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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Radiofreedeath on August 10, 2022, 04:34:29 PM

Title: The top 10 dnd 5e must haves
Post by: Radiofreedeath on August 10, 2022, 04:34:29 PM
I am taking a dive back into DND 5e soon. I've run a couple of campaigns in the past but never picked up any books.

Now that I'm getting back in,  I need to decide what books i want.

Core three are probably a must. I plan on making my own setting and campaign.  I've heard good things about kobold press books although i have not looked into them.  Give me your recommendations.
Title: Re: The top 10 dnd 5e must haves
Post by: Hzilong on August 10, 2022, 04:52:56 PM
Xanathar's is really the only other WotC book I'd recommend.

I have all the kobold press bestiaries. They are all good, though I do think the first Tome of Beasts is the best.

So I'd say core 3, Xanathar's, and Tome of Beasts.
Title: Re: The top 10 dnd 5e must haves
Post by: Mad Tom on August 10, 2022, 05:05:01 PM
I'd throw in Tome of Horrors and Book of Lost Spells, both from Frog God Games. Always good for mixing things up.
Title: Re: The top 10 dnd 5e must haves
Post by: Jam The MF on August 10, 2022, 05:23:20 PM
Quote from: Hzilong on August 10, 2022, 04:52:56 PM
Xanathar's is really the only other WotC book I'd recommend.

I have all the kobold press bestiaries. They are all good, though I do think the first Tome of Beasts is the best.

So I'd say core 3, Xanathar's, and Tome of Beasts.

Those are good recommendations.  The original releases of Volo's and Mordenkainen's were good too; prior to WOTC deciding to "fix D&D".  Tasha's is ok if you treat the whole book as being optional, per the DM.  It's just a reference on a shelf, per se.
Title: Re: The top 10 dnd 5e must haves
Post by: Eric Diaz on August 10, 2022, 06:02:45 PM
I have enough player options in the 3 core, +XGTW if you want.

Creature Codex is awesome in addition to ToB. The Creature Collection looks great and is insanely cheap in PDF:

https://methodsetmadness.blogspot.com/2022/08/amazing-scared-lands-sale-90-off.html

Maybe pick a campaign? they are not great but I had fun with CoS.
Title: Re: The top 10 dnd 5e must haves
Post by: Effete on August 10, 2022, 06:03:26 PM
Top Ten ?!
That's a bit optomistic.

As mentioned, the Core 3 and Xanathar's Guide are good choices. Since you are building your own setting, you might find the information in the Mordenkainen's & Volo's books beneficial, and the monsters are serviceable enough (I never picked up the Kobold Press bestiaries, so I defer to others' judgment).

It also might be worth it to look at some fan-made stuff. A lot of it is junk, but a few things stand out. The Backgrounds Omnibus adds something like 20 new backgrounds that fill-in the gaps left by the Core PHB. I think it's free... at least, I didn't spend money on it.  :p

Anything else you can probably skip, unless you can find them for cheap. In fact, check ebay and similar sites. Many times you can find entire lots of books for about $15-20 apiece.
Title: Re: The top 10 dnd 5e must haves
Post by: Radiofreedeath on August 10, 2022, 06:05:53 PM
Oh yeah I'm good with 3rd party materials. Its just a lot to sort through for quality.
Title: Re: The top 10 dnd 5e must haves
Post by: Eric Diaz on August 10, 2022, 06:18:24 PM
Physical only or PDF too?

I published a few 5e books about weapons, armor, and monster creation (although the last has more to do with random tables than mechanics - might be useful if you want to create some monsters).

https://www.drivethrurpg.com/product/291160/5e-Manual-of-Arms-Weapons?src=hottest_filtered
https://www.drivethrurpg.com/product/291153/5e-Manual-of-Arms-Armor--Shields?src=hottest_filtered
https://www.drivethrurpg.com/product/317448/Teratogenicon?src=hottest_filtered

Other than that I can recommend this 3rd-party adventure from someone else:

https://www.drivethrurpg.com/product/216229/The-Chapel-on-the-Cliffs-5e
Title: Re: The top 10 dnd 5e must haves
Post by: Radiofreedeath on August 10, 2022, 06:19:08 PM
Oh yeah i work more with pdfs than physical books so I'll take a look!
Title: Re: The top 10 dnd 5e must haves
Post by: S'mon on August 11, 2022, 06:58:04 AM
Kobold Press - I'd say definitely ToB & CC. ToB II is ok but not nearly as much of a must-have as those two.

WoTC - just XGTE really.

If you want short plug-in adventures, I strongly recommend 12 Peculiar Towers from Kobold Press.
If you want a 5e campaign setting, Primeval Thule Campaign Setting (via drivethru, there is a POD option) is pretty incredible. It is a strongly Howardesque swords & sorcery setting well integrated with the standard 5e rules.
For big tentpole megadungeons, the 5e version of Barrowmaze is pretty cool, though it's very much OSR with a light 5e skin. For a slick new-school mythic fantasy campaign I recommend Odyssey of the Dragon Lords.

Add those 7 to PHB-DMG-MM and you get 10!  ;D Honourable mentions to the Primeval Thule Adventure Anthology https://www.drivethrurpg.com/product/171225/Primeval-Thule-5e-Adventure-Anthology Night of the Yellow Moon https://www.drivethrurpg.com/product/181058/Night-of-the-Yellow-Moon-5e? and KP's Book of Lairs - the battle maps make it more useful for VTT than real tabletop play though.
Title: Re: The top 10 dnd 5e must haves
Post by: THE_Leopold on August 11, 2022, 10:52:19 AM
Go third party and you'll find many more options.  Are you interested in those as well as the WOTC drivel?
Title: Re: The top 10 dnd 5e must haves
Post by: Mistwell on August 11, 2022, 10:56:03 AM
Quote from: Radiofreedeath on August 10, 2022, 04:34:29 PM
I am taking a dive back into DND 5e soon. I've run a couple of campaigns in the past but never picked up any books.

Now that I'm getting back in,  I need to decide what books i want.

Core three are probably a must. I plan on making my own setting and campaign.  I've heard good things about kobold press books although i have not looked into them.  Give me your recommendations.

Xanathar's, Tasha's, and Monsters of the Multiverse are the three "core-like" expansions. In fact those three are sold in a bundle on Amazon right now with a slip cover.

In terms of adventures, I really quite like both Tomb of Annihilation, and Tales from the Yawning Portal.
Title: Re: The top 10 dnd 5e must haves
Post by: jeff37923 on August 11, 2022, 11:37:18 AM
Quote from: Radiofreedeath on August 10, 2022, 04:34:29 PM
I am taking a dive back into DND 5e soon. I've run a couple of campaigns in the past but never picked up any books.

Now that I'm getting back in,  I need to decide what books i want.

Core three are probably a must. I plan on making my own setting and campaign.  I've heard good things about kobold press books although i have not looked into them.  Give me your recommendations.

None. Just download the free pdf of DnD 5e Basic Game from the WotC website and see how far you can go with that. Then, with a better understanding of the game rules and what you want to do with them, you can better choose what to buy.
Title: Re: The top 10 dnd 5e must haves
Post by: FingerRod on August 11, 2022, 04:41:40 PM
The core three and seven character sheets.
Title: Re: The top 10 dnd 5e must haves
Post by: Jam The MF on August 11, 2022, 05:51:04 PM
I am re-reading Tales From the Yawning Portal.  It's on my table, and I am mining it for ideas.  More digestible, than Dungeon of the Mad Mage; which is massive.
Title: Re: The top 10 dnd 5e must haves
Post by: Radiofreedeath on August 11, 2022, 05:53:49 PM
Quote from: THE_Leopold on August 11, 2022, 10:52:19 AM
Go third party and you'll find many more options.  Are you interested in those as well as the WOTC drivel?

Yes I will take anything
Title: Re: The top 10 dnd 5e must haves
Post by: Omega on August 11, 2022, 07:17:04 PM
Personal suggestions as these are the ones I liked and had some small hand in the playtesting of.

Xanathar's:. Lots of useful or at least semi useful stuff in it.
Tasha's: Same and it adds the Artificer class and Companion rules. Also a not bad little section on puzzles.
Tome of Foes: More monsters lots of classics.

Modules:
The Tyranny of Dragons set. Comprises a whole campaign epic adventure. Can need some work as it is a bit railroady of you go straight by the book and there are some gaffes and errors as Kobold was writing it while WOTC was still hammering out rules.

Curse of Strahd: For all its faults its still a good adventure. Just ignore the various stupid.

Tomb of Annihilation: Another one with minor problems. But overall not bad.

Wyld beyond the Witchlight: Still reading over this one. So far I like it. But I can see problems later already. Another fixer-upper I suspect.

And that is the running theme with the modules. Every single one needs work for some reason small or huge. Or just parts that need ignoring.
Title: Re: The top 10 dnd 5e must haves
Post by: Thorn Drumheller on August 11, 2022, 08:32:23 PM
Yeah, like others have said, you don't need ten. With core three plus Xanathar's you're set. I've got some third party stuff but sold off most. Like S'mon said, Primeval Thule is good (I actually own it based on S'mon talking about it). And since Mearls and Pundit designed core 5e to be modifiable, you can do whatever you want.