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True20 -- any reason to buy 'Blue Rose'?

Started by Akrasia, September 21, 2006, 07:59:32 AM

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Aos

I've been on the true20 forums quite a bit, and I've seen nickchick lay the smackdown on one poster for having a negative opinion of "World's of Adventure". It was a little ugly. Her response to his problems with the book, was that he "just didn't get it". In my opinion, if your audience "doesn't get it" that's more your problem than theirs.
You are posting in a troll thread.

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JongWK

Quote from: AkrasiaWould you be willing to give me a quick overview of what the Companion could add to a True20 fantasy game?  More powers?  Rules for item creation?  Other stuff?

I'd be grateful!  :)

New feats and arcana, ritual magic, places of power, magic items, item creation and summoning.

EDIT: Also, a bestiary.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Akrasia

Quote from: AosI've been on the true20 forums quite a bit, and I've seen nickchick lay the smackdown on one poster for having a negative opinion of "World's of Adventure". It was a little ugly. Her response to his problems with the book, was that he "just didn't get it". In my opinion, if your audience "doesn't get it" that's more your problem than theirs.

Do you have a link to that exchange?
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
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Lawbag

Quote from: AkrasiaI have the True20 core rulebook, and plan to use the system for a fantasy game (somewhat D&D-ish in nature, but with magic less common, and an overall 'grittier' tone).

Is there anything in the 'Blue Rose' book that is not included in the True20 corebook, but would be useful for running a True20 fantasy game?  I'm thinking of additional feats, powers, etc. here.

Needless to say, I have zero interest in the BR setting.  I'm just asking about additional fantasy 'crunch' here.

Thanks!  :)

There aint no grit in BR
"See you on the Other Side"
 
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Planning: pathfinder amongst other things
 
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Akrasia

Quote from: LawbagThere aint no grit in BR

Well, as I've said a few times, I have no interest in the setting (I actually dislike what I know about it).  I'm just interested in additional feats, powers, etc. that could be used in a fantasy game.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

RPGPundit

Akrasia: the only thing I imagine you might be interested in getting BR for would be to see the more structured magic system they used, if you wanted to see a system where adepts have a little more power than in vanilla True20 (not counting the stupid addition of "spend a conviction point to use ANY power evar out of your ass" that they put into the new book), but where the spells/powers are organized into "schools".

But you could probably figure out how to do that yourself. So I really don't think I'd recommend it.

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Sigmund

I might not recommend the core book, but the companion's ritual magic rules, item creation rules, and place magic rules have made it well worth the purchase IMO. Plus, the first part of the book includes career paths which, while tailored for BR, would take very little alteration to use in any general fantasy setting.

As for the BR setting, I still maintain that due to the corruption rules (which can very easily be tweaked to include mutation-type mechanics), and the evilness of the "bad guys", the setting would make a great fantasy horror setting. Just drop the silly shit like the magic deer and his flower stick, and replace the "nanny-state" governments with something that is less warm, fuzzy, and tyrannical. What's left is some seriously powerful and scary bad guys and a whole lotta potential victims.

OH..... and if it were me, the talking animals would definitely have to go.... unless you want a little Madagasgar with your Lord of the Rings.
- Chris Sigmund

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JongWK

"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Zalmoxis

I think Blue Rose is great because is has Magic Deer.

Magic fucking Deer.

I still want a dolphin character class.

Gabriel

Quote from: ZalmoxisI still want a dolphin character class.

Then you want Rifts.

JongWK

Quote from: GabrielThen you want Rifts.

What? Not Blue Planet? :cool:
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Sigmund

Quote from: JongWKSigmund, why not just play Ravenloft? ;)

I don't like demi-planes :) Naw... what I think makes Blue Rose have such high potential for horrorness is the "goodness" of the world in general, and the "badness" of the sorcerer kings, their undead minions, and the Darkfiends. Just one Darkfiend Whisperer could wreak all kinds of havoc in a community of ignorant peasants and superstitious country-folk. There'd be burnings, and lynchings and general witch-hunt-like mayhem. Throw in a Sorcerer who's fully embraced the darkside... I mean corruption... then add a few undead minions, former villagers of course. Drop in a few items that might tempt the PCs to corrupt themselves. Maybe a darkfiend possessed noble or three. Purist inquisitors travelling the land putting people to "the question". I could have loads of fun GMing it.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Sigmund

Quote from: ZalmoxisI think Blue Rose is great because is has Magic Deer.

Magic fucking Deer.

I still want a dolphin character class.

Isn't that silly? Heck, at least in Blue Planet the world is almost all fucking water. Dolphin PCs in Blue Rose (or any fantasy RPG setting) is just really silly. What is it with the new age feminist types and frickin dolphins anyway? And wolves....they always have these silly ass stylized wolf posters on the frickin walls. Wolves are fucking thugs. They gang up on Bambis in the woods and eat them. What is so warm and new age fucking fuzzy about a band of canine gangsters roaming the woods? And hawks and eagles and shit. These birds are nature's hitmen.... little harmless fuzzy bunny hoppin along and BAM, Mr. Eagle's carryin' off Mr. Bunny impaled on his claws. I appreciate wildlife for what it is, but I have no illusions about the violent world we live in, and the creatures that make it that way. Criminy. /rant
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Slothrop

Quote from: RPGPunditNo, it doesn't. It could have had a great section on corruption and dark sorcery if, say, you had some kind of table of deformities (physical or magical) that one acquires over the course of practicing dark sorcery and failing your checks.
Instead, if you fail your checks, you lose attribute points. So all that does is suck massive ass. Instead of something that fucks you over a little but also creates RP opportunities, you have a system that just really really FUCKS you over (its been a long time since I've looked at my copy but I believe you lost 1 point of STR and CON, permanently, everytime you failed a sorcery check), with no particular roleplaying possibilities.


Seems to me that there are plenty of roleplaying possibilities in such an approach.  After all, failure brings about permanent physical loss which can easily be used as fodder for a number of roleplaying approaches.

Additionally, the system has some bite, as you having something to lose that's both serious on a roleplaying level and a game level.  While there's plenty to be said in favor of an approach that just brings about deformities, mental aberrations, and the like, there's often nothing to lose on the level of the mechanics in such.  Here, you know you're risking something when you attempt sorcery, which in itself brings about other roleplaying opportunities.

Such a system wouldn't work for all games, but those where sorcery is a dangerous, serious and eldritch matter it would be a good fit.  As to whether or not the approach is well suited to Blue Rose remains moot, but I don't think it can be entirely dismissed as lacking in roleplaying possibilties.
 

RPGPundit

My point is that I really don't think that there's anything better in JUST doing something that screws up the character on the level of attributes, when you could do something that has a more obvious physical/mental effect for roleplaying purposes AND screws up your attributes in some way.  It was the distinct lack of flavour that bugged me.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.