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The Weather

Started by One Horse Town, October 06, 2006, 05:23:50 AM

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Settembrini

Traveller has decent non-Earth climate and weather rules.
Rifts has Ley Line weather rules.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Aos

Much to my dismay, I have just found out I am a story whore. I use weather a lot for mood. I also like catastrophic weather for adventure purposes. i would never try to make weather random or scientific. It's like taking one of your best tools and hiding it from yourself.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

RPGPundit

Quote from: SettembriniThere are tables for weather.

Mood-supporting weather is for romantic-story-whores.

Mood supporting weather takes away my suspension of disbelief.

Weather is and should stay a natural phenomenon following the rules of hard science.

Frankly, weather rarely affects my game one way or another. But in some contexts it can be meaningful.  If you're playing a horror game, is what leaps to mind for example...

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Settembrini

QuoteIf you're playing a horror game, is what leaps to mind for example...

Well, the thunderstorm would definitely be a stilistic medium to show campiness.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Vellorian

When we played Shadowrun 'way back in the early 90s, we used rain/weather actuals to determine the weather for the games.  When we met up with another group, they were really annoyed with that because they played the Shadowrun as though it were located in sunny Phoenix (where the GM originated).  They hated that we pulled in rain, storms and other inclement weather.
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

JongWK

Quote from: GrimGentThe weather is mostly there for mood and flavour. Unless it's raining bullets, of course.

Gold! :rotfl:
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


David R

If I think weather is going to add a little something to my game - whatever the genre, I'll use it. I've used weather as a hindrance, to set a mood, create adventures etc. Just another tool, in the GM's tool kit if you ask me.

Regards,
David R

beejazz

Quote from: SettembriniWell, the thunderstorm would definitely be a stilistic medium to show campiness.

I always kind of wanted to do a horror game in a sandstorm. That make it campy?