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THIS guy is going to be doing the new Cthuhlu?

Started by RPGPundit, December 24, 2006, 01:52:46 PM

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brettmb2

Like D&D, Cthulhu is so 80s for me. Been there. Done that. Next!
Brett Bernstein
Precis Intermedia

Yamo

Quote from: pigames.netLike D&D, Cthulhu is so 80s for me. Been there. Done that. Next!

Yeah, and Mozart is so 18th century...

What a sad and shallow perspective on the hobby.
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

Click here to visit the Intenet's only dedicated forum for Fudge and Fate fans!

Sethwick

So... fucking... sweet...

I wants it bad!

I didn't realize Don't Rest Your Head was a Forge game though. I mean, it certainly has some traights, but I thought it wasn't developed there...

Still one of the best games ever, just wish the premise was a little more... sellable ("You're a crazy insomniac!" really only appeals to certain types of people, luckily I know a couple).
 

Babylon

I've liked everything Hite's ever done, and this will rock too - hell, I'm looking forward to a copy of WILD TALENTS eventually, since he did the world-design chapter for supers in that one.

I think the Pundit's not getting much agreement on this one...
 

arminius

In fact, no, DRYH isn't a Forge game, and I don't get the impression that Fred Hicks is very into Forge theory.

jdrakeh

Quote from: Elliot WilenIn fact, no, DRYH isn't a Forge game, and I don't get the impression that Fred Hicks is very into Forge theory.

Yeah, I was going to say. . .

I think that Fate, Spirit of the Century, et. al being touted as Forge games by Forge contributors is a simply another case of the same "taking credit for other people's work" that was going on when Clinton Nixon claimed (on the Big Purple forum) that the Forge was a primary impetus behind GURPS 4e, Hero 5e, Exalted, and D&D 3.5 :rolleyes:

Fate (nor FUDGE) are Forge games. And neither are Don't Rest Your Head or Spirit of the Century. This hasn't kept certain Forge affiliates for taking credit for such games or attempting to associate themselves with such games after the fact -- but if you Clinton try to attribute Forge theory as the drving force behind GURPS 4e, this wouldn't come as a surprise.
 

arminius

That doesn't seem fair, either. I see just as much if not more labelling of Fate et. al. (as well as, recently, Dead of Night) as Forge-ish coming from people who want to push them away into the Forge camp.

Kyle Aaron

Fate is a generic game, that alone makes it non-Forger. They like games which focus on a very small part of the human experience, whether possible or impossible human experience.

That the people involved in a game's design sometimes frequent the Forge does not make it a Forge game, anymore than, say, Mike Mearls going to ENWorld makes D&D "an ENWorld game" or S John Ross posting on rpg.net makes Risus "an rpg.net game."

What Hite would make of Cthulhu, I have no idea. It's usually worth waiting and seeing. It's not like he's, say, Byron Hall (authour of FATAL).
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

jdrakeh

Quote from: JimBobOzIt's not like he's, say, Byron Hall (authour of FATAL).

No, but I gotta say. . . I would give my left nut to hear a well-respected designer say that "Byron Hall" was merely a pen name that they used :D
 

Settembrini

Hite has lost his touch several years ago. he´s totally a nineties person, and doesn´t get his reviews straight.

Could be a strength for redoing a retro thing like CoC, though.

I´m still anxious to see it happen.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

jdrakeh

Quote from: Elliot WilenI see just as much if not more labelling of Fate et. al. (as well as, recently, Dead of Night) as Forge-ish coming from people who want to push them away into the Forge camp.

Yeah, but since Ken Hite is a well known Forge supporter, I doubt that this was the motive behind his comment ;)

For the record, I don't take issue with the Forge as a whole, so much as I do with the actions and words of certain individuals affiliated with it (some of whom I think are almost single-handedly responsible for the place getting a bad rap).

That said, I do hate the obfuscatory circular logic inherent in much of the theory discusssion there. The provisional glossary is very telling, in that many entries offer no actual definition but, rather, refer the reader to a subsequent entry. . .

And that entry also offers no defnition but, rather, refers the reader to a subsequent entry. . .

That also offers no definition. . .

There are (or were) some very amusing logic loops tucked away in there. Many of the terms in the glossary are (or, again, were) completely without defined meaning.  It (i.e., the provisional glossary) largely looks like something cribbed from The L. Ron Hubbard Writer's Bible ;)
 

Bradford C. Walker

There's nothing scary about Cthulhu and his mythos anymore.

Melan

QuoteOkay, okay -- everyone can stand down now. I've finally gotten an evening to myself to write a new "Out of the Box" column. Big pickup notice -- Don't Rest Your Head makes the CoC Sanity death spiral look like a handful of baby aspirin. Every decision you make changes the character -- this is Second Generation Indie Gaming, as you can tell that drivingblind has fully internalized the post-Ron, post-Vincent indie design aesthetic in a way that old fogies like myself haven't.
This sounds like bad marketing fluff. Prepare for the SeCoNd generation of Indie Gaming eXtreme!

Yug. It doesn't mean anything. Post-Ron indie design aesthetic...
Now with a Zine!
ⓘ This post is disputed by official sources

Melan

Quote from: Bradford C. WalkerThere's nothing scary about Cthulhu and his mythos anymore.
He has become a cutesy pop culture icon along with Dracula and Frankenstein; you can buy his effigies as small plushy dolls and slippers*. However, there are still possibilities in Lovecraftian horror: the ever-building hysteria, the crushing insignificance of humanity and all these can be a source of a good campaign. But that takes effort beyond "here is a shoggoth and there is an eldritch tome, and that's Uncle Jeb with tentacles". The recent Black&White fan movie, for example, mostly got the tone right, even if they couldn't make Great Cthulhu scary either.
Now with a Zine!
ⓘ This post is disputed by official sources

Hastur T. Fannon

Quote from: Bradford C. WalkerThere's nothing scary about Cthulhu and his mythos anymore.

...and that's the problem.  Horror has moved on.  We've learnt to cope with existential horror, externalised our nightmares, stuck them on the silver screen and given them so many sequals that they've become banal

It's other people that scare us now (heck my Bible study group gives me SAN loss sometimes)

That said, the stuff that's been leaked/posted about this does look very interesting.  How can anyone resist a Call of Cuthulu tarot deck?