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What's in the coffin?

Started by misterguignol, September 06, 2011, 10:47:26 AM

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Dixon Hill

Thanks for the unusual undead write-ups.  This thread give me an idea for a ghostbusting campaign.  The PCs would answer to a central agency that tasks them with finding and putting in coffins/traps a creative undead monster of the week.  

I'm envisioning it as having a sort of a TV show format where each session or two I give the players a different undead to catch, and later playing with the formula.  I'm not sure what setting I'd use.  Right now I'm thinking something modern day as I've always wanted to try a Buffy/Supernatural/Fringe type of campaign.  I'd like to work in the random encounter factor to give the game a sense of unpredictability, but I'm not sure how that would work-out.  

Anyhow, this thread has me thinking of new ideas for games which makes it the best kind of thread possible on an RPG board.

Simlasa

This is great stuff!... definitely going to use in my Saturday morning game.
The guys have been sent out to recover a treasure by their necromancer boss... but were given more details about location than what the treasure actually is.
This will make the return trip so much more fun...

misterguignol

Quote from: Dixon Hill;484664Anyhow, this thread has me thinking of new ideas for games which makes it the best kind of thread possible on an RPG board.

Quote from: Simlasa;484695This is great stuff!... definitely going to use in my Saturday morning game.
The guys have been sent out to recover a treasure by their necromancer boss... but were given more details about location than what the treasure actually is.
This will make the return trip so much more fun...

Thanks to both of you!  Now I'm glad I remembered to pick up this thread again.  Both of your campaign ideas sound great!

misterguignol

Daughter of the Grave

When a pregnant woman is seduced and converted to unlife by a vampire there is a chance that her unborn child will can still be delivered.  However, the child too is altered by her mother's unholy transformation; such children are always born female and always born as evil monstrosities known as Daughters of the Grave.  The upper torso of a Daughter of the Grave is generally that of a comely, if pale, woman, but below the waist she has the form of a great skeletal snake.

Hit Dice: 5 (22 hp)
Attack Bonus: +6
No. of Attacks: 2 (burning touch 1d6)
Armor Class: 14
Special Abilities:
Anti-temporal Touch - any living creature touched by a Daughter of the Grave also grows 1d4 years younger in addition to the burning damage inflicted by the Daughter's hands.  Characters who have their ages reduced have their Ability scores modified accordingly.  It is possible for a Daughter of the Grave to reduce a character's age to the point where they simply cease to exist.  Of course, some elderly or vain folk see entering into strange bargains with a Daughter of the Grave as a possible way to achieve eternal youth.

misterguignol

Zombie Liege

For reasons not yet known by researchers into the necromantic arts, zombies occasionally "awaken"--gaining sentience, intelligence, and power over their fellow undead.  These awakened zombies are known as Zombie Lieges.

Hit Dice: 13 (58 hp)
Attack Bonus: +14
No. of Attacks: 2 (slam 1d10)
Armor Class: 16
Special Abilities:
Lord of the Dead - Zombie Lieges can control undead as a 13th level cleric.  Also, even if uncontrolled by the Zombie Liege, mindless undead will never attack such a creature.   If commanded to do so, mindless undead will simply stand inert in the presence of a Zombie Liege.  Even intelligent undead will be reluctant to attack a Zombie Liege.

Secrets of the Grave - Zombie Lieges cast spells as a 10th level cleric or magic-users, but they can only cast necromantic spells.

misterguignol

Taxidermy Avenger

The wizards of the Dreamlands have a special way of taunting their enemies: if they manage to kill an especially hated foe, they perform unholy rites of taxidermy on the corpse and then reanimate the body as a sentient undead creature so that it must forever endure the wizard's insults and deprecations.  However, this form of necromantic torture sometimes backfires; occasionally a person reanimated in this way regains the ability to move via pure force of will and a burning desire for revenge.  When this happens, the creature is known as a Taxidermy Avenger--a monster that will stop at nothing to gain revenge on the wizard who desecrated their corpse and violated their eternal rest.

Hit Dice: 8 (36 hp)
Attack Bonus: +9
No. of Attacks: 1 (fist 1d8)
Armor Class: 12
Special Abilities:
Strangulating Killer - any character hit by a Taxidermy Avenger's fist attack must make a Saving Throw or be strangled by the monster for an additional 1d6 points of damage.  Once a Taxidermy Avenger latches on to a victim it can opt to forgo attacking to deal and automatic 1d6 points of strangulation damage to its victim.  A character who opts to do nothing else on its turn except struggle to free itself from the creature's grasp may make an additional Saving Throw to escape.

Transfixing Gaze - once per round a Taxidermy Avenger can attempt to transfix a living creature with its gaze.  This gaze has the effect of the Hold Person spell.

One Track Mind - if the wizard who created the Taxidermy Avenger is nearby (a Taxidermy Avenger can unerringly sense its creator) it will ignore all other creatures (even if they attack the Taxidermy Avenger) to find and attack their tormentor.  When the wizard who created it is nearby, a Taxidermy Avenger gets a +3 bonus to hit and inflicts double damage.