TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Omega on September 08, 2015, 04:23:15 AM

Title: Traveller 1800
Post by: Omega on September 08, 2015, 04:23:15 AM
Working up a quickie review of Warpspawn Games Traveller chargen for a Napoleonic era setting and was curious if anyone has tried this out before and their opinions on how well they feel it works?

http://www.angelfire.com/games2/warpspawn/T18.html (http://www.angelfire.com/games2/warpspawn/T18.html)
Title: Traveller 1800
Post by: Shawn Driscoll on September 08, 2015, 10:22:12 PM
Quote from: Omega;854538Working up a quickie review of Warpspawn Games Traveller chargen for a Napoleonic era setting and was curious if anyone has tried this out before and their opinions on how well they feel it works?

http://www.angelfire.com/games2/warpspawn/T18.html (http://www.angelfire.com/games2/warpspawn/T18.html)
Should work fine, if players are ok with the Traveller mechanic.

I'm currently making a chargen for Dark Albion: The Rose War, using the Mongoose Traveller mechanic.
Title: Traveller 1800
Post by: Larsdangly on September 09, 2015, 02:06:40 PM
The classic Traveller approach to creating characters is exceptional and works for many different settings. Behind Enemy Lines is a great example of its application to other settings. One could argue that both WFRP and Burning Wheel owe a lot to Traveller character generation. I made a fantasy heartbreaker based on this idea and, while it is just a project hiding on my hard drive, I think it is a cool game. You could do almost anything with this sort of system.
Title: Traveller 1800
Post by: Spinachcat on September 09, 2015, 04:08:28 PM
Angelfire still exists???

I've used Trav for fantasy so I'm all good for Trav for Age of Piracy.
Title: Traveller 1800
Post by: Omega on September 09, 2015, 05:02:17 PM
Yeah. I was surprised too. Alot of dead parts though and some old sites I used to go to are long gone. Same with Geocities.
Title: Traveller 1800
Post by: Skarg on September 10, 2015, 01:38:27 PM
Many of the weapons could be unchanged... cutlasses, polearms... :teehee:
Title: Traveller 1800
Post by: Kuroth on September 13, 2015, 03:38:19 PM
I have done ancient, medieval and Indian Wars Western with Traveller.  Over time, I did up additional equipment, trade and equipment list for those.  It works quite well.  Once you get the hang of the game, you can bring in spiritualism (renamed psionics) into it for weird West.  If you would like, devising new career tables is fun too, using the given ones as guidelines.  Lots of good ways to add some of your own campaign specific things to Traveller.

Always did low tech worlds now and then in Traveller anyway.  You know, like the old Star Trek episodes where Kirk ends up in some historical analogy or what would be a seen as a Fallout type set-up today.
Title: Traveller 1800
Post by: Phillip on September 13, 2015, 05:56:42 PM
The randomness in Classic (dunno about Mongoose) may be a bit much to swallow if you've got a historical referent. Are people really such hapless products of circumstance, and are organizations really so haphazard?

People might have more real choices, and some training is certainly de rigeur depending on whether one happens to be a seaman in the Navy or a light infantryman (who won't get a rifle in the French army, but might in some units in others).

School was left out of the original set, and the oddest thing to me was the lack of scientific disciplines in a science-fiction game.

Does one really become an MD by chance? For readers of Napoleonic-era adventure, how about such a figure as Stephen Maturin?
Title: Traveller 1800
Post by: RPGPundit on September 21, 2015, 01:17:18 PM
Somehow trying to use Trav for anything other than sci-fi has never seemed to work out quite right to me. I really would love to see a Trav version of gritty fantasy, or westerns, or whatever, but then always seem kind of forced.
Title: Traveller 1800
Post by: Shawn Driscoll on September 21, 2015, 05:29:52 PM
Quote from: RPGPundit;857008Somehow trying to use Trav for anything other than sci-fi has never seemed to work out quite right to me. I really would love to see a Trav version of gritty fantasy, or westerns, or whatever, but then always seem kind of forced.
I keep getting other projects to do, but I did start on the Mongoose Traveller Cleric Career for the Dark Albion: The Rose War setting. I have other videos to get done first. By the way, I like how your setting handles female clerics.
Title: Traveller 1800
Post by: Omega on September 21, 2015, 05:45:51 PM
Quote from: RPGPundit;857008Somehow trying to use Trav for anything other than sci-fi has never seemed to work out quite right to me. I really would love to see a Trav version of gritty fantasy, or westerns, or whatever, but then always seem kind of forced.

Why? Traveller is a fairly expansive system that covers everything from high tech guns to low tech swords. As the Napoleonics shows, it can be used to recreate a historical setting. You could probably do a Conan themed low magic setting too by using the psionics as magic. Or a 20s Noir style detective.

A straight-up D&D style mid to high fantasy setting would take a little more work probably.
Title: Traveller 1800
Post by: RPGPundit on September 26, 2015, 09:15:23 PM
Quote from: Shawn Driscoll;857040I keep getting other projects to do, but I did start on the Mongoose Traveller Cleric Career for the Dark Albion: The Rose War setting. I have other videos to get done first. By they way, I like how your setting handles female clerics.

Well, thanks!  I'll be very interested to see that when it's done!