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Thoughts on Introductory rules sets, quick start rules etc

Started by Toadmaster, November 12, 2017, 01:23:30 PM

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Dumarest

Free  "quick start rules" being available helped me understand GURPS and BRP better, but I don't know that I wouldn't have bought them anyway. But the same for the new D&D doesn't even inspire me to download them for free, so I would have to be interested in the game already. Then again, I also tend to lack interest in games that require more than one volume before they are considered complete rules, unless all the volumes are packaged together in a box or other container a la Traveller or D&D way back when.

P.S. Starter Traveller has all you need to play Traveller, how is it incomplete?

Toadmaster

Quote from: Dumarest;1008476P.S. Starter Traveller has all you need to play Traveller, how is it incomplete?


Apparently it isn't incomplete, but it isn't the quite original rules either. It substitutes simplified versions of the original rules in places. I guess more a case of Basic D&D vs AD&D. Not a bad thing unless you thought you were getting AD&D combined in one book. When I was 13 I felt cheated, today I would say it was potentially a good idea.

Dumarest

Quote from: Toadmaster;1008501Apparently it isn't incomplete, but it isn't the quite original rules either. It substitutes simplified versions of the original rules in places. I guess more a case of Basic D&D vs AD&D. Not a bad thing unless you thought you were getting AD&D combined in one book. When I was 13 I felt cheated, today I would say it was potentially a good idea.

I gotcha. One nice thing about it is that it has all the charts, tables, subsector hex grid, and character sheet you might need for your Traveller game in one easy booklet ("Charts and Tables").  I use it with the classic '77 Traveller boxed set.

If anyone ever sees a used copy, make sure it has the Charts and Tables booklet!

ffilz

Quote from: Toadmaster;1008501Apparently it isn't incomplete, but it isn't the quite original rules either. It substitutes simplified versions of the original rules in places. I guess more a case of Basic D&D vs AD&D. Not a bad thing unless you thought you were getting AD&D combined in one book. When I was 13 I felt cheated, today I would say it was potentially a good idea.

The three big differences between Starter Traveller and the other version of Classic Traveller are:

1. functional but simpler range band space combat - a real difference
2. the section on drugs has been dropped
3. the section on experience has been dropped

None of these make Starter Traveller unplayable for a long term campaign and also are easy upgrades if someone shows up with 1977, 1981, or The Traveller Book.

Frank

Dumarest

Quote from: ffilz;1008543None of these make Starter Traveller unplayable for a long term campaign and also are easy upgrades if someone shows up with 1977, 1981, or The Traveller Book.

Frank

Or like me and shows up with all of those plus Starter! Traveller is probably my all-time favorite RPG...I have nearly every version. I suppose the comparison to Basic/Expert D&D isn't too far off.

RPGPundit

Yes, the original classic-traveller starter set was very good.  Likewise, 3e GURPS Basic.
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Spinachcat

I consider the Aeon Trinity and Exalted 1e quickstarts better than the actual games.

As I've mentioned previously, I've run short arc campaigns (and many one-shots) just using the quickstarts.