as humor all ya want, but to try and argue rules with me about an exageration seems kinda silly, so I'm going to stop the silliness now. If you'd like to continue along this vein, start a new thread about how and why different GMs assign corruption in their Blue Rose games and I'll post to it.
Quote from: SigmundShadow-aligned actions can mean any that result from a character following their shadow natures. Blue Rose defines the difference between light and shadow as follows: "All intelligent creatures make moral choices, to live according to their better nature or to give in to immoral impulses." It goes on to define "better nature" as a character's light nature, and "immoral impulses" as a character's shadow nature. Therefore, when even a light-aligned character is giving in to their shadow nature, they are performing shadow-aligned actions.
In other words, it is exactly what I said.
QuoteAnd again I'd like to point out that regardless of what the game originally intends, in the context of Aldis being used in a fantasy horror genre game instead of a romantic fantasy genre game
Yeah, yeah. You're running a variant.
I get it.
Quote from: hgjsIn other words, it is exactly what I said.
No, you said the difference between light and shadow is motivation, not action. The rules say the opposite. Defending oneself can be either a light or shadow act depending on how one goes about it, despite the motive being the same.
QuoteYeah, yeah. You're running a variant. I get it.
So maybe read the previous posts, and take all info into account BEFORE you attack someone else's understanding of a subject first.
Well ... I've decided not to get the core BR book.
I'm not sure about the companion. I think I'll see how the game works on its own for a few sessions first.
I did pick up the True20 Bestiary. Beautiful book. I've just started reading it, but so far I'm very impressed.
:)
Quote from: AkrasiaI did pick up the True20 Bestiary. Beautiful book. I've just started reading it, but so far I'm very impressed.
:)
Yes, yes it is. :)
Quote from: AkrasiaWell ... I've decided not to get the core BR book.
I'm not sure about the companion. I think I'll see how the game works on its own for a few sessions first.
I did pick up the True20 Bestiary. Beautiful book. I've just started reading it, but so far I'm very impressed.
:)
I agree, very nice book. If you can wait, GR is coming out with a True20 Companion that might very well contain the ritual rules, item rules, and place magic rules that I like from the BR Companion, only adapted for True20.
http://www.amazon.com/gp/product/1932442839/ref=sr_11_1/002-2003485-9292001?ie=UTF8