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Things I Believe About RPGs

Started by jrients, October 16, 2007, 03:43:37 PM

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grubman

  • Playing for an hour is way more fun than talking about playing in the internet all week.
  • 95% fo the adventures I think of can be run better in a fantasy genre with minor tweaking...and it'll be better than the genre I originally thought it up for (unless it is based around some modern or future technology)
  • Trying to find a game to replace D&D is simply a exercise in futility...just play D&D!
  • People talk about other games, people actually play D&D
  • 4E is going to either make me into a true grognard, or force me to seriously house rule for the first time in my life (I hate house rules!  But I just can't have a fantasy world that has races other than Human, Elf, Dwarf,Gnome and Hobbit!)
  • The key to RPG happiness is finding the right group...the only problem is that very few gamers think alike, and finding a handfull in your area often proves futile and depressing...It gets harder the older you get.
  • I'll never get sick of a good dungeon crawl either :)

Silverlion

Er. Hrms
What do I believe about RPG's?

I believe in running what I want, this tends to make my players happy too (because I actually listen to them, and care about what they want.)

I think RPG's are always going to be about compromise between differing viewpoints. Because of different expectations due to different personal perspectives.

I believe there is nothing wrong with a good dungeon crawl. (Yet I hardly use them myself.)

I believe Plot/Story/re: whatever--is what goes on in the setting, whether its player driven or NPC driven it creates unfolding events thats link together even just because they share common reoccurring characters.


I believe my mind will always work better than a computer at running games
the way my players want.

I believe I have lots and lots of fun :D
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Aos

Quote from: grubman
  • People talk about other games, people actually play D&D


Dude, I play every week (last night was game night, in fact) and have pretty much since high school (with the exception of a 5 year hiatus) and I haven't played any D&D since 1987-88.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

grubman

Quote from: AosDude, I play every week (last night was game night, in fact) and have pretty much since high school (with the exception of a 5 year hiatus) and I haven't played any D&D since 1987-88.

It was a cynical assessment of the majority of people who take part in forums, not a literal assessment of everyone...but somehow I think you knew that, and yet bothered to post your argument anyway.  Strange cyber-world we live in.:rolleyes:

Gronan of Simmerya

  • I believe Guinness makes any game better
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Xanther

Quote from: Old Geezer
  • I believe Guinness makes any game better

I prefer a more modern approach:)

  • I believe Smithwicks makes any game better*
* But I'll take a nice IPA in summer or a good doublebock in winter.
 

droog

  • Screw your beer, I'll take marijuana.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

jeff37923

I believe that some of the loudest opinionators on games in forums have read more about their topic game than have played it.

Actual play trumps reading about a game.
"Meh."

Melan

  • Random tables are great for poking your brain in unexpected but good places.
  • Losing can be just as much fun as winning.
  • War stories are more interesting than backstories.
  • Sandbox style campaigns rule, but not all players will have fun in them.
  • I don't really need more new systems. A few modules are nice, though.
  • Good dungeons have always been and will always be fun.
Now with a Zine!
ⓘ This post is disputed by official sources

Bradford C. Walker

Quote from: Old Geezer
  • I believe Guinness makes any game better
It does, as does any other good beer or ale.  Hell, good root beer makes it better.

Allensh

Quote from: Melan
  • War stories are more interesting than backstories.

You got that right! although there is nothing wrong with reasonable backstories as well.

Allen

Koltar

* I believe that when half the players at the table are women players - a much better game happens. (Plus the GM is likely much more alert)



- Ed C.






I haven't gamed with an "all-male" RPG group in over 12 years
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

flyingmice

Creo que:

  • RPGs are often found in FLGSs. [PUN]It's a symptom of acronyism.[/PUN]

  • RPGs are also to be found online.

  • Many gamers own RPGs.

  • Many gamers don't own RPGS.

  • Some gamers download "free" RPGS online.

  • Some RPGS are traditional.

  • Some RPGs are not.

After that, it gets hazy.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Pierce Inverarity

Quote from: Bradford C. WalkerIt does, as does any other good beer or ale.  Hell, good root beer makes it better.

Backed up by parallel consumption of cigarettes, a concept hard to communicate to Americans. I find my best roleplaying happens in between beers 3 and 6 (Stella Artois, will settle for Corona. So I'm a Eurofag, what's it to you?).
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Settembrini

QuoteStella Artois, will settle for Corona

Neither of which is a beer, so whatcha talkin´about?
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity