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Basic assumptions of DND settings

Started by FishMeisterSupreme, March 26, 2025, 08:25:46 AM

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Omega

As long as the fighter types are gradually getting better gear as they go then they will always be on par with or better than a caster in the damage output area because they can go on effectively all day whereas the casters run out of juice eventually.

5e though fucks this all up with short rests.

HappyDaze

Quote from: Omega on March 29, 2025, 12:02:06 AM5e though fucks this all up with short rests.
In what way? Aside from Warlocks, Short Rests typically benefit non-casters (particularly Fighter and Monk) more than casters.

Ratman_tf

Quote from: ForgottenF on March 28, 2025, 10:40:03 AM
Quote from: FishMeisterSupreme on March 28, 2025, 04:05:31 AM3: False.


have to disagree here. it's a very common idea that martials should also be allowed to be superhuman like how casters are completely absurd in the context of fantasy stories. a high level caster would completely solve several fantasy plots by themselves (lotr). this was at its worst in 3.5e. personally when martials can do stupid crap like jump to the moon without any sort of magical gear (just being really strong) then the divide is lessening. warblade was a good start.

It's easier and better to just shave off that top level of power for magic users. A couple extra damage dice on a fireball is no big deal, but the higher end utility abilities, particularly the ones that allow players to bypass travel or obstacles or make it too easy to obtain information; those can be campaign-killers. They force DMs to resort to ever more arbitrary and contrived ways of challenging PCs. Giving similar abilities to fighters might make the game more fair, but it only compounds the issue.

That's what I've been thinking. If I want to play superheroes, there are plenty of superhero RPGs out there.
But I also think an offical D&D version that removed the crazy high level spells would piss off the fans.
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