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The Swine Strike At Midnight!

Started by jrients, February 08, 2007, 04:08:42 PM

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James McMurray

Not sure about Nicotine Girls, but My Life With Master sets the PCs as Igors to Dr. Frankenstein. Not necessarily always Dr. F, but it's about servants to mad scientists.

Calithena

Basically, James has it. The players play minions to an evil master, embedded in a larger community. Your stats are Fear and Self-Loathing and the driving mechanism of play is to accumulate Love by forming relationships to people in the surrounding community. Meanwhile, the GM, playing the Master, is giving you orders to do horrible things to the town and these same people. Eventually someone rolls high enough when trying to resist an order that they refuse the Master's command, and that brings about an endgame where the Master is usually killed and then various epilogues are generated for the characters based on what they did in play.

I found it fun as a change of pace, and it has some repeat play value. Jonathan Tweet reviews it here: http://www.jonathantweet.com/jotgamesmlwm.html
Looking for your old-school fantasy roleplaying fix? Don't despair...Fight On![/I]

bobmangm

It is a story game.  OK.  Yeah, I hate the base concept of these games.  No need to see me out, I know where the exit is.  Thanks for the answer.
********
"Science without faith is lame, faith without science is blind." - Albert Einstein

"Once you can accept the universe as being something expanding into an infinite nothing which is something, wearing stripes with plaid is easy." - Albert Einstein

blakkie

Quote from: CalithenaBasically, James has it. The players play minions to an evil master, embedded in a larger community. Your stats are Fear and Self-Loathing and the driving mechanism of play is to accumulate Love by forming relationships to people in the surrounding community. Meanwhile, the GM, playing the Master, is giving you orders to do horrible things to the town and these same people. Eventually someone rolls high enough when trying to resist an order that they refuse the Master's command, and that brings about an endgame where the Master is usually killed and then various epilogues are generated for the characters based on what they did in play.

I found it fun as a change of pace, and it has some repeat play value. Jonathan Tweet reviews it here: http://www.jonathantweet.com/jotgamesmlwm.html
Certainly can see why people that are into gory horror would dig it.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

jrients

Postscript:

I talked to Mike, the GM, before his session ran.  He said "If you want to call My Life artsy-fartsy I can see how you could read that in the text.  But we're just going to play a little game and have a creepy, goofy, macabre good time."

I know one of the people who played.  Kathleen has played in my Encounter Critical and D&D games at this same con.  She had a very good time.  She made it clear that My Life with Master wasn't really my cup of tea, but to her it's just as much a roleplaying game as the stupid stuff I run.
Jeff Rients
My gameblog

James McMurray

Sounds like she's been infected. Better rush her to detox and play nothing but OD&D for a month. It's really the only way.

Balbinus

It's a fun game, goofy isn't a bad word either, you can get more if you want but when I played it we had a ton of fun without anything particularly hippyish happening.

And I got one of the happy endings!  Go me!

blakkie

I don't know about hippiesness, but checking out the convention page I see that these are people that game like freakin' ROCK STARS!!!!

"In 2005, after Winter War 32, the Chancellor [Hotel] was condemned and sold..."
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

jrients

Quote from: blakkieI don't know about hippiesness, but checking out the convention page I see that these are people that game like freakin' ROCK STARS!!!!

"In 2005, after Winter War 32, the Chancellor [Hotel] was condemned and sold..."

That was one hell of a weekend, let me tell you.
Jeff Rients
My gameblog