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"They'll have to pry X out of my cold, dead hands!"

Started by RPGPundit, September 25, 2006, 12:28:21 PM

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RPGPundit

What's the one element, feature, theme, or mechanic that you consider absolutely critical, that you use in all your games, and that you could never be convinced to run a game without?

RPGPundit
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flyingmice

clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Caesar Slaad

Almost all my games feature some manner of espionage or subterfuge. Few straight up battle epics. I'm all about adventures wherein the players must discover, defeat, overcome, survive, or perpetrate some manner of betrayal, sabotage, or misinformation.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Akrasia

'Ancient evil threatening to be reawakened...'

Boy do I use that a lot.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

ColonelHardisson

Theme: the PCs are heroes in the best sense of that word.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

jrients

Theme: there are badguys out there and they need their asses kicked

Mechanic: rolling dice
Jeff Rients
My gameblog

ColonelHardisson

Quote from: jrientsTheme: there are badguys out there and they need their asses kicked

Good call. It goes hand-in-hand with mine :win:
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Caesar Slaad

Quote from: jrientsTheme: there are badguys out there and they need their asses kicked

Mechanic: rolling dice

I think I can sign onto that bandwagon as well. :)
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

beejazz

Quote from: ColonelHardissonTheme: the PCs are heroes in the best sense of that word.

Theme: Evil and/or morally ambiguous characters is fun! "We kill for a living."

ColonelHardisson

Quote from: beejazzTheme: Evil and/or morally ambiguous characters is fun! "We kill for a living."

:shrug: To each his own. This isn't a "defend your choice" thread.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

flyingmice

Another theme: Good and evil are what you do, not what you are.

Actually, that's a corollary to my first theme...

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Vellorian

Quote from: RPGPunditWhat's the one element, feature, theme, or mechanic that you consider absolutely critical, that you use in all your games, and that you could never be convinced to run a game without?

RPGPundit

Element: Characters with quantifiable attributes, skills, edges, flaws and backgrounds.

Feature: Fantastic, but intrinsically dangerous, universes where adventuring is not just feasible, but much more rewarding than "buying a couple of oxen and farming for a living."

Theme: The PCs have to distinguish themselves as heroes before they earn the title, and from then on, life is that much harder because they have to live the life of a "hero," not just a "really powerful person."

Mechanic: Must use dice, preferably a dicepool verses a single die.  (And no none of this "add them all together" nonsense!)
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

beejazz

Quote from: VellorianMechanic: Must use dice, preferably a dicepool verses a single die.  (And no none of this "add them all together" nonsense!)

:D I'm glad *someone* agrees with me on this one!

Abyssal Maw

Download Secret Santicore! (10MB). I painted the cover :)

Vellorian

Quote from: beejazz:D I'm glad *someone* agrees with me on this one!

As an aside, I've been playtesting a dicepool mechanic that has two different kinds of success in a single role and where the goal is not to accumulate "as many dice as possible," but provides players the means to lower difficulty or gain extra actions by sacrificing attribute or skill dice. It's called "sliding" the difficulty.

I think you might like it.  :)
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry