I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game. The warp figures are based on data from https://memory-alpha.fandom.com Interesting to compare the two different forms of FLT and the speeds.
Now do the higher tech level jump drive comparisons (7-9), then Hop drive (jumps of 10-90), and Skip drive (jumps of 100-900).
Quote from: jeff37923 on October 17, 2023, 05:22:28 PM
Now do the higher tech level jump drive comparisons (7-9), then Hop drive (jumps of 10-90), and Skip drive (jumps of 100-900).
I would need the formula behind the Warp Drive number vs speed to go any higher. I had to guesstimate as it was.
Quote from: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game. The warp figures are based on data from https://memory-alpha.fandom.com Interesting to compare the two different forms of FLT and the speeds.
Thank You
This could be very juseful for me - as I keep trying to convert TRAVELLER ship deckplans and stats for use in the
GURPS: Star Trek game that I am running.
-Ed C.
Quote from: Koltar on October 17, 2023, 09:46:58 PM
This could be very juseful for me - as I keep trying to convert TRAVELLER ship deckplans and stats for use in the GURPS: Star Trek game that I am running.
-Ed C.
What sort of ship do you have them using?
I find Star Trek ship talk to scratch a mental itch like very few other things can. BattleTech is probably #2 in that department.
Quote from: Koltar on October 17, 2023, 09:46:58 PM
Quote from: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game. The warp figures are based on data from https://memory-alpha.fandom.com Interesting to compare the two different forms of FLT and the speeds.
Thank You
This could be very juseful for me - as I keep trying to convert TRAVELLER ship deckplans and stats for use in the GURPS: Star Trek game that I am running.
-Ed C.
Something we wouldn't have to do if they'd just friggin release "Traveller: Prime Directive" already, its not like they haven't been working on it roughly since 2011 or anything.
Quote from: Thornhammer on October 17, 2023, 11:44:01 PM
What sort of ship do you have them using?
I find Star Trek ship talk to scratch a mental itch like very few other things can. BattleTech is probably #2 in that department.
My players are the Captain, First Officer/Chf Engineer, Chf Commications Officer, and Chf Security officer of a Saldin-class Destroyer in the year 2262. That puts them 'halfway between the shows "Strange New Worlds" and "The Original Series".
-Ed C.
Try using the calculator on this page. It will give you both TOS and TNG warp calculations.
https://www.st-minutiae.com/resources/warp/index.html
Quote from: Scooter on October 17, 2023, 10:57:55 AM
I made this table a long time ago for my players who wanted an alternate FTL drive for our Trav game. The warp figures are based on data from https://memory-alpha.fandom.com Interesting to compare the two different forms of FLT and the speeds.
Are you using old pre transwarp TOS Warp Drive Scale or post Transwarp TNG warp scale? There's a big difference there. Mostly down to inconsistencies TNG writers onwards introduced that could potentially mess up your maths if you're going for screen accuracy.
Quote from: Scooter on October 17, 2023, 05:39:12 PM
Quote from: jeff37923 on October 17, 2023, 05:22:28 PM
Now do the higher tech level jump drive comparisons (7-9), then Hop drive (jumps of 10-90), and Skip drive (jumps of 100-900).
I would need the formula behind the Warp Drive number vs speed to go any higher. I had to guesstimate as it was.
Original series canon formula was Warp Factor cubed (so warp 8 is 8x8x8=512c).
TNG Era canon was Warp Factor to the 3.333 (repeating) power up through warp 9, then exponential growth between 9 and 10 (with 10 being infinite speed). So Warp 8 in TNG is 1024 times the speed of light, 9 is 1517c, but 9.2 is 1816c (not 1632c).
In case you're wondering here's the generally accepted formula for TNG era.
V = C * W3.3333 + f(W)
in which,
f(W) = -0.5 log10(10 - W), if 9.0 < W <= 10.0
f(W) = 0, otherwise