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The Wisdom of Gary Gygax: Guidelines for Game Designers

Started by RPGPundit, December 10, 2006, 09:27:44 AM

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lev_lafayette

Quote from: jrientsYou state that as if everyone is going to automatically agree that the concept was bad from the beginning.

More to the point I am criticising the "do what I say, not what I do" part of the EGG.

QuoteCrunchy weapon rules were a player-requested modification of Gygax's original "every attack does d6" method.  The psionics system was not a Gygax invention.  If you want to go after the man, please pick your attacks more carefully.

Not Gygax's invention? He claims to be the sole author of the PH and holds the copyright.

And the rest?

QuoteOkay, this one is just fucking ridiculous.  So Greyhawk doesn't light your jets?  Who the hell are you and why should I care?

Because it is contrary to the stated aim; that's all.

All I'm saying is that there is often a disparity between the advice that Gygax gave out in AD&D1e and the actual rules he developed.

Tyberious Funk

Quote from: lev_lafayetteAll I'm saying is that there is often a disparity between the advice that Gygax gave out in AD&D1e and the actual rules he developed.

With all due respect to the guy, the hobby was still very new around the time he wrote AD&D1E.  He was probably feeling his way.
 

CodexArcanum

Quote from: KenHRI wonder how many people have skipped over that stuff.  It makes me sad to think about it in a way, because the text contains some of the best advice on player preparation and teamwork ever.  

Aye, and there's the rub. I think Gygax had some great insight, and while I'll keep my opinion on certain interpretations of the Master's words to msyelf, I think we can all agree that the old boy had the advice spot on.

But to the point I was making, all the good advice, forgeian mechanics, or anything else you want to throw into the game, will not do a bleedin' thing if half the nits who try to run it just throw all that away CARELESSLY!  That last word deserves special emphasis, because making  well-understood effort to change something is one thing, while skipping certain bits without thought is quite another.

To think of all the bad behavior in gaming that gets blamed on the D&D mindset, when it's really more about bad habits of bad GMs than bad advice in the book.
 

mythusmage

Quote from: lev_lafayetteCyborg Commando. Dangerous Journeys. Lejendary Adventures.

Which of these does not belong?

I know DJ and I've read LA. Both are solid designs. DJ suffers from being rushed into publication, but that's about it.

LA is basically a slimmed down, cleaned up DJ. You have three traits, with each skill being a percentage of one of the traits. So if a character's Mental Trait is 40, then that character's Mental Skills can range from 40 at 100% of trait, down to 4 at 10% of Mental Trait. No skill can be greater (over 100%) than its governing trait. An elegant solution to the problem of characters who are better than they really should be.
Any one who thinks he knows America has never been to America.

Zachary The First

I thought LA was a pretty well-thought out RPG, FWIW.
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Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
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Tyberious Funk

Quote from: Zachary The FirstI thought LA was a pretty well-thought out RPG, FWIW.

Maybe. But it automatically loses points for the deliberate misspelling of "Lejendary".  I mean really, Gary should know better.
 

Zachary The First

Quote from: Tyberious FunkMaybe. But it automatically loses points for the deliberate misspelling of "Lejendary". I mean really, Gary should know better.

:haw:
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space


mythusmage

Quote from: Tyberious FunkMaybe. But it automatically loses points for the deliberate misspelling of "Lejendary".  I mean really, Gary should know better.

Done for trademark purposes. Much like "Toys R Us".
Any one who thinks he knows America has never been to America.

Tyberious Funk

Quote from: mythusmageDone for trademark purposes. Much like "Toys R Us".

It doesn't really matter what the reason was.  The end result is only one step above calling the game "Kewl Adventures".
 

Spike

If I ever design a Fantasy RPG, I SOOOO am going to call it 'Kewl Adventures!!'
:D
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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Blackleaf


balzacq

Quote from: StuartI should call my RPG "Kuul Adventures". :D
And it shall have a chapter on spell casting titled "Majzhickq".
-- Bryan Lovely

lev_lafayette

Quote from: droogGary must have had an embolism after that, because I clearly recall him crapping on in Dragon about how if you didn't use the rules as written you weren't playing D&D.

Indeed. The contradictory statements that one used to find in "The Sorcerer's Scroll" and some of the advice in the DMG wasn't bewildering, it was simply annoying to the nth degree. It did not generate the respect that comes from holding a consistent position.

Mind you, has anyone ever played the AD&D rules as they were written?

lev_lafayette

Quote from: Tyberious FunkWith all due respect to the guy, the hobby was still very new around the time he wrote AD&D1E.  He was probably feeling his way.

I get that feeling as well; the DMG in particular reads like one first draft long monotype... I would have rather he'd written a shorter book and paid more attention to consistency, correct emphasis, conciseness, playability etc. Still, this is all ancient history now and the world has moved on.