Spotted this product a few times and am always taken by the artwork and setting. The rules however, the more I read about them, seem pretty crappy. Anyone have any insight you wouldnt mind sharing?
I backed the Kickstarter for the English translation. So far some documents for test reading have been sent out to backers but that's all. I was told it's kind of d100-compatible and shouldn't be difficult to port to your d100 system of choice.
Quote from: 3rik;987147I backed the Kickstarter for the English translation. So far some documents for test reading have been sent out to backers but that's all. I was told it's kind of d100-compatible and shouldn't be difficult to port to your d100 system of choice.
I also backed the Kickstarter but had joined the online even before that, so I have had the bare bones rules and such in my hands for some time. I can confirm it ports perfectly into D100 and have been running it in that almost a year.
Also, I wouldn't say the rules are crappy. They are light but match up well with the Norse style setting. I ported them solely because my group and I are so used to d100, not because of any real gripe with them. If you have played Mythras/Runequest/Openquest the rules will feel very similar. Combat is just as deadly. The magic plays very similar to sorcery from d100, with casters, "weavers", able to manipulate their spells by adding magic to increase range, effect, etc.
I think you could run a really good Lord of the Rings game using Trudvang. The both share similar source materials and the rules really get the feel of those quite well.
I like it as a model for more original fantasy settings. Tolkien clones are tiresome.
I am currently working on a campaign setting which returns to D&D's roots in pulp fiction, mythology and the wild west. Trudvang is an awesome inspiration for its treatment of trolls alone.
I am not sure whether to have trolls as their own thing or as a generic umbrella for humanoids (and giants) which are not humans or demihumans.
Quote from: rgrove0172;987121Spotted this product a few times and am always taken by the artwork and setting. The rules however, the more I read about them, seem pretty crappy. Anyone have any insight you wouldnt mind sharing?
"A world of endless adventures." More like "A world of endless combat." But that's kind of the point for D100 players.
I've played the game for some years (since I'm swedish) and the rules are decent but pretty unbalanced because most swedish RPG companies doesn't properly playtest their games. For example the worst result on the backlash table for magic makes the caster blow up and cause massive damage to everything within hundreds of meters. An excellent campaign ender there.
The thing that grinds my gear though is the Zvorda dwarves. They alone make me not play the setting anymore.
Thanks guys, sadly I think youve scared me off. I found a free PDF of the core rules while browsing the internet. Ill give it a light reading but I think Ive pretty much chosen to let it go.
Quote from: Johnnii;987439The thing that grinds my gear though is the Zvorda dwarves. They alone make me not play the setting anymore.
What's up with them?
Quote from: cavegirl;987465What's up with them?
Giant dwarves (http://www.jimmypalm.se/roleplaying/DrakarOchDemoner/Pics/TrudvangEnZvordaDvargRustasAvBrojtnikkaDvargar.jpg)
Quote from: rgrove0172;987450Thanks guys, sadly I think youve scared me off. I found a free PDF of the core rules while browsing the internet. Ill give it a light reading but I think Ive pretty much chosen to let it go.
You should not give up so easy. If you don't dig the system, that's one thing, but the setting is fabulous. Worth looking at just for that alone, IMHO. The world itself is fresh compared to most other settings, with a nice feel to it. As BoxCrayonTales mentioned, the way they handle is trolls is awesome. The giants are pretty close.
Quote from: Johnnii;987549Giant dwarves (http://www.jimmypalm.se/roleplaying/DrakarOchDemoner/Pics/TrudvangEnZvordaDvargRustasAvBrojtnikkaDvargar.jpg)
Well, to be fair, they are not giant dwarfs. They are trollblooded dwarfs. And are treated like most half breeds in most other games.
Quote from: Big Andy;987572Well, to be fair, they are not giant dwarfs. They are trollblooded dwarfs. And are treated like most half breeds in most other games.
I didn't mean giant as in giant-blooded. I hate that it's a big dwarf that walks like an ape.
I'll buy it just for the art of Paul 'the god' Bonner.
Quote from: The Exploited.;987749I'll buy it just for the art of Paul 'the god' Bonner.
Egg'zactly.
The art for the game is absolutely beautiful and the lore is also really evocative of a Norse/Finnish/Celt/Slav setting. Quite unlike Tolkien'esque settings or Greyhawk (both of which I love).
I backed the earlier Art of Trudvang book which has a bit of fluff/lore in it and that led me to back the RPG kickstarter. I almost don't care if the RPG engine powering it is any good. I could port it to Fantasy Hero or D&D5E I suspect pretty easily. It's the distinctly Norse setting which has me excited.
Quote from: Gwarh;988050Egg'zactly.
The art for the game is absolutely beautiful and the lore is also really evocative of a Norse/Finnish/Celt/Slav setting. Quite unlike Tolkien'esque settings or Greyhawk (both of which I love).
I backed the earlier Art of Trudvang book which has a bit of fluff/lore in it and that led me to back the RPG kickstarter. I almost don't care if the RPG engine powering it is any good. I could port it to Fantasy Hero or D&D5E I suspect pretty easily. It's the distinctly Norse setting which has me excited.
Celtic, Scandinavian and Slavic fantasy are dramatically different. To put it in better perspective, they correspond to western, northern and eastern Europe, respectively. Celtic fantasy has otherworldly fairy courts, Scandinavian fantasy has trolls in every shape and size, and Slavic fantasy has three-headed self-arguing dragons seducing princesses.
Quote from: BoxCrayonTales;988205Celtic, Scandinavian and Slavic fantasy are dramatically different. To put it in better perspective, they correspond to western, northern and eastern Europe, respectively. Celtic fantasy has otherworldly fairy courts, Scandinavian fantasy has trolls in every shape and size, and Slavic fantasy has three-headed self-arguing dragons seducing princesses.
Don't get Chocolate in my Peanut Butter? Some folks love Peanut Butter and Chocolate.
I'm aware of the differences of the different mythologies, but I've enjoyed enough settings with totally implausible mashups of cultures geographically that Trudvang won't bother me. At least all 3 of those cultures were geographically connected to each other.
Quote from: Gwarh;988050Egg'zactly.
The art for the game is absolutely beautiful and the lore is also really evocative of a Norse/Finnish/Celt/Slav setting. Quite unlike Tolkien'esque settings or Greyhawk (both of which I love).
I backed the earlier Art of Trudvang book which has a bit of fluff/lore in it and that led me to back the RPG kickstarter. I almost don't care if the RPG engine powering it is any good. I could port it to Fantasy Hero or D&D5E I suspect pretty easily. It's the distinctly Norse setting which has me excited.
I'd be the same man! I'd buy it just to be inspired by his artwork and not worrying about the system - good or bad. :)
Hmmm
Quote from: Gwarh;988294Don't get Chocolate in my Peanut Butter? Some folks love Peanut Butter and Chocolate.
I'm aware of the differences of the different mythologies, but I've enjoyed enough settings with totally implausible mashups of cultures geographically that Trudvang won't bother me. At least all 3 of those cultures were geographically connected to each other.
Trudvang appears to be entirely Norse fantasy, with little or no influence by Celtic or Slavic fantasy.
What's the system like? I've heard it's a bit awkward
Nope, never heard of this. But the idea of giant-dwarves sounds a bit silly.
Quote from: RPGPundit;988956Nope, never heard of this. But the idea of giant-dwarves sounds a bit silly.
I have to agree. The definition of trolls in the dictionary says they range in size from giants to dwarves. The definition of dwarves gives the synonyms "gnome, goblin, hobgoblin, troll, imp, halfling, elf, brownie, leprechaun". A giant dwarf is an oxymoron, but I did love the joke monster "giant one-eyed dwarf" in the Grim Adventures episode that spoofed Harry Potter.
But what I want to know is when will this unpronounceable RPG be released? I want to buy it!
Quote from: The Exploited.;989180But what I want to know is when will this unpronounceable RPG be released? I want to buy it!
It is pronounced just as it is spelled. Tru as in true, ud as in prude, va as in vampire, ng as in ring. Trudvang.
English is the language with the ridiculous spelling.
Quote from: BoxCrayonTales;989192It is pronounced just as it is spelled. Tru as in true, ud as in prude, va as in vampire, ng as in ring. Trudvang.
I know. I was being sarcastic...
Quote from: BoxCrayonTales;989192It is pronounced just as it is spelled. Tru as in true, ud as in prude, va as in vampire, ng as in ring. Trudvang.
Methinks thou has one too many "u"s in thy pronunciation guide.
Quote from: BoxCrayonTales;989093I have to agree. The definition of trolls in the dictionary says they range in size from giants to dwarves. The definition of dwarves gives the synonyms "gnome, goblin, hobgoblin, troll, imp, halfling, elf, brownie, leprechaun". A giant dwarf is an oxymoron, but I did love the joke monster "giant one-eyed dwarf" in the Grim Adventures episode that spoofed Harry Potter.
It does fill me with an urge to have a new NPC for my DCC campaign who claims to be a Dwarf-Giant, which is to say he looks just like an ordinary sized human.
Quote from: RPGPundit;989898It does fill me with an urge to have a new NPC for my DCC campaign who claims to be a Dwarf-Giant, which is to say he looks just like an ordinary sized human.
Makes me think of the "Gnome-Titans" from HackMaster.
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Gnomes?! Fucking hackmaster!!