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Historical RPGs - What's out there?

Started by HinterWelt, February 28, 2007, 01:43:31 PM

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ConanMK

There are also Green Ronin's Mythic Vistas historical setting books:

Eternal Rome
Medieval Player's Manual
Sidewinder
Skull & Bones: Piracy in the Carribean
Testament
Trojan War

However if you are looking for teaching aids I still think you can't beat GURPS supplements.

ConanMK

Also The Le Games is supposed to be releasing a d20 Vikings game book soon that is supposed to be fairly historically accurate.

lev_lafayette

RuneQuest 3e did an exceptional "Vikings" pack.

ICE also did "Arabian Nights", "Mythic Greece", "Mythic Egypt" and "Robin Hood", all of which were excellent.

The most recent editions C&S are quite workable.

Pendragon, of course, for the British dark ages.

There's plenty out there.

joewolz

The GURPS books are good.  Rome is excellent, as Pundit said, and so is Russia.  Any of them are good, especially if you can get the PDF and simply print a few pages of them for the students.

Russia in fact (and this as someone who did 1/2 of his undergrad History BA as a Russian historian) is the best, and most succinct, history of medieval Russia that I've had the opportunity to read.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

HinterWelt

Quote from: J Arcane"Go to http://www.nobleknight.com/ and search for GURPS Rome" is a complicated directive?

Amazon's also a good place to hit for any book, as they have a lot of 3rd party sellers, and those work through Amazon's purchasing system.  Their prices however, have a tendency to gouge more, which is why I recommended Noble Knight.
No, for you or me. However, I have dealt with some of these teachers who are very reluctant to buy online or even "search for GURPS Rome" on an e-commerce site. In at least one case, the teacher told me she could not get reimbursed unless it was from a b&m store. Don't ask me, I just directed her to the nearest hobby store.

Still, I appreciate the suggestion. It all goes into my "big historical suggestion" email. ;)

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

ConanMK

I forgot to mention Paradigm's Caliphate Nights setting. Now that one would make a cool teaching aid.

mythusmage

Green Ronin's Medieval Player's Manual is indeed worth a look. Gives you a good feel for the low Middle Ages. You know, between Charlemagne and the Black Death.

On Charlemagne's Paladins I'm afraid I can't give you an objective assesment, since I was given a "Special thanks to" by the author. Speaking subjectively, it's well done and fairly historical.
Any one who thinks he knows America has never been to America.

The Good Assyrian

FYI, you can get many of the GURPS historical books directly from Warehouse 23:

http://www.warehouse23.com/info/gurps.html#historical

Unfortunately, it looks like they don't have GURPS Russia available there (I like that one too, Joe!), but they do have Imperial Rome and Egypt, which is another of my favorites.


TGA
 

HinterWelt

Quote from: The Good AssyrianFYI, you can get many of the GURPS historical books directly from Warehouse 23:

http://www.warehouse23.com/info/gurps.html#historical

Unfortunately, it looks like they don't have GURPS Russia available there (I like that one too, Joe!), but they do have Imperial Rome and Egypt, which is another of my favorites.


TGA
Yeah, I usually recommend the GURPs books based on the reviews and recommendations I have seen. Also, they are usually available through B&M stores, even if at an increased price.

Thanks,
Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

ConanMK

Also Monkeygod had two great historical books:

Frost and Fur covers mythic Scandinavia, Russia and Alaska

From Stone to Steel is a must have for any historical gaming buff that uses d20.

pspahn

The GURPS WWII books are extremely informative.  I did a lot of research for the Indians section of Coyote Trail, but I'd be hard put to recommend it as a teaching aid.  

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

Casey777

http://www.sjgames.com/gurps/books/historical.html
for a listing of the GURPS Historical books, though that may not be complete and it doesn't include the tech books (Low-Tech gives a very good general overview) or oddball stuff like Atomic Horror, Cliffhangers, or Steampunk which at least cover fictional themes  of certain periods as well as some history. It also doesn't list any books that are available on pdf from e23.

http://www.sjgames.com/gurps/books/
for the complete listing; this does have at least list some of the titles available on pdf from e23.

Forgotten Futures. The rules are IMO too complicated but could be simplified or swapped out for some other system. But it's free to download, there was a printed book, and the stories the releases are based on, art, and setting info are included. It's branched out from Scientific Romances (early science fiction) to other topics. Collection 5, 6, 7 and 9 in particular look like they might have some suitable parts.

A Mighty Fortress and Pendragon are great. AMF is available on PDF through DriveThruRPG/RPGNow, Paizo, etc. but not sure the scan quality or completeness of the scan. Pendragon 5th edition is in print with several previous books on PDF through DriveThruRPG/RPGNow.

Some of the Call of Cthulhu books are very thorough, likely with material directly cribbed from reference sources. The 1920s/Investigators books for example. Along a similar line is Castle Falkenstein's Comme Il Faut book which I've been told is a repackaging of source material with some game stats put in places. Some other parts of CF are less reliable and/or more fantastic than historical.

I wouldn't recomend any gaming books are source material for teaching but as a way to get/maintain students' interest in history some should be ok. As long as the teachers and students are aware rpgs tend towards pulpy fantastic versions of historical periods.

lev_lafayette

Quote from: joewolzThe GURPS books are good.  Rome is excellent, as Pundit said, and so is Russia.  Any of them are good, especially if you can get the PDF and simply print a few pages of them for the students.

Russia in fact (and this as someone who did 1/2 of his undergrad History BA as a Russian historian) is the best, and most succinct, history of medieval Russia that I've had the opportunity to read.

There some guys in Melbourne who did a medieval Russian game called "Rus", which is gloriously indpendent in its style (i.e., downright unprofessional) but with some excellent content.

But heck, there sure is a lot of Russians in Melbourne.

Casey777

GURPS Russia is one of those books I kick myself for not getting when it first came out.

While not a historical rpg, Mythic Russia looks pretty good from the site and what I've read elsewhere. The price tag is prohibitive for me to just spend sight unseen.

HinterWelt

Quote from: ConanMKFrom Stone to Steel is a must have for any historical gaming buff that uses d20.
I actually have that one. I would be worried it would be too referency. Useful mind you, but not so sure it would be a stand alone book that woul dfit what they seem to be looking for.

Thanks though,
Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?