This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

There's no such thing as "broken" mechanics in RPGs

Started by Benoist, July 12, 2010, 03:26:10 PM

Previous topic - Next topic

GeekEclectic

OP is just wrong.

About letting a rule break your game -- sometimes you get lucky and spot the potential breakage before the fact; often you don't. It's not fun getting surprised mid-game by bad rule design. There's enough work that goes into running and playing an RPG that you shouldn't have to slap on tons of "patches" to keep it going smoothly. If you do, then what did you pay the $30(40, 50, 60, sometimes more) for anyway? I don't expect any game to be perfectly broken-rule-free, but there has to be a minimum acceptable standard.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Darran

Quote from: Benoist;393365Rule Zero appears in role playing games black-and-white on the page, as a rule itself. Well, most role playing games anyway. Show me a board game that shows Rule Zero as part of the game's design. I'm sure you might find one somewhere, but this isn't a usual occurence, we'll agree to that.

What is Rule Zero?
I have never encountered it.
Darran Sims
Con-Quest 2013 - http://www.con-quest.co.uk
Get Ready for Con-Quest! Saturday May the 4th \'be with you\' 2013
"A lack of planning on your part does not constitute an Emergency on my part"

skofflox

Quote from: Darran;393393What is Rule Zero?
I have never encountered it.

Rule 0... The rule that states all the rules are provisional and may be tweeked as deemed apropos for your spacific group/situation:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Darran

Quote from: skofflox;393396Rule 0... The rule that states all the rules are provisional and may be tweeked as deemed apropos for your spacific group/situation:)

Oh, sort of a Your Game May Vary type thing?
Darran Sims
Con-Quest 2013 - http://www.con-quest.co.uk
Get Ready for Con-Quest! Saturday May the 4th \'be with you\' 2013
"A lack of planning on your part does not constitute an Emergency on my part"

two_fishes

Quote from: Benoist;393365Interesting. I don't fuck around with the rules of board, card games, Scrabble etc personally, unless it's an exception, an experiment, i.e. an exception rather than a rule.

You're not devoted to other games the way you are to RPGs. In my experience, look into the fan culture of almost any game, and you'll pretty quickly find fan-created variants.

QuoteRule Zero appears in role playing games black-and-white on the page, as a rule itself. Well, most role playing games anyway. Show me a board game that shows Rule Zero as part of the game's design. I'm sure you might find one somewhere, but this isn't a usual occurence, we'll agree to that.

I'll agree to that, I just disagree that it's a fact of much significance.

skofflox

Quote from: Darran;393398Oh, sort of a Your Game May Vary type thing?

Bingo:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cylonophile

Quote from: jibbajibba;393343So to be clear there are no BROKEN GAMES.... although individual rules make be broken.
You obviously never played Pirates and Plunder....
Hmm, I recall reading a review of P&P once, aeons ago, and it was overall positive. Did it miss something?
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

GeekEclectic

Quote from: Darran;393393What is Rule Zero?
Ideally, it's just an admission that nobody is perfect, tastes vary, and the universe isn't going to implode if you tweak some rules to your preference. If you think about it, it's kind of condescending, really. I can't imagine that not being obvious, though maybe I'm wrong and people nowadays are much more easily confused than when I discovered the hobby.

In practice, it more often than not signifies that a system is horribly unbalanced in ways that show the designers probably didn't pass 9th grade maths. I'm not talking the occasional glitch in an otherwise fluid system; nobody's perfect, and I'm not unreasonable. Rather, I'm talking about pervasive issues that require a lot of work to fix. So much so that you end up wondering what exactly you're paying the game designer(s) for.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Cylonophile

I looked up pirates and plunder, and the big pain was it was missing rules for sailing ships and ship combat. They were supposed to be in a supplement that never got made.

One interesting thing, though: It had a rule that let you determine whether or not your character cried out when injured. This was useful for stealth mission where you may need to keep quiet after being stabbed by a guard you managed to kill quietly, but not before he wounded you.

I suppose most games could manage this via some combo of endurance + will or some sort of combat skill, like health + self control, but it was a nice touch for an early game.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Seanchai

Quote from: Benoist;393342My argument really boils down to users of role playing games manning up and taking ownership of their games instead of bitching about rules on some publisher's website as if they were pieces of code in an intricate program you'd have to run as-is otherwise OMG THE GAME BREKS. SKY FALLING NAO.

Okay, but why are people required to want to fiddle with the rules? Isn't this just another form of Wayism?

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile

skofflox

Quote from: Cylonophile;393638I looked up pirates and plunder, and the big pain was it was missing rules for sailing ships and ship combat. They were supposed to be in a supplement that never got made.

One interesting thing, though: It had a rule that let you determine whether or not your character cried out when injured. This was useful for stealth mission where you may need to keep quiet after being stabbed by a guard you managed to kill quietly, but not before he wounded you.

I suppose most games could manage this via some combo of endurance + will or some sort of combat skill, like health + self control, but it was a nice touch for an early game.

That is neat...crying out when wounded.This could be a cool flaw! :cool:
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

GnomeWorks

Quote from: Seanchai;393693Okay, but why are people required to want to fiddle with the rules? Isn't this just another form of Wayism?

Seconded.

Some folk don't have the time, inclination, or ability to modify their games to achieve the results they want.
Mechanics should reflect flavor. Always.
Running: Chrono Break: Dragon Heist + Curse of the Crimson Throne (D&D 5e).
Planning: Rappan Athuk (D&D 5e).

Cylonophile

Quote from: skofflox;393700That is neat...crying out when wounded.This could be a cool flaw! :cool:
Hmm, I'm not so sure it might be a flaw as much as routine. Maybe not crying out when a bullet hits your arm might be an advantage.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

skofflox

Quote from: Cylonophile;393720Hmm, I'm not so sure it might be a flaw as much as routine. Maybe not crying out when a bullet hits your arm might be an advantage.

advantage: nerves of steel/take it like a "man"
flaw: no back bone/cries like a baby
:hatsoff: :teehee:

what do you mean by routine?
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

StormBringer

Let me see if I understand this.  When a specific flaw is pointed out (in a well regarded game), say a shitty set of skill mechanics, the hue and cry goes out that if you can fix it, it isn't broken.  But in the general sense (or in the context of a poorly regarded game), people are rushing to insist that, in fact, a rule or mechanic can be 'broken' to the point it impacts the entire scope of the game?
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need