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Top Ten games you play

Started by TrippyHippy, January 18, 2016, 08:26:57 PM

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5 Stone Games

Actually play?

Pathfinder (and 3x D&D)

D&D 5e

GURPS

Unisystem Cinematic (Angel/Buffy/Ghosts of Albion) and Classic (All Flesh Must be Eaten) though the later is rarely


Dark Heresy

and on very  rare occasions other forms of D&D (Basic and 2e mostly) or for a little while QAGS

Akrasia

Quote from: kobayashi;874648_The Laundry (I run two parallel campaigns, one of them taking place during WW2 the other one in the game's default setting). I use a house-ruled version of Openquest.

Why do you use a version of OQ instead of the Laundry RPG?
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Marleycat

#32
I don't play many different games but whatever.

1. Mage the Awakening 1.5 (using the stuff known coming for MtAw 2e with MtAw 1e)

2. DnD 5e, nice system and very much like a better and modern rendition of my favorite version (AD&D 2e)

Told you the list was short.:)

I'd love to try Dresden Files or Kult: Divinity Lost but I have no time and the latter is in kickstarter phase.
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DMK

In the last few years, my wife & I have been doing a lot with the Mythic GME, which has expanded our gaming considerably (as our old groups were gone).  With that, our big games have been:

Vampire: The Masquerade Revised and more recently the 20th Anniversary edition

Marvel Heroic Roleplaying Which has worked surprisingly well with the GME

And a smattering of Atomic Highway and Hollow Earth Expedition.

We've been gaming with a group again, and I'm running Deadlands, but for the number of people we have (6) I'm going to steer them into a Hyborian Savage Worlds game.

In the past I've run a ton of Champions 4th, Arduin, Call of Cthulhu, Demon: The Fallen, V:tM, Deadlands, Shadowrun 2nd...the list goes on & on.

My all-time top five to run (since aside from using the GME I've rarely played) would be:

Champions 4th
Vampire
CoC
Savage Worlds
7th Sea

rawma

In a reasonable order.

1. D&D (in enough editions to fill in most of the list; 5e first)
2. various homebrews
3. Monster of the Week
4. The Fantasy Trip
5. DragonQuest
6. Gurps (Supers, mostly)
7. Pokemon Jr (a poor game but a sentimental choice, based on the time and place and players, although that's true to a lesser extent of others on my list. Dragons live forever, but not so girls and boys.)

There was a game that I did not expect to see anyone list, which I have a copy of and never played because it seemed too much work to get players to try something too similar to D&D:
Quote from: Bren;8742987) Beast, Men, & Gods (an obscure D&D style FRPG)

De gustibus and all, but I wonder if there was something in the game that I missed or misjudged that put it into your top ten (eleven with the tie at #10)? Or was it also a matter of the time, place, players and taste?

QuoteThe Fantasy Trip (this one should probably be in the top ten, but I'm just not sure what to bump)

Just make it a three way tie for #10!

Jason Coplen

In random order:

D&D - OSR based or 1E.
Bethorm - neat game and a wild setting.
RQ3/BRP/whatever (minus RQ6 as it didn't appeal) - an old standby.
HarnMaster - another old standby.
Warp World/Time Lords - I had some fun with this game even if it was a bit complex for my groups tastes.
EABA - neat game even if it's the dumbed down version of the game listed directly above. I'm debating on if this stays or goes.

Off the top of my dome I think that's it.
Running: HarnMaster, and prepping for Werewolf 5.

Molotov

Based on the past year or so, and in no particular order:

6d6 RPG
Traveller (classic)
WhiteHack
Fate
Cypher System
Basic Roleplay / Magic World
Ghostbusters
Star Wars (WEG / D6)
Bethorm (played a few; not GMd yet - unique for me)
OD&D (0 Ed)

Bren

Quote from: rawma;874897There was a game that I did not expect to see anyone list, which I have a copy of and never played because it seemed too much work to get players to try something too similar to D&D:


De gustibus and all, but I wonder if there was something in the game that I missed or misjudged that put it into your top ten (eleven with the tie at #10)? Or was it also a matter of the time, place, players and taste?
Without a doubt Beast, Men, & Gods is a niche D&D clone. It has a few nice features: a decent spell point system, clerical magic varied by deity, a solution to the problem of arrows vs Errol Flynn dueling hit points. Mostly it's on the list because it was popular in the gaming group I was in back then (I knew the designer) and I played a lot and had a great time in the campaign one of the GMs.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Old One Eye

For the present, I am only interested in DnD 5e and Savage Worlds.  Both are excellent games that do 90%+ for what I want from a game system.  DnD 5e easily beats SW, though.

In the past, the following games have all garnered ample tabletop love:

DnD editions 1e through 4e.  I have stayed current in edition for primary gameplay, but have always gone back to 1e as any particular edition gets later in its publishing cycle.

Star Wars.  All the versions of WEG and d20 have delivered excellent gameplay and are second only to the DnD line.  The FFG version was too damn much work to run, so I am porting Star Wars gaming over to Savage Worlds with my own conversion.  If that does not work out on the table, will probably go back to using Saga.

Call of Cthulu.  Not sure what edition, and I quit running it after someone stole my rulebook.  Nonetheless, lots of good fun where the objective is to last as long as possible when you know your character will go insane or die.

Deadlands classic.  Love, love, love the concept.  Actual gameplay, though, is a bit clunky.

Tales from the Floating Vagabond.  What is not to like about getting plastered drunk and playing a game?  Surprisingly playable system for a joke game.  

DC Heroes.  Superheroes is generally not my thing, but lots of players enjoy it.  But when I had the rare hankering to run one, the relative darkness of DC was my go to.

Psi World.  Remarkably fun little game considering how little there actually is to it.  Been considering resurrecting this little gem.

I cannot think of any other game that has had significant amount of play.  Many have died in tedious character creation.  Others have not garnered enough interest to play longer than as a one shot.  Also there have been a few of my homebrews that went well over the years, but I and my players would be the only ones that know of them.

NeonAce

Not sure these are my favorite 10 to play, but counting the last 5-ish years or so they are the most commonly played, in approximate order of frequency:

1) Runequest 6: A good, long, multi-GM campaign world/run with this one. If you take the cult stuff seriously it can lead to some good world-building that influences your character portrayal in a way I generally liked.
2) D&D 3.5, ACKS, D&D 5e, D&D (B/X), AD&D 1e: ACKS and 5e are my favorite D&Ds currently, but the current group started with a long run of 3.5.
3) The Fantasy Trip: A great old, poorly organized system. Tons of fun.
4) Stars Without Number: Somehow became my fav sci-fi system, despite its D&D core making me initially apprehensive.
5) Feng Shui 2: I've been GMing this one. I love the vibe and some of the ways it makes GM prep easier, but not 100% settled on what I think about it overall.
6) Mage: The Ascension: I like the idea of cWoD Mage, but it is easy for it all to feel too abstract in a way that feels completely arbitrary to me.
7) Changeling: The Lost: Enjoyed my character, not at all a fan of the premise. Actually prefer cWoD Changeling: The Dreaming, but you'd need the right group...
8) Marvel Super Heroes: Mostly holds up. Possibly still my favorite supers RPG, though there are some rough edges that make me feel a better game is possible.
9) Street Fighter: Been a fan forever. Pulpy, silly goodness. Kung Fu. I loved this game so much I compiled a 20th Anniversary edition of it: http://sfrpg.com/2015/09/08/sf20-release-street-fighter-the-storytelling-game-20th-anniversary-edition/ !!!
10) Night's Black Agents: We went to this after a short run of Spycraft 2.0. I definitely prefer the lighter touch of NBA, but I'm not sure if I've played it with us all vibing correctly on how Investigative skills work, etc.

3rik

#40
Quote from: kobayashi;874648_The Laundry (I run two parallel campaigns, one of them taking place during WW2 the other one in the game's default setting). I use a house-ruled version of Openquest.

Do you have anything written up for this? I'd be interested.

Quote from: Akrasia;874711Why do you use a version of OQ instead of the Laundry RPG?

Yeah, is there a particular reason for doing this?
It\'s not Its

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GeekEclectic

Limiting it to stuff I've actually played at least a full campaign in, and wouldn't mind playing again:

1) Apocalypse World.
2) Urban Shadows.
3) Monsterhearts.
4) Fantasy Craft.
5) Savage Worlds.
6) GURPS 4e.
7) Marvel FASERIP.
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RPGPundit

I guess for me it's:

1. Dark Albion "Appendix P" Rules
2. LotFP
3. DCC
4. Traveller (mongoose)
5. Aces & Eights
6. ICONS
7. Lords of Olympus
8. Arrows of Indra
9. RIFTS/Palladium
10. Aquelarre

Those are the most recent ten systems I've played, if I'm remembering correctly.
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Matt

#43
1. Traveller (1977 ed.)
2. James Bond 007
3. Boot Hill (3rd ed.)
4. Flashing Blades
5. Heroes of Olympus
6. Ghostbusters (1st ed.)
7. D.C. Heroes (2nd ed.)
8. Star Wars (1st ed. West End Games)
9. Star Trek (1st ed. FASA)
10. Pirates & Plunder

Makofan

Here is what I like to play

1) Pendragon is my go-to game. Especially love 1st edition
2) AD&D 1st edition is my favourite version of D&D, even though it is a sloppy mess
3) SPI's Dragonquest. One of the first skill-based point-buy games, super-deadly
4) Classic Traveller. I like the small ship universe and the rules are so elegant
5) Labyrinth Lord. About the best D&D clone out there, and some players don't like AD&D
6) Stormbringer. Like Runequest but more fun
7) Rolemaster. Every now and then I love to delve into its complexity
8) WEGd6 Star Wars. Have had two great campaigns with this.
9) SPI's Universe. Would play it more but hard to find fans
10) Boot Hill. Good for one-offs but hard to do a campaign