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Traveller edition update

Started by Vic99, January 12, 2017, 04:40:36 PM

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TrippyHippy

Quote from: ChristopherKubasik;941230Only in this regard: The player can work to boost his END, knowing it is the first Characteristic to get hit. With a random roll for First Blood (per the CT rules) you honestly don't know if the first time you take a blow if you're going down, as odds are one of the three might be weak.

***

In another matter, I just opened up the free Dominion Quickstart for MgT Traveller Mindjammer. There are four regenerated PCs in the book, and all the characteristics for all four characters are 7+, with several of them 10+.

Is this an artifact of the MgT character generation rules? (Maybe there's a way of boosting characteristics more easily than in CT?)

I know it might be an artifact of the Mindjammer setting, but I was wondering if I had missed anything when I skimmed the MgT rules.

The Mindjammer setting has more competent characters, due to the tech, who live longer too. The suggested started age is 150 years, but characters can potentially live for thousands of years.
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christopherkubasik

Quote from: TrippyHippy;941244The Mindjammer setting has more competent characters, due to the tech, who live longer too. The suggested started age is 150 years, but characters can potentially live for thousands of years.

Absolutely. So I am correct in assuming the characteristic values reflect this, rather than these being typical values for MgT?

TrippyHippy

Quote from: ChristopherKubasik;941245Absolutely. So I am correct in assuming the characteristic values reflect this, rather than these being typical values for MgT?
I would say so, yes, although obviously I didn't generate them personally.
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AsenRG

Quote from: ChristopherKubasik;941245Absolutely. So I am correct in assuming the characteristic values reflect this, rather than these being typical values for MgT?

Probably, because I've generated a few PCs with MgT1e and MgT2e and I usually believe myself lucky if I have one high characteristic. The exception is if the PC is rich enough to pay for anagathics, in which case, you could get high characteristics.

Or it might as well be that Mindjammer PCs get point-buy that's higher than average, or roll 3d6 keep best 2 method.
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Willie the Duck

Quote from: ChristopherKubasik;941230Only in this regard: The player can work to boost his END, knowing it is the first Characteristic to get hit. With a random roll for First Blood (per the CT rules) you honestly don't know if the first time you take a blow if you're going down, as odds are one of the three might be weak.

Yes, we are in agreement about what happens mechanically. I was simply opining that that small change wouldn't turn combat into something you want to be regularly engaging in.

christopherkubasik

Quote from: Willie the Duck;941303Yes, we are in agreement about what happens mechanically. I was simply opining that that small change wouldn't turn combat into something you want to be regularly engaging in.

Cool. With that in mind, let me repeat and clarify that I never said Traveller combat has become safe through various editions but "safer." There's a bloody randomness to the threat of system shock or death in CT that in different ways different editions try to mitigate. Not remove, but mitigate. Usually by offering the Players just a little more mechanical manipulation. That's all.

Willie the Duck

True. Likewise, hasn't death-during-character-creation become setback-during-character-creation? Perhaps there's an overall trend going on?

jeff37923

Quote from: Willie the Duck;941330True. Likewise, hasn't death-during-character-creation become setback-during-character-creation? Perhaps there's an overall trend going on?

Honestly? I do not know of anyone personally who stuck with death-during-character-creation after having it happen a few times in actual play. Character knocked out of that career and start adventuring? Yes. Dead? No.
"Meh."

christopherkubasik

Quote from: jeff37923;941349Honestly? I do not know of anyone personally who stuck with death-during-character-creation after having it happen a few times in actual play. Character knocked out of that career and start adventuring? Yes. Dead? No.

Well... there are some of us who stick with it.

Shawn Driscoll

Quote from: ChristopherKubasik;941359Well... there are some of us who stick with it.

Still stuck in '77.

christopherkubasik

Quote from: Shawn Driscoll;941361Still stuck in '77.

You mean sticking with the Classic Traveller rules that are awesome?
Yes.

Spike

Yeah, I made a character for Classic Traveller once back in the eighties. He died in creation.  

I STILL have never got to play the game with those rules.  Damn GM was a stickler!

So now I play MongT, so I can just start a new career missing an arm or something.









Seriously? People are complaining about...what? Too easy character creation where you don't just start over, you get saddled with some drawbacks but get to keep going?  Has ANYONE actually played a character that died in creation?  Seriously?  You spent every session just sitting there, not doing or saying anything, maybe brought a piece of raw meat to the game so eventually you'd smell like you were rotting?

Commitment!

What.the actual.Fuck.
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jeff37923

Quote from: Shawn Driscoll;941361Still stuck in '77.

I would be amazed if you could ever possibly Unfuck Yourself.
"Meh."

Tod13

Quote from: Spike;941372
Seriously? People are complaining about...what? Too easy character creation where you don't just start over, you get saddled with some drawbacks but get to keep going?  Has ANYONE actually played a character that died in creation?  Seriously?  You spent every session just sitting there, not doing or saying anything, maybe brought a piece of raw meat to the game so eventually you'd smell like you were rotting?

Commitment!

LOL. That's funny. My wife and her sister like to just roll up characters for Traveller, like it is a game by itself. We've never played Traveller though.

AsenRG

Quote from: Tod13;941474LOL. That's funny. My wife and her sister like to just roll up characters for Traveller, like it is a game by itself. We've never played Traveller though.

It is a game by itself. I recently rolled a few for Cepheus and MgT2e:).
That's an additional reason I like lifepath systems;).
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren