Say your players defeat 4 CR 5 critters, to determine treasure, do you create 4 CR5 treasures, or one CR9 treasure (since a fight with 4 CR5 critters is an EL9 encounter)?
Quote from: TrainzSay your players defeat 4 CR 5 critters, to determine treasure, do you create 4 CR5 treasures, or one CR9 treasure (since a fight with 4 CR5 critters is an EL9 encounter)?
I would go with four CR 5 treasures, but that's just me.
I'd give out treasure based on the EL. In theory, the critters together are as tough as a single CR 9 critter, so they should have been able to collect the treasure of one.
I'd give out 10,000 gp and a +3 keen battleaxe and I'd give the finger to WotC for their fucked up pretend game balance. :p
But that's just me. :D
Quote from: CyberzombieI'd give out 10,000 gp and a +3 keen battleaxe and I'd give the finger to WotC for their fucked up pretend game balance. :p
But that's just me. :D
:heh:
I like the way you think.
Still... anything official guys? I don't personally mind (I go with the EL myself) as a DM, but when I PLAY, the guy who DM's tends to go by the book, so I'd like something official.
Today's one of my days off, so I'm here at home. Pulling out my DMG, page 51, the "Treasure Values per Encounter" table shows that treasure is allocated by encounter level. So your EL 9 encounter gives 4,500 gp of treasure.
Note that this is *less* than what you would get if you gave each monster individual treasure -- EL 5 is 1,600 gp.
Quote from: CyberzombieI'd give out 10,000 gp and a +3 keen battleaxe and I'd give the finger to WotC for their fucked up pretend game balance. :p
But that's just me. :D
Some days I love you.
This is one of those days. :D
Quote from: MaddmanSome days I love you.
This is one of those days. :D
Run Cyberzombie! Swine love is not a pretty thing!
Unless you're an elephant, and Barry White is playing.
Thanks for looking it up.
Sound about right.
I shall therefore inform my DM...
You mention that the treasure overall value is less, BUT... my DM uses the random treasure generator in the DMG. A higher EL treasure means a better chance to get the good stuff. I'd rather find a +3 armor than another fucking batch of potions.
Quote from: TrainzYou mention that the treasure overall value is less, BUT...
Ah. I see I didn't complete my thoughts on the matter! Sorry. I think that the 4,500gp is correct *because* the amount is smaller. Given their slavish devotion to balance, smaller is more likely to be right.
Quote from: TrainzI'd rather find a +3 armor than another fucking batch of potions.
You can actually cause quite a bit of havoc with careful potion use but, yes, you are correct: permanent is better. :)
Not that you're going to find +3 anything with that gp amount. Unless I'm DMing. :deviousgrin:
I think we have the same style of DM'ing. Ask Yig.
We do tend to have the same views you and me about many aspects of gaming.
i.e. non-anal as long as it's fun anti-assberger DMing.
Remember that little trick about persistent lesser-vigor? Turns out it ain't as fun as I thought it would be. Went for something else...
I'd give out 10 cp and a rusty battleaxe and I'd give the finger to WotC for their fucked up pretend game balance. :p
But that's just me. :D
Quote from: BagpussI'd give out 10 cp and a rusty battleaxe and I'd give the finger to WotC for their fucked up pretend game balance. :p
But that's just me. :D
Sounds like my way of doing things.
I once described a adventure I had just ran to an old friend in another state. I told how the players went thru horrid battles, how some almost die a number of times and only managed to be saved by the most desperate of actions. How the very environment they were traveling in added to their hardship in a way that brought despair by itself.
Afterwards he summed up what being in my game is like.
"So they went through all that, and all they got out of it was a dead fish and a couple mushrooms"
Quote from: gleichman"So they went through all that, and all they got out of it was a dead fish and a couple mushrooms"
Yeah, but did they have fun? I can stand not getting phat loot if the experience was still fun.
Quote from: CyberzombieYeah, but did they have fun? I can stand not getting phat loot if the experience was still fun.
They had a blast.
They never went back to those caves, but that was due to the water that filled much of them. "Water is the adventurer's greatest fear", seems to be a constant for us for some reason. They aren't fond of tall grass either.
Water is an adventurers greatest fear since the underwater rules in 3.5 suck so much. Hmm no matter how many ranks you have in swimming, a guy in full plate is going to wade along the bottom faster than you in your speedos. :muttering: