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Thinking about Savage Worlds

Started by Phillip, July 02, 2014, 06:29:51 AM

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Bloody Stupid Johnson

Quote from: Crabbyapples;763730Besides the obviously bad ones, like players forgetting about bennies, why are these rules bad/dumb? In my eyes, the above rules are features.
No, me not realizing that you didn't use Parry against ranged attacks was dumb. Or how far 1" was. Probably no one else is likely to not notice those particular two, but you never know.

Obeeron

Quote from: mcbobbo;763741Getting shot all the time, for example, fails to emulate any form of entertainment I can think of.  Imagine Star Wars where all the Storm Troopers need do to kill Luke in the Death Star is roll a 4.
If your players are letting their PCs being hit on a 4, they haven't learned tactics yet!  A target number of 4 for Shooting in Savage Worlds is the equivalent of standing out of cover and firing on someone.  Stand behind *anything* for TN of 5, drop to the ground for a TN of 6, drop prone behind a log or a boulder for TN of 8, or shoot through an arrow slit or underneath a car for TN of 10.  Jump into some shadow for an even better TN.

(Technically you are creating a penalty to the attacker's roll, rather than an increase in TN, but it's basically equivalent).

So this, while fun, is bad in Savage Worlds and is TN of 4:


mcbobbo

I'm aware of cover.  But heroes only take cover in specific genres.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Obeeron

Quote from: mcbobbo;763777I'm aware of cover.  But heroes only take cover in specific genres.
Then create an edge or campaign quality that suits.  "In addition to Cover, there's now 'Brazen'.  The more brazen you are, the larger the penalty to Shooting rolls targeting you.  Unless you are a Stormtrooper, then the TN is 2."

mcbobbo

Quote from: Obeeron;763784Then create an edge or campaign quality that suits.  "In addition to Cover, there's now 'Brazen'.  The more brazen you are, the larger the penalty to Shooting rolls targeting you.  Unless you are a Stormtrooper, then the TN is 2."

:)

Or play a different genre.  Or ignore Parry and make it Defense.  Or increase the TN to 'number of inches away'.

Or, and I say this with love, I can just pick a system that's less arbitrary about ranged weapons.

It's a preference thing, to be sure.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Tommy Brownell

I ran the Necessary Evil campaign from start to finish, with my own embellishments (we made it into Legendary) and Savage Worlds did a serviceable job. The new Supers companion makes me think it does a MUCH better job.

Some changes:

- The default is for characters, regardless of power level, to have all their powers in the beginning. They still advance with Edges, Skills, Attributes, etc.
- A number of new setting rules have been added, like making Power Stunts a super simple use of a Benny, combining attacks to take down super powerful foes, etc.
- Powers have been tweaked and rebalanced.

I want to give a game with the new companion a go, just to see if it plays as well as it looks, because it looks really promising. (Still might not be the best fit for Silver Surfer, mind you, but anything from Avengers on down looks doable).
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

crkrueger

Quote from: The Butcher;763738This thread is really whetting my appetite for some Savage Worlds gaming. Maybe I'll squeeze in a one-shot scenario between wrapping up my current OD&D game and starting the long-belated CoC one. Damn you, theRPGsite. :D

RuneQuest 6!
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

The Butcher

Quote from: CRKrueger;763871RuneQuest 6!

Incidentally I was just explaining the effed-up history and current scenario of BRP fantasy RPGs over WhatsApp to our mostly-BRP-oblivious gaming group. I might get my RQ6 jitters somewhat under control, as a friend is gearing up to run Magic World.

I think it'll be like having a bottle of Oregon Pinot Noir when what you really want is to uncork that Bourgogne Premier Cru you've got in the cellar; it can be great, but it's not quite what you're craving. ;)

The only way Im playing RQ6 is probably if I'm running it, and Heaven knows I've got a backlog of stuff to run. Right now it's CoC so we'll be on one big BRP kick in a couple of months.

jan paparazzi

My 2 cents:

I don't really care much for the system of SW. I just really like the settings, the hooks that most settings have, the tone of the writing and the to the point clarity it provides.

Most settings have something that happened in the past (Serpentfall, Hellfrost) that still influences the setting in the present. I really dig that. I also really like how little words those books need to make something clear.
May I say that? Yes, I may say that!

Grymbok

Quote from: Crabbyapples;763528Combat in Savage Worlds can be very swingy. I've lost two player characters over the last two sessions because of exploding dice.

The first was the result of seven successive exploding d6s on damage. The character was being chased and had a low Toughness, so it only makes sense he would die.

The second was against a Fish-Bear, a monster with a monstrous damage of d12+d8. He was very tanky, but even with the best armor and high toughness, he went down after the d12 element of the die exploded three times. He tried to save himself with a Benny and failed.

Multiple damage dice are very dangerous in SW. The more dice you're rolling, the more chance there is of one of them turning in to a multiple aces massive number, and if you're rolling two dice already for damage then that can easily become three with an aced attack roll.

My players learnt over time that when the really big attacks hit, it's better to hold back the bennies for the "do I die?" Vigor rolls than to try to Soak 20+ points of damage...