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Faerun 3.5 newbie

Started by ciado, January 23, 2008, 03:13:42 AM

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RPGPundit

Quote from: ciado
How's come?


Because I hope everyone posts more often.

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James J Skach

Quote from: Dr Rotwang!If I were ciado, I'd be looking at so many 3.5 possibilities and choices that I wouldn't know where to start.
This is why I would, particularly is new to the system, stick with the three core books - for simplicity sake if nothing else. Maybe, for this campaign, look at the FRCS as that's, well, the setting.

I'm sure with just those books, you could create a kind of wizard/magic hunter that would be cool to play.  It might not be the uber-combination that a veteran like Pseudo would come up with, but it would probably suffice....

And that's nothing against Pseudo - I just think he has a such a grasp on all of the existing supplements that he could make just about any possible question about character build sing like a mother-fucker...
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

James J Skach

Quote from: PseudoephedrineIt's pretty common for 3.x players, especially once you're familiar with the system, to have a 1-20 progression worked out. Even if you're not a CharOp grognard, it prevents you from doing things like taking a feat and then realising that you can't really make much use of it for another few levels.
I'm no expert (certainly not at your level of familiarity with supplemental material), but didn't they go after that problem in the PHBII by trying to provide retraining rules - or am I imagining that?
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Smilin_Jack

Quote from: James J SkachI'm no expert (certainly not at your level of familiarity with supplemental material), but didn't they go after that problem in the PHBII by trying to provide retraining rules - or am I imagining that?

Nope - the retraining rules in the PHBII are fairly nifty. Though since not every DM allows material from the PHBII...
 

Pseudoephedrine

Quote from: James J SkachI'm no expert (certainly not at your level of familiarity with supplemental material), but didn't they go after that problem in the PHBII by trying to provide retraining rules - or am I imagining that?

No, you're right that there are retraining rules and they are intended to help you out if you bugger up your build. But many DMs don't want to deal with them, so it's better to avoid them in the first place. Plus, you're stuck with the bum choice until you complete the retraining quest.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Quote from: James J SkachThis is why I would, particularly is new to the system, stick with the three core books - for simplicity sake if nothing else. Maybe, for this campaign, look at the FRCS as that's, well, the setting.

I'm sure with just those books, you could create a kind of wizard/magic hunter that would be cool to play.  It might not be the uber-combination that a veteran like Pseudo would come up with, but it would probably suffice....

And that's nothing against Pseudo - I just think he has a such a grasp on all of the existing supplements that he could make just about any possible question about character build sing like a mother-fucker...

My ears are burning. :)

If ciado wants to stick to core, then I'd recommend an Illusionist specialist wizard who becomes an Archmage around 12th level . The key with the Archmage PrC is to take the "Spell-Like Ability" high arcana power 3-5 times. This'll give you a SLA you can cast twice per day in exchange for sacrificing a 5th level slot. You just pick spells of higher than 5th level to become SLAs (like Wish).

Until then, pick up Spell Focus (Illusion) and GSF (Illusion), ban Evocation and either Enchantment or Necro depending upon flavour and go to town. Keep Conjuration so that you can mix summons and illusions (is _this_ monstrous centipede the real one, or is that one?). Cast illusions of other spells in the game. You're a mage who specialises in confusing and disorienting your opponents by out-thinking them.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Quote from: SettembriniWell the fun lies in surprising the DM and others, at least in regards to character builds. We´d all be pretty bummed if we had to tell the DM beforehand. He must explore our characters via gameplay.

The moment I pulled out fifty Zombie bats out of my bag, who gave me "aid other" bonuses was priceless!
And when hit, they exploded in small balls of negative energy, healing each other and damagin the attacker. Ahhhh, good times!

Hah, I bet! And yeah, I don't necessarily tell the DM the details of my build, but I do have at least a rough idea of what my char will look like at level 20 and a rough idea of when I want to get certain feats.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

ciado

Quote from: PseudoephedrineIf ciado wants to stick to core,

I don't, really... I find the base races to be kind of ho-hum and I like to play challenging characters. Or interesting ones, and Cliche Wood Elf Rogue is not my idea of interesting. Yes- I know that it is what you make it, what you put into it, your attitude blah blah blah.

Did I mention that I like pretty? With sparkles and shyte too. A Drow Illumian would be RIGHT up my alley, if the thing existed. It's so hard to be mysterious when you're a human and everyone around you is a human, and a fey'ri walks in.

So yea.. having a fight with my live-in Min-Maxxer. He says I should run this thing he rolled up for me from my idea:

QuoteFemale Wood Elf Fighter 2 / Rogue 3 / Shadowdancer 1
Lawful Neutral
Origin: Sembia (where the crap..?)
Strength18(+4)
Dexterity21(+5)
Constitution13(+1)
Intelligence13(+1)
Wisdom10(+0)
Charisma13(+1)
Size:Medium
Height:5' 4" (noooo... I don't like petite chicks!!! ever! I am tall, I like  to play tall girls too.)
Weight:90 lb (wtf ever.)
Skin:Light
Eyes:Green (ugh)
Hair:Red; Wavy (also wtf ever. I like brunettes. obviously HIS choices here. arseheid.)


Sect: Solonor Thelandira
Total Hit Points: 41
Speed: 30 feet
Armor Class: 18 = 10 + 3 [studded] + 5 [dexterity]
Touch AC: 15
Flat-footed: 13
Initiative modifier:+ 5= + 5 [dexterity]
Fortitude save:+ 5= 4 [base] + 1 [constitution]
Reflex save:+ 10= 5 [base] + 5 [dexterity]
Will save:+ 1= 1 [base]
Attack (handheld):+ 8= 4 [base] + 4 [strength]
Attack (missile):+ 9= 4 [base] + 5 [dexterity]
Grapple check:+ 8= 4 [base] + 4 [strength]

 
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

 
Languages:Chondathan Common Elven Sylvan

Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing] x2
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.]
Feats:
Combat Expertise
Combat Reflexes
Dodge
Mobility
Two-Weapon Fighting

 
Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.
Modifier
AppraiseInt1 = +1  
BalanceDex*11 = +5+ 4+2 [tumble]
BluffCha1 = +1  
ClimbStr*4 = +4  
ConcentrationCon1 = +1  
Craft_1Int1 = +1  
Craft_2Int1 = +1  
Craft_3Int1 = +1  
DiplomacyCha3 = +1 +2 [sense motive]
Disable DeviceInt3 = +1+ 2
DisguiseCha1 = +1  
Escape ArtistDex*7 = +5+ 2
ForgeryInt1 = +1  
Gather InformationCha1 = +1+ 0
HealWis0 = +0  
HideDex*14 = +5+ 9
IntimidateCha1 = +1  
JumpStr*6 = +4 +2 [tumble]
ListenWis6 = +0+ 4+2 [elf]
Move SilentlyDex*14 = +5+ 9
Open LockDex7 = +5+ 2
Perform_1Cha10 = +1+ 9
Perform_2Cha3 = +1+ 2
Perform_3Cha1 = +1  
Perform_4Cha1 = +1  
Perform_5Cha1 = +1  
RideDex5 = +5  
SearchInt3 = +1 +2 [elf]
Sense MotiveWis9 = +0+ 9
Sleight of HandDex*7 = +5+ 2
SpotWis6 = +0+ 4+2 [elf]
SurvivalWis0 = +0  
SwimStr**4 = +4  
TumbleDex*14 = +5+ 9
Use RopeDex5 = +5  

* = check penalty for wearing armor
Wood (Copper) Elf:
+2 dexterity / +2 strength / -2 constitution / -2 intelligence (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors; automatic search check if in five feet
Fighter
Bonus Feats (already included)
Rogue
Sneak Attack +2d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)
Shadowdancer
Hit dice d8
Average increase in attack bonuses
Slow increase in fortitude saves
Fast increase in reflex saves
Slow increase in will saves
Base 6 skill points per level
No bonus feats

So I'm sniping at him because I really don't want to play anything mundane for one frikkin' time.

Quote from: PseudoephedrineHah, I bet! And yeah, I don't necessarily tell the DM the details of my build, but I do have at least a rough idea of what my char will look like at level 20 and a rough idea of when I want to get certain feats.


I wasn't going to do that either, but I do like to have an idea of where I'm going.. just like IRL.




Cia