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The top 10 dnd 5e must haves

Started by Radiofreedeath, August 10, 2022, 04:34:29 PM

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Radiofreedeath

Quote from: THE_Leopold on August 11, 2022, 10:52:19 AM
Go third party and you'll find many more options.  Are you interested in those as well as the WOTC drivel?

Yes I will take anything

Omega

Personal suggestions as these are the ones I liked and had some small hand in the playtesting of.

Xanathar's:. Lots of useful or at least semi useful stuff in it.
Tasha's: Same and it adds the Artificer class and Companion rules. Also a not bad little section on puzzles.
Tome of Foes: More monsters lots of classics.

Modules:
The Tyranny of Dragons set. Comprises a whole campaign epic adventure. Can need some work as it is a bit railroady of you go straight by the book and there are some gaffes and errors as Kobold was writing it while WOTC was still hammering out rules.

Curse of Strahd: For all its faults its still a good adventure. Just ignore the various stupid.

Tomb of Annihilation: Another one with minor problems. But overall not bad.

Wyld beyond the Witchlight: Still reading over this one. So far I like it. But I can see problems later already. Another fixer-upper I suspect.

And that is the running theme with the modules. Every single one needs work for some reason small or huge. Or just parts that need ignoring.

Thorn Drumheller

Yeah, like others have said, you don't need ten. With core three plus Xanathar's you're set. I've got some third party stuff but sold off most. Like S'mon said, Primeval Thule is good (I actually own it based on S'mon talking about it). And since Mearls and Pundit designed core 5e to be modifiable, you can do whatever you want.
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