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True20 -- any reason to buy 'Blue Rose'?

Started by Akrasia, September 21, 2006, 07:59:32 AM

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Akrasia

I have the True20 core rulebook, and plan to use the system for a fantasy game (somewhat D&D-ish in nature, but with magic less common, and an overall 'grittier' tone).

Is there anything in the 'Blue Rose' book that is not included in the True20 corebook, but would be useful for running a True20 fantasy game?  I'm thinking of additional feats, powers, etc. here.

Needless to say, I have zero interest in the BR setting.  I'm just asking about additional fantasy 'crunch' here.

Thanks!  :)
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Akrasia

Quote from: BalbinusBy buying Blue Rose you make rpgPundit cry.

I don't have any other reasons, but is that not reason enough?

You mean 'reason enough' to buy a copy, right?
:fish:
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Caesar Slaad

Its got an interestnig little bit on corruption and dark sorcery.

I found the setting itself pretty blah, though. I'd consider that dead weight when making a purchase.
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Akrasia

Quote from: Caesar SlaadIts got an interestnig little bit on corruption and dark sorcery.

I found the setting itself pretty blah, though. I'd consider that dead weight when making a purchase.

Yeah, the setting is pretty much the opposite of what I'm hoping to run (and have run in the past).  I'd probably just get the pdf and print up the stuff that I wanted to use.

However, the stuff on corruption and dark sorcery sounds interesting.  Hmmm.  
:hmm:
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JongWK

Corruption is basically a modified Taint system from Oriental Adventures and Unearthed Arcana. Using some spells force you to make a Corruption check, or else you get Corruption Points, etc...

You might get a little more juice out of the Companion, which has additional magic stuff.
"I give the gift of endless imagination."
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Akrasia

Quote from: JongWK... You might get a little more juice out of the Companion, which has additional magic stuff.

Would you be willing to give me a quick overview of what the Companion could add to a True20 fantasy game?  More powers?  Rules for item creation?  Other stuff?

I'd be grateful!  :)
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RPGPundit

Quote from: Caesar SlaadIts got an interestnig little bit on corruption and dark sorcery.

No, it doesn't. It could have had a great section on corruption and dark sorcery if, say, you had some kind of table of deformities (physical or magical) that one acquires over the course of practicing dark sorcery and failing your checks.
Instead, if you fail your checks, you lose attribute points. So all that does is suck massive ass. Instead of something that fucks you over a little but also creates RP opportunities, you have a system that just really really FUCKS you over (its been a long time since I've looked at my copy but I believe you lost 1 point of STR and CON, permanently, everytime you failed a sorcery check), with no particular roleplaying possibilities.

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RPGPundit

Quote from: AkrasiaWould you be willing to give me a quick overview of what the Companion could add to a True20 fantasy game?  More powers?  Rules for item creation?  Other stuff?

I'd be grateful!  :)

There were some rules for item creation in there and some for rituals and stuff, but on the whole I found it way too setting-tied to be of interest to me.

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Akrasia

Quote from: RPGPundit... Instead of something that fucks you over a little but also creates RP opportunities, you have a system that just really really FUCKS you over (its been a long time since I've looked at my copy but I believe you lost 1 point of STR and CON, permanently, everytime you failed a sorcery check), with no particular roleplaying possibilities. ...

Hmmm.  Yes, that does seem to blow mightily.
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jhkim

Quote from: AkrasiaIs there anything in the 'Blue Rose' book that is not included in the True20 corebook, but would be useful for running a True20 fantasy game?  I'm thinking of additional feats, powers, etc. here.

Most of it the rules are just variations on the rules rather than new stuff which can be dropped into a True20 campaign.  However, there is a bunch of new material in the Blue Rose Companion.  The basic stuff in the core book is mostly covered in the SRD which I have posted:

http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/index.html

Specifically, the core rules for sorcery are here:

http://www.darkshire.net/jhkim/rpg/srd/srd_true_romantic/Arcana.html#Chapter%204:%20Arcana%20-%20Sorcery:%20The%20Shadow%20Art

It does weaken you unless you choose to embrace the corruption, at which point it makes you more powerful.  I'd tend to agree with Pundit that the drawbacks should be more colorful than a straight stat penalty.  Also, there needs to be a limit on gaining corruption, or those who have embraced corruption can spiral out of control.  A simple fix is to add corruption to the save for gaining Corruption points, as you're hardened to the effects.

RPGPundit

Quote from: AkrasiaHmmm.  Yes, that does seem to blow mightily.

I argued with one of the Green Ronin people about it (I think it was Nikchick) once. Basically I said "It would have been so easy to have been just a smidge more creative and have put in a table of varied warping effects from sorcery, couldn't you have done that?"

And I was replied to with a curt "No we didn't want to", suggesting that they actually made the corruption rules the way they are as just another way to discourage people from playing "Bad guys" in Nanny-state world.

I mean, it would have been totally up the "romantic fantasy" alley at that, to have people who use dark magic for selfish purposes become physically and energetically deformed... instead of just becoming weaklings.

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jhkim

Quote from: RPGPunditI mean, it would have been totally up the "romantic fantasy" alley at that, to have people who use dark magic for selfish purposes become physically and energetically deformed... instead of just becoming weaklings.

Actually, as long as you embrace the corruption, then it makes you quite powerful.  Embracing the corruption means giving up the chance to buy off Corruption Points with Conviction.  However, it means that you no longer have stat penalties, and you substitute your Corruption score instead of your regular stat when casting sorcerous arcana.  I gave a link to the rules above.

RPGPundit

Yea, except I interpreted that to be mostly an NPC mechanic, since apparently any PC who did it would be destroyed by the Magic Deer's toadies right quick.

The obvious point of corruption mechanics is to punish you for thinking of doing something that wasn't "Light-aligned" in the first place, and go around gimping weakly until you visit enough feminist sensitivity circles and community healing workshops to buy off the penalty for daring to act against the collective.

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LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Mcrow

Quote from: RPGPunditI argued with one of the Green Ronin people about it (I think it was Nikchick) once. Basically I said "It would have been so easy to have been just a smidge more creative and have put in a table of varied warping effects from sorcery, couldn't you have done that?"


RPGPundit

yeah, I had it out with another GR employee about Eternal Rome. He basically didn't like that fact that it was a suckass supplement. Yeah, that's what I need for my ROMAN game another whole book of mechanics with little or no real purpose.