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Is Dark Heresy just fancy misery tourism?

Started by AnthonyRoberson, August 16, 2011, 01:56:49 PM

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DominikSchwager

Quote from: RPGPundit;475902Shit, you are quite the embarrassment to yourself.

RPGPundit

I find this statement quite ironic, coming from you.

Talking_Muffin

Quote from: jgants;475662I think it gets singled out because people don't mind dystopian settings as long as you are "fighting the man" or whatever.  The fact that "the man" is actually on the right side in 40K is grating to people who are very anti-authority, which includes a large number of roleplayers for some reason.

But you can fight "The Man", depending on what your goals are. There's a ton of factions who fight tyranny and oppression. There are even those who want to change the Imperium, be in large or small ways. I agree that the general sense is you're a cog in the machine that crushes hopes and dreams and shits out crying turds, but that's a generic and rather bland way to play. ;)

Ramrod

Quote from: Talking_Muffin;476067But you can fight "The Man", depending on what your goals are. There's a ton of factions who fight tyranny and oppression. There are even those who want to change the Imperium, be in large or small ways.

Some think the current order is corrupt and want to get rid of it, while others think that the entire Imperium should burn in a civil war or something - if it doesn't survive, it obviously didn't deserve do. "Changing the Imperium" can mean a LOT of different things, and it's not always for the better.

The Imperium suffers a lot from sterotyping and generalizing, where most planets are thought of as polluted Hive-City factoryworlds or war-stricken hellholes or jungle planets where even the mushrooms try to eat you alive. But that's just one, very small part of the whole thing. There ARE worlds where the people live with very nice standards of life and the people running the planet actually care about those under them - it's just you're never told about these planets in the official wargame source material, since they don't really fit that purpose. You have to go looking for the novels to get a better view of the Imperium (especially Abnett's Eisenhorn series and the Ciaphas Cain novels by Mitchell, where most planets are actually pretty nice places to live in).

The Ascencion sourcebook for Dark Heresy presented Zweihann's World (might remember the name wrong here) which is a nice, comfortable planet where the people live nice lives and the governor actually cares about them. The problem is, the planet happens to be a mining planet, and the Administratum now thinks that the planetary tithes should be put way higher to get the best profit from it. This, in turn, would mean transforming the planet into a slavery-driven hellhole like Sephura(?) Secundus. The governor doesn't want to see that happen, so now he plans to secede from the Imperium, fully knowing that it will bring the Imperial Guard to stomp down on them. Is the Administratum wrong to try and get the most out of the planet for the good of everyone? Or is the governor correct in not wanting his people to suffer, even if it means that other planets may have to suffer in it's place?
Just when I thought I was out...they pull me back in.

Running: Dark Heresy
Playing: Nope
Planning: more stuff for Dark Heresy/Alternity Mass Effect thingy

David Johansen

There are more Agriworlds, Industrial Worlds, Feudal Worlds, and Colony Worlds than Hive Worlds, Forge Worlds, and Death Worlds.  That doesn't mean they're all sunshine and roses.  Imperial rule and the Eclesiearcy ensure that every world is a bit like a nineteen fifties theocratic hell hole.  You've got the insane returned veterans (yes some veterans return), the insane preacher always accusing people of heresy and sin, all the people hiding their secret vices and trying to turn in their neighbour.  But yeah, on the surface it looks just like Pleasantville.  Underneath Pleasantville looks a lot like it too.
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