This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Top Ten Designers of The RPG Site

Started by Pierce Inverarity, March 16, 2007, 08:36:25 PM

Previous topic - Next topic

Warthur

1: Gary Gygax, for creating the hobby and for helping to popularise it.

2: Dave Arneson, for creating the hobby.

3: Steve Perrin, for designing Runequest and thus by extension BRP, which to my mind is the most enduring of the old school systems - D&D might be older, but D&D 3.X is a very different beast from OD&D, RC D&D, and AD&D 1e and 2e. By contrast, Cthulhu (for example) has barely changed from its original publication.

4: Greg Stafford. He may often need help coming up with systems - Runequest was Steve Perrin, Heroquest/Hero Wars was Robin Laws, Pendragon was heavily based on BRP so really the only original system he's ever made is Prince Valiant - but he is fantastic at coming up with wonderful places and eras to play in. Check out the RQ2 cult supplements if you get a chance and haven't already - they're light years ahead of anything that had come out at the same time.

5: Ken St. Andre. Tunnels and Trolls was important not only to establish that yes, D&D wasn't the only possible design for an RPG, but also to provide a competitor for D&D in the early years, so that TSR couldn't afford to get too lazy.

6: Sandy Petersen, for Cthulhu.

7: Jonathan Tweet. Ars Magica, Over the Edge, D&D 3.X, he's an unsung hero of game design and needs more kudos.

8: Allen Varney. He wasn't the original Paranoia designer, but Paranoia XP was his baby, and it's far and away the best version of the game. The idea of having adjustable elements of the setting and system to allow for different styles is brilliant.

9: Malcolm Craig, of Contested Ground. Independent without being "indie", Malcolm (and Contested Ground as a whole) manage to be approachable, unpretentious, while putting out genuinely interesting games.

10: Robin Laws.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Pierce Inverarity

I'm amazed that I'm the only one who's mentioned Mike Pondsmith yet. How the mighty have fallen... or maybe he's just not poplular to people around here.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Blue Devil

Quote from: Pierce InverarityI'm amazed that I'm the only one who's mentioned Mike Pondsmith yet. How the mighty have fallen... or maybe he's just not poplular to people around here.

No, Nox mentioned him as well.

Sadly I think Mike Pondsmith has lost touch with gamers.  And anyone who has read Cyberpunk V3 can see that.  I hardly hear anything about that and anything I hear is usually bad.

Consonant Dude

Quote from: Pierce InverarityI'm amazed that I'm the only one who's mentioned Mike Pondsmith yet. How the mighty have fallen... or maybe he's just not poplular to people around here.

It wouldn't have been possible for me to squeeze him in my top 10. I'd probably put him on my top 30 list, I think. Which is no slight considering the number of designers out there.
FKFKFFJKFH

My Roleplaying Blog.

Dominus Nox

I'm kinda surprised that no one else has mentioned the guys who did Phoenix Command, Living Steel and the rest of the LEading Edge games. They did some quality stuff.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Seanchai

Quote from: Pierce InverarityI'm amazed that I'm the only one who's mentioned Mike Pondsmith yet. How the mighty have fallen... or maybe he's just not poplular to people around here.

I clutch Castle Falkenstein to my man breast!

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile

David R

Quote from: Pierce InverarityI'm amazed that I'm the only one who's mentioned Mike Pondsmith yet. How the mighty have fallen... or maybe he's just not poplular to people around here.

I mentioned him.

Regards,
David R

Pierce Inverarity

Quote from: SeanchaiI clutch Castle Falkenstein to my man breast!

Seanchai

I never quite know when Seanchai is being ironic.

Just kidding.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

RPGObjects_chuck

Quote from: SeanchaiI clutch Castle Falkenstein to my man breast!

Seanchai

I think this is the reason why he's not on many lists.

The guy who created Tetris is a fantastic designer too, but I dont think of him when someone asks who the best designers are on a forum devoted to P&P Rpgs.

Anemone

My top 10 RPG designers -- in other words, people who consistently come up with mechanics I enjoyed and game elements that made for kick-assedness.

  • Greg Gorden
  • Steve Kenson
  • Robin D. Laws
  • Bill Slavicsek
  • John Snead
  • Jared Sorensen
  • Jonathan Tweet
  • John Tynes
  • Chad Underkoffler
  • John Wick

And my top 10 RPG writers - those who consistently come up with setting and flavour that make me want to play or run right bloody now:

  • Rebecca Borgstrom
  • Shawn Carman
  • Dennis Detwiller
  • Chris Dolunt
  • Seth Mason
  • Mike Pondsmith
  • Chris Pramas
  • Greg Stolze
  • Ray Winninger
  • Rich Wulf
Anemone

Settembrini

Marc. W. Miller
Frank Chadwick

Gary Gygax
Frank Mentzer
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

stu2000

Castle Falkenstein is a P&P game.

Are you thinking of Wolfenstein?

Are you just yanking my chain? :confused:
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

dar

Quote from: stu2000Castle Falkenstein is a P&P game.

Are you thinking of Wolfenstein?

Are you just yanking my chain? :confused:

Huh?

Castle Falkenstien

The GURPS Source book

Or am I misunderstanding what is meant by P&P?

stu2000

RPGObjects Chuck seemed to indicate that he thought Falkenstein was an electronic game. However--he may have been suggesting only that Falkenstein was just not the type of rpg that would be enjoyed at the site. I'm not sure. I didn't mean to confuse the thread.

Circling back, CF was an outstanding game design, with the rules and setting clearly differentiated in the book. Pondsmith looked at conventions of the time period and built them into the rules. I thought it ws nicely done.:D

I'll just stand over here . . .
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

lev_lafayette

1. Johnathan Tweet. (Ars Magica, Everway, Over The Edge, D&D3.x) Imaginative *and* systematic; certainly one of the best.

2. Dennis Sustarre (Bunnies & Burrows, elements of Paranoia, Swordbearer). As above.

3. Greg Stafford. (Pendragon, HeroQuest) Doesn't understand maths, but sure understands myths.

4. Steve Perrin. (BRP, RuneQuest, Elfquest, SPQR) Solid simulationist designer.

5. Greg Costikyan. (Paranoia, Toon, Star Wars, Violence) Understands the value of humour, narrative flow and competitive gamism.

6. Steve Jackson (The Fantasy Trip, GURPS). Clarity and realism. I like that in a person.

7. George McDonald, Steve Peterson (original Champions and Hero system)

9. Peter C. Fenlon (Rolemaster) Gets the nod over other RM designers and solely responsible for Campaign Law.

9. Mark Rein•Hagan (Ars Magica, World of Darkness, Exalted). Fairly competent, fairly creative.

10. Aaron Allston. (Lands of Mystery for Justice Inc, D&D RC, Champions 5th ed - OK, so he often stands on the shoulders of giants, but nevertheless does great stuff).

Honourable mentions; Robin D. Laws (Rune, HeroQuest, Pantheon) Greg Gordon (for DC Heroes 3rd edition, excellent mechanics), Lee Gold (Lands of Adventure, Land of the Rising Sun, GURPS Japan), and Gary Gygax/Dave Arneson for opening Pandora's box in the first place.