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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Scooter on October 17, 2023, 10:57:55 AM

Title: Trav Jump # to Warp factor equivolent
Post by: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game.  The warp figures are based on data from https://memory-alpha.fandom.com  Interesting to compare the two different forms of FLT and the speeds.


Jump #   LY/Day   ~Warp #
   1           0.47          4.7
   2           0.93          5.9
   3           1.40          6.4
   3           1.86          7.1
   5           2.33          7.3
   6           2.79          7.9

Title: Re: Trav Jump # to Warp factor equivolent
Post by: jeff37923 on October 17, 2023, 05:22:28 PM
Now do the higher tech level jump drive comparisons (7-9), then Hop drive (jumps of 10-90), and Skip drive (jumps of 100-900).
Title: Re: Trav Jump # to Warp factor equivolent
Post by: Scooter on October 17, 2023, 05:39:12 PM
Quote from: jeff37923 on October 17, 2023, 05:22:28 PM
Now do the higher tech level jump drive comparisons (7-9), then Hop drive (jumps of 10-90), and Skip drive (jumps of 100-900).

I would need the formula behind the Warp Drive number vs speed to go any higher. I had to guesstimate as it was.
Title: Re: Trav Jump # to Warp factor equivolent
Post by: Koltar on October 17, 2023, 09:46:58 PM
Quote from: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game.  The warp figures are based on data from https://memory-alpha.fandom.com  Interesting to compare the two different forms of FLT and the speeds.


Jump #   LY/Day   ~Warp #
   1           0.47          4.7
   2           0.93          5.9
   3           1.40          6.4
   3           1.86          7.1
   5           2.33          7.3
   6           2.79          7.9

Thank You

This could be very juseful for me - as I keep trying to convert TRAVELLER ship deckplans and stats for use in the GURPS: Star Trek game that I am running.

-Ed C.
Title: Re: Trav Jump # to Warp factor equivolent
Post by: Thornhammer on October 17, 2023, 11:44:01 PM
Quote from: Koltar on October 17, 2023, 09:46:58 PM
This could be very juseful for me - as I keep trying to convert TRAVELLER ship deckplans and stats for use in the GURPS: Star Trek game that I am running.

-Ed C.

What sort of ship do you have them using?

I find Star Trek ship talk to scratch a mental itch like very few other things can. BattleTech is probably #2 in that department.
Title: Re: Trav Jump # to Warp factor equivolent
Post by: Banjo Destructo on October 18, 2023, 05:05:09 PM
Quote from: Koltar on October 17, 2023, 09:46:58 PM
Quote from: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game.  The warp figures are based on data from https://memory-alpha.fandom.com  Interesting to compare the two different forms of FLT and the speeds.


Jump #   LY/Day   ~Warp #
   1           0.47          4.7
   2           0.93          5.9
   3           1.40          6.4
   3           1.86          7.1
   5           2.33          7.3
   6           2.79          7.9

Thank You

This could be very juseful for me - as I keep trying to convert TRAVELLER ship deckplans and stats for use in the GURPS: Star Trek game that I am running.

-Ed C.

Something we wouldn't have to do if they'd just friggin release "Traveller: Prime Directive" already, its not like they haven't been working on it roughly since 2011 or anything.
Title: Re: Trav Jump # to Warp factor equivolent
Post by: Koltar on October 18, 2023, 05:13:40 PM
Quote from: Thornhammer on October 17, 2023, 11:44:01 PM

What sort of ship do you have them using?

I find Star Trek ship talk to scratch a mental itch like very few other things can. BattleTech is probably #2 in that department.

My players are the Captain, First Officer/Chf Engineer, Chf Commications Officer, and Chf Security officer of a Saldin-class Destroyer in the year 2262.  That puts them 'halfway between the shows "Strange New Worlds" and "The Original Series".

-Ed C.
Title: Re: Trav Jump # to Warp factor equivolent
Post by: jegoodrich on October 21, 2023, 10:01:16 AM
Try using the calculator on this page. It will give you both TOS and TNG warp calculations.

https://www.st-minutiae.com/resources/warp/index.html
Title: Re: Trav Jump # to Warp factor equivolent
Post by: King Tyranno on October 24, 2023, 02:55:44 PM
Quote from: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game.  The warp figures are based on data from https://memory-alpha.fandom.com  Interesting to compare the two different forms of FLT and the speeds.


Jump #   LY/Day   ~Warp #
   1           0.47          4.7
   2           0.93          5.9
   3           1.40          6.4
   3           1.86          7.1
   5           2.33          7.3
   6           2.79          7.9

Are you using old pre transwarp TOS Warp Drive Scale or post Transwarp TNG warp scale? There's a big difference there. Mostly down to inconsistencies TNG writers onwards introduced that could potentially mess up your maths if you're going for screen accuracy.
Title: Re: Trav Jump # to Warp factor equivolent
Post by: Chris24601 on October 24, 2023, 04:05:51 PM
Quote from: Scooter on October 17, 2023, 05:39:12 PM
Quote from: jeff37923 on October 17, 2023, 05:22:28 PM
Now do the higher tech level jump drive comparisons (7-9), then Hop drive (jumps of 10-90), and Skip drive (jumps of 100-900).

I would need the formula behind the Warp Drive number vs speed to go any higher. I had to guesstimate as it was.
Original series canon formula was Warp Factor cubed (so warp 8 is 8x8x8=512c).

TNG Era canon was Warp Factor to the 3.333 (repeating) power up through warp 9, then exponential growth between 9 and 10 (with 10 being infinite speed). So Warp 8 in TNG is 1024 times the speed of light, 9 is 1517c, but 9.2 is 1816c (not 1632c).

In case you're wondering here's the generally accepted formula for TNG era.

V = C * W3.3333 + f(W)

in which,
    f(W) = -0.5 log10(10 - W), if 9.0 < W <= 10.0
    f(W) =  0, otherwise