Specifically, why I continue to be thwarted in one of the last gaming ambitions I have held throughout my career as a GM: to be able to run a Dr.Who campaign!
We were going to, after Traveller, but my players demonstrated an utter lack of interest. Even the ones who had seen Dr.who and thought it was cool.
What the fuck?! Why can't I get a game of this going?
On a tangency: how the fuck would you run Dr.Who? What system?
RPGPundit
I would run it troupe style, like from Ars Magica. Each player would have one Timelord character and several companions. All the Timelord PCs would be incarnations of the same Timelord, so only one player gets to be the Professor (or whatever) each adventure.
I have no idea what system to use.
Are you making sure that your players are getting a steady diet of Eccleston? Because, man, if that season can't convince them that there are possibilities to the series that they've overlooked then I throw up my hands in despair.
It's unfortunate as heck that Eccleston retired as the Doctor already. He was great. Tenant hasn't arrived for us here, yet.
Who said Ars Magica and Troupe style? That's brilliant. Maybe have each player get one Time Lord, one Companion' and then one 'historical' or 'alien' character each, and who they get to play depends on maybe picking characters out of a hat until the Time Lord position is filled.
We played this in the late 1980s with the Fasa box set.
Troupe play is a brilliant idea for Dr. Who.
I once played in a Dr. Who campaign that was powered by Gurps. The Timelord character (an absolute twunt of a player who insisted his timelord be known as "The Butcher") had like twice as many points as the rest of us.
I seem to remember playing a Viking companion called Sven who died when I completely messed up a series of athletics rolls and got sucked out of an airlock :-(
Quote from: Mr. AnalyticalI seem to remember playing a Viking companion called Sven who died when I completely messed up a series of athletics rolls and got sucked out of an airlock :-(
I cannot for the life of me explain why, but this made me laugh so hard my face hurts.
Troupe idea is good.
Another option is something like Buffy, where the Slayer has better abilities, but the rest get more drama pts (which are similar to hero/fudge pts in other games).
Something I've considered is to have the timelord (or special powered person in any other game) to be very young so their low physical stats. They might have a 1000 year old brain but abilities based on their body would still be low.
Troupe style sounds interesting, but it isn't my bag. Another option might be competent companions- like Traughten's (2nd doctor) Zoe. I think the timelord characters could also be balanced out with disadvantages- like mental instability or involentary thinking trance. you could also make a deal within the group that a different player takes over the time lord at each regeneration...
When I did mine, I ran it with an optimized version of WUSHU.
Here's the Character Sheet I knocked together (http://us.f13.yahoofs.com/bc/4421f6ffmd2f45476/bc/PDFs/WHO_SHU_CS.pdf?bf3GpEFBTY34suw6)... hope that link works.
Because WUSHU levels all character power, there wasn't any need to compensate for the timelord in the group being 'better' than the other PC's... the timelord was genteel investigator accompanied by an American salesman and the young Nikola Tesla.
-B
Huzzah! Bailywolf :-) Welcome!
Wushu... for Dr. Who?
"AAAAAH! Doctor! The Daleks!"
*cracks knuckles* "Time to take out the trash... Waaaaaaaaaa-iaaaaaaa!"
Quote from: Mr. AnalyticalHuzzah! Bailywolf :-) Welcome!
Wushu... for Dr. Who?
"AAAAAH! Doctor! The Daleks!"
*cracks knuckles* "Time to take out the trash... Waaaaaaaaaa-iaaaaaaa!"
Well, it might work for the 3rd Doctor... he knew Venusian Karate, after all.
RPGPundit
Quote from: RPGPunditWell, it might work for the 3rd Doctor... he knew Venusian Karate, after all.
Yes! Well remembered!