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"They'll have to pry X out of my cold, dead hands!"

Started by RPGPundit, September 25, 2006, 12:28:21 PM

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Mr. Analytical

Yeah, I must admit I'd have trouble going back to points-based builds.  

Partly because they're less fun than the surprise of playing a dwarf or a huge and powerful man with a dex so low he trips over his shoes half the time.

Partly because I can't be arsed to make that many detailed choices about my character.

JamesV

Theme: Sometimes stuff blows up when you hit it hard enough.
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Silverlion

I don't think I have anything I won't give up at least briefly.

I do know one of my players caught on to a recurring theme--the double betrayal.

Example; A villain betrays the heroes to another villain, said villain then betrays the betrayer often trapping, dispatching the first betrayer because for whatever reason his or her purposes are contrary to the second villains. (and sometimes second villain means LESS harm to the PCs...but fathoming why usually has a deep dark catch.)
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droog

Quote from: BalbinusMeh.  Much of life isn't really fun.  I find to better enhance immersion and to create a real feeling of verisimilitude it's best generally to avoid fun only having it every couple of sessions.  For historical games, to reflect the generally decreased leisure time available in most periods, I prefer to only permit fun every four to six sessions.
Your ideas are intriguing, but for some reason they make me snigger.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

mattormeg

Quote from: SettembriniRandom Character Generation.

Now, that can be some fun for sure...of course it can be pretty awful too. The only time I tried Hackmaster I rolled up a blind orc cleric, with a number of other staggering disabilities. I had wanted to play a dark elf assassin. I know that many of you might say that a blind orc cleric might have a lot of great possibilities to explore as a character, but the point is that it wasn't what I wanted to play. The GM refused to budge on this, so I did - by quitting the game.
Still, this is a pretty drastic situation. Normally, I have a lot of fun with what a roll of the dice can bring.
Anyone looked at the WILDSIDE RPG? There's charts o' plenty there.

Aos

You are posting in a troll thread.

Metal Earth

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Dominus Nox

As far as  a game mechanic goes, I kinda need hit locations. Sorry, but any game where a .44 between the eyes does the same damage as one to the foot just kinda leaves me a little cold....
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Hastur T. Fannon

 

jrients

Quote from: Mr. AnalyticalYeah, I must admit I'd have trouble going back to points-based builds.

I'm right there with you.  I'd much rather dice up a dud and make him rock in play than spend hours building the perfect killing machine.
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The Yann Waters

Quote from: jrientsI'd much rather dice up a dud and make him rock in play than spend hours building the perfect killing machine.
Oh, it doesn't necessarily take all that long...

The Perfect Killing Machine: A Major Destruction of All Living Things

Base Cost: Miracle Level 8
Activation: Simple (-1)
Area of Effect: Almost Anywhere (+1)
Flexibility: One Trick (-3)
Rarity: Uncommon (+1)
Domains: Multiple (x2)
Total Cost: 12 Character Points

A long-lost doomsday weapon inspired by the Dark during the last hours of the antediluvian wars, once willingly activated this Gift will generate a global shockwave capable of reducing every living thing in the world into ashes in a matter of moments.


(It's a little something for Nobilis, in case you didn't guess. You could get the same effect for a much cheaper price, but the resulting devastation is so comprehensive that I wanted to make it a bit more expensive.)
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Sosthenes

 

Aos

Quote from: Dominus NoxAs far as  a game mechanic goes, I kinda need hit locations. Sorry, but any game where a .44 between the eyes does the same damage as one to the foot just kinda leaves me a little cold....

Without hit locations, I just figure if it's a crit it's between the eyes, or through the heart or whatever.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Caesar Slaad

Quote from: AosWithout hit locations, I just figure if it's a crit it's between the eyes, or through the heart or whatever.

This sounds like another "design" topic, but I think that in an abstract system, low damage is almost by definition an extremity hit, high damage is a hit to a vital part.
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flyingmice

Quote from: Caesar SlaadThis sounds like another "design" topic, but I think that in an abstract system, low damage is almost by definition an extremity hit, high damage is a hit to a vital part.

That's the way I run 'em.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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droog

Quote from: Caesar SlaadThis sounds like another "design" topic, but I think that in an abstract system, low damage is almost by definition an extremity hit, high damage is a hit to a vital part.
How much damage is it if you write that on a nine-inch nail and pound it into somebody's head?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]