Return of the Map! Post maps you're using in your games or find interesting, etc.
Two from me to start, since I got a scanner earlier today. The first is a handout the PCs in my Deathwatch game will be getting at the start of next session. It describes how a Chaos cult attacked a previous settlement on the planet of Cocytus in the Tellian sector.
http://imgur.com/2B34S
The second is the township they'll be defending against the same band of raiders next session:
http://imgur.com/ErYZ8
The original version of the Tellian Sector for use in my Rogue Trader game last year:
http://imgur.com/SdVF2
I lost this in my car for about 6 mo. and just found it.
The version of the Tellian Sector in use in my DH and Deathwatch games right now:
http://imgur.com/mO5eH
Also, here's two versions of Wolfenburg, from a nWoD 18th century game I was planning a few years ago. Wolfenburg is a university town somewhere in a fantastical Germany where magic exists.
Version 1
http://imgur.com/XLzxL
Version 2
http://imgur.com/poMdk
I created this island map (http://www.10nw-web.com/index.php?option=com_remository&Itemid=121&func=select&id=7) for anyone to use.
I also created the maps for a shared GURPS setting* (also you can download the maps on my site (http://www.10nw-web.com/index.php?option=com_remository&Itemid=121&func=select&id=2)).
*I guess the dominion cross site is down. Too bad, it was a fun little project. :-( The maps are still up for grabs on my site!
Here's an atlas-style map of the island archipelago detailed in my Red Tide sandbox setting, which ought to be out this week. It's more for flavor than use, as I included a layered b&w hexmap for more practical table employment.
Here it is. (http://sinenomine-pub.com/RedTideShowMap.jpg)
I think I've posted it here before, but I'm going to mention my Starblazer Adventures map (http://worldwithoutsyn.com/wp-content/uploads/2011/01/wws_full_map_rev1.jpg) because I'm quite proud of how it turned out.
Yeah, man, it looks awesome.
Ptolus in 431 IA, from the AD&D Play-by-Posts' game here on the RPG Site:
(http://enrill.net/images/play-by-posts/maps/Spire-area-E800.jpg)
Sample map used in the same Ptolus/AD&D game:
(http://enrill.net/images/play-by-posts/maps/dungeon/DG-A01-800-28.jpg)
Map of Utos, for Arcana Evolved: (http://www.enrill.net/enrill/stuff/utos-overview.htm)
(http://www.enrill.net/enrill/images/Utos_topview.jpg)
Side view:
(http://www.enrill.net/enrill/images/Utos_sideview.jpg)
Castle Blackmarsh from my upcoming release
(http://2.bp.blogspot.com/-AsFBl5enPR8/TYWP133DT0I/AAAAAAAABLs/k0e4GQmb5sU/s1600/Castle%2BBlackmarsh%2BRev%2B1.jpg)
The cover I designed for it. Yes it plays to nostalgia. It was a lot of fun making this.
(http://1.bp.blogspot.com/-9BIoqH9hAqk/TZRgjr8gQNI/AAAAAAAABMM/PhmREng8Jt0/s320/blackmarsh_cover.jpg)
Larger Image
http://1.bp.blogspot.com/-9BIoqH9hAqk/TZRgjr8gQNI/AAAAAAAABMM/PhmREng8Jt0/s1600/blackmarsh_cover.jpg
A map I made for an adventure I ran a month ago
A dungeon I just completed running. I decided to put three levels in a 60' high cliff.
I love these threads!
Here are two handouts from the dungeon crawl I was running at the "Random Encounters II" old school convention on the weekend, complete with errors, omissions, and hastily copied chicken-scratch text:
(http://img.photobucket.com/albums/v198/Melan/ymmuplayermap01.jpg)
(http://img.photobucket.com/albums/v198/Melan/ymmuplayermap02.jpg)
These notes lead to The Tomb-Complex of Ymmu M'Kursa, on the lowest level of the Khosura megadungeons (http://fightonmagazine.com/FOMag_Issue010.html). The players never found the sub-level, but they managed to defeat an efreet and its 8-headed hydra (the former with the luckiest shot I have ever seen from a laser pistol), recover immense treasure, invest said treasure into the most hazardous bonds and derivatives known to man, buy a warrior slave to follow them to the dungeon as a henchman, and ended the session in charge of a small band of robbers ("scimitars, baggy pants and tourbans" kind of guys).
***
The following two, OTOH, are
my player maps from The Pnakotic Ruins (http://www.dragonsfoot.org/forums/viewtopic.php?f=26&t=45943) campaign, depicting what we know of the first three levels of that megadungeon:
(http://img.photobucket.com/albums/v198/Melan/Pnakotic-02MAP-LVL01.jpg)
(http://img.photobucket.com/albums/v198/Melan/Pnakotic-03MAP-LVL02.jpg)
(http://img.photobucket.com/albums/v198/Melan/Pnakotic-03Map-LVL03.jpg)
***
(http://4.bp.blogspot.com/-8Pg4e4Y4ID0/TZqC87n0pdI/AAAAAAAAAaE/_2w2Sup8ges/s1600/Oeridia_Thumb.jpg)
Finally, not my work at all, but I have just read this post on Oeridia (http://blog.microdungeons.com/2011/04/oeridia-map.html), someone's
super-detailed alt Greyhawk map that embodies the best traditions of pixel art, and represents such a sheer amount of dedication and attention to detail that it is a
must see (and I don't write this lightly).
Talking of handouts:
(http://www.enrill.net/images/play-by-posts/handouts/handout-map.jpg)
From the RPG Site Ptolus game as well.
I like your maps, Benny. :)
A map of a fantasy world I created for a comic book (in Italian). Never used it for gaming, though:
http://img402.imageshack.us/i/mappadefinitiva.jpg/ (http://img402.imageshack.us/i/mappadefinitiva.jpg/)
Quote from: Sacrificial Lamb;450193I like your maps, Benny. :)
Thanks, mate. :)
So. . . . Map stuff.
I'm considering starting up a new campaign with my world, Mimm. Mimm a world of extreme fantasy, where high-tech humans have ventured in through a system of alien gates.
To introduce players to my world, I've created some interactive maps with Flash. Hopefully I'll have a main map with a bunch of sub-maps which you can access through clicking on the proper areas. Before going too far with this project though, I wanted to get some feed back. If there are some things I should be doing differently, I'd like to know now, before I do all the work of finishing all the maps.
On both the Sea of Dreams map and the Phadros Desert map, there is something that would be nice for some specific feed back on: I made a lot of the area labels only appear with a mouse roll over. The mouse-over idea initially seemed good to me, but it is kind of annoying in execution---the advantage is that I could fit in large amounts of text which would clutter up an ordinary map. From my own experiences with this, I may just end up with going for a more normal map with text you can see, without doing a mouse over. Also, I'm not sure if some of the labels are too hard too read (that is one of the problems with making colorful maps, and something distorting text to fit the right contours.
Anyway, here are the links to the files for the maps (although you can reach the other two if you just start with the main map). Right now the only links that actually work are the "Sea of Dreams" link on the main map, and the "Phadros Desert" link off the Sea of Dreams map.
http://www.siliconstorm.net/maps/MimmSphere.html
http://www.siliconstorm.net/maps/seaofdreams.html
http://www.siliconstorm.net/maps/phadrosdesert.html
Wow... some really great maps!
The flash and mouse-overs work good so long as there is contrast between the mouse-over text and the background map. Looked great from here!
The Italian? FR style map, remarkably excellent as well.
I've been working more over the last year on minis instead of maps, however you'll find a few maps worked on in the last year on the blog here:
GameDev Online (http://gamedevonline.net/wordpress/)
The Misty Caverns ~Fantasy
(http://i158.photobucket.com/albums/t90/awi1777/Cartography/Misty-Caverns.jpg)
The Twelve Colonies.... Battlestar Atlantica
(http://i158.photobucket.com/albums/t90/awi1777/Cartography/bsg3a.png)
I love this thread, its the kind of thread one wants to see here.
I'll note, though, that this kind of image (or lack thereof) is not:
Quote from: Reckall;450200A map of a fantasy world I created for a comic book (in Italian). Never used it for gaming, though:
(EDITED out fucking image that everyone can see but me)
Might be a little better if it was scaled down or posted as a link, though it is pretty cool as a map.
One idea I'm considering now that I've cleared some GMing off my plate is running a pick-up game. I'm in a situation where I've got three actual groups of people to play with, and a cluster of maybe 4-5 more who are part-time or players who will only play in low commitment games. As a result I've been considering an old-school sandbox style pick-up game, like the West Marches (probably using OpenQuest).
To prep for that, I've been using the Dizzy Dragon Dungeon Generator and Print Screening the resulting images to have a ready supply of back-up dungeons.
Here's three of them, in order of increasing size:
http://imgur.com/6b5QV
http://imgur.com/6hvBb
http://imgur.com/aD3AL
Quote from: Pseudoephedrine;450405Might be a little better if it was scaled down or posted as a link, though it is pretty cool as a map.
Sorry, I wasn't aware of the "freudian" nature of my post :eek: I have edited it.
Does anyone knows what image hosting service is the best for posting on this forum? I used Imageshack, but for some reason I'm unable to post a thumbnail or a preview: it is either the full image or the link.
Now if Pundit could edit his quote including the same image and nuke it, that'd be awesome.
I resize my images and upload both original and resized versions, personally (I then put the resized version in my posts - a width of 800 pixels does it for a forum).
Quote from: Reckall;450422Sorry, I wasn't aware of the "freudian" nature of my post :eek: I have edited it.
Does anyone knows what image hosting service is the best for posting on this forum? I used Imageshack, but for some reason I'm unable to post a thumbnail or a preview: it is either the full image or the link.
I use photobucket. You can resize images there and save smaller copies as needed. Usually I'll link like an 800px wide image, and leave another link for those folks that want to browse the hi-res hi-bandwidth imagery.
Also, happened to really like Benoist's Ptolus city map, especially the side view, which really emphasized the spatial geography of the city.
Quote from: GameDaddy;450292... The Misty Caverns ~Fantasy ...
Excellent map!
Just to be sure everyone was seeing what I was seeing, there was just the picture of the frog in an icecube and the notice: "domain unregistered, to view register at" blahblahblah, right?
RPGPundit
Quote from: RPGPundit;450631Just to be sure everyone was seeing what I was seeing, there was just the picture of the frog in an icecube and the notice: "domain unregistered, to view register at" blahblahblah, right?
RPGPundit
No, it was / is a
giant comic book map. Reckall transferred it to a link, but your post still has the original image up.
Quote from: Pseudoephedrine;450633No, it was / is a giant comic book map. Reckall transferred it to a link, but your post still has the original image up.
This. Please edit your quote out, Pundit.
Quote from: GameDaddy;450292The flash and mouse-overs work good so long as there is contrast between the mouse-over text and the background map. Looked great from here!
Thanks.
I terms of the mouse-over thing, I was just a bit concerned that it might be hard on somebody trying to find a specific place on the map---yeah, you can keep rolling the mouse over everything, but to some extent it is easier to just be able to see stuff.
Quote from: Pseudoephedrine;450633No, it was / is a giant comic book map. Reckall transferred it to a link, but your post still has the original image up.
I'll edit it, but then can someone explain why the fuck what I see is that "domain unregistered, to view register at" thingy?
RPGpundit
Quote from: RPGPundit;450753I'll edit it, but then can someone explain why the fuck what I see is that "domain unregistered, to view register at" thingy?
RPGpundit
http://www.downforeveryoneorjustme.com/
Could be any number of things. Possibly it's blocked in Uruguay for some reason?
That's very weird. Could Noscript be doing it somehow?
RPGPundit
Here's a map for the fantasy world I'll be running a game in this summer. Clicky for larger version.
(http://img713.imageshack.us/img713/2046/eladriamaphexsemifinal.th.jpg) (http://img713.imageshack.us/i/eladriamaphexsemifinal.jpg/)
Still needs work. I'm not 100% happy with the hills / mountains, but I've never really done a hexmap before. I'm sure I'll be tweaking it ad nauseum before I actually get around to running the game.
Fitting for this time and thread: The theme for this month's RPG Blog Carnival is RPG Cartography! (http://rpgcharacters.wordpress.com/2011/04/10/rpg-cartography-carnival-13-done/)
(http://rpgcharacters.files.wordpress.com/2011/02/rpgblogcarnivallogocopy.jpg?w=227&h=300)
Another Flash based map, for the same world as the previous set of maps. The focus this time was the continent of Vorshoma.
But I'm still experimenting with some things. The city icons are smaller this time. I wanted to emphasize the scale of the land, unfortunately I think maybe I made the cities too small.
Also, I'm still kind of learning about creating landscape stuff (like mountains) so the map is not 100% compatible with what you see on the Sea of Dreams map (which covers the east edge of Vorshoma). I'll probably end up redoing some of the other maps eventually.
The mouse overs got changed a bit too. Many of the labels are visible without a mouse over, so you can see some of these things without running the mouse around. There are still a number of hidden labels, and on many of the labeled areas, I give pop-ups with extra info.
http://www.siliconstorm.net/maps/vorshoma.html
Three more maps, from a campaign currently in the planning stages for the back end of this year, focused on exploring the Moragnian frontier. The black and white map is from AutoRealm, and is the actual starting table map that's been printed off.
The two colour maps are for reference - one shows the entire area available for exploration, the other covers the same area as the black and white map, gives me hex grid locations on everything for note purposes, and includes a whole bunch of secret locations for PCs to discover that are not marked on their map.
http://i.imgur.com/Z1Ysu.jpg (http://i.imgur.com/Z1Ysu.jpg)
Some new Maps. . . . Or actually it is one map done two different ways.
This one features a town called "Thompsonville."
A few details about this area of the world: high-tech Humans were able to access this new world (a fantasy-like world) through some alien technology, but the colonists and military people got stranded when the alien-gate technology mysteriously failed. As time went on, the military kept running things. However, over the years, the former officers basically became nobles, with their ranks becoming hereditary titles passed on to their children.
This town (Thompsonville) was founded by a General named Thompson, and is now ruled by his descendant (who is the current Gen Thompson).
In terms of the maps: the first map is the same style I'd been doing the maps in (seen looking down from an angle)
http://www.siliconstorm.net/maps/ThompsonvilleArea.html
The second map is more of a tactical map (seen straight down with a hex-grid overlay, where the scale is 1 hex = 1 mile.)
http://www.siliconstorm.net/maps/ThompsonvilleAreaTactical.html
Since I think there might be some issues with the 1800X1800 pixel Flash interactive map (it didn't seem to want to let me zoom out, which is a problem with that big of a map), I'm including a standard jpg image of the tactical map as well. . . .
http://www.siliconstorm.net/maps/Thompsonville2AreaTactical.jpg
The zoom in and out on the second map works fine for me. This is with the Firefox browser of course, it would probably work in IE Explorer as well, just haven't tested it.
With a 1900x1320 display, an 1800x1800 graphic is going to pretty much fill the screen from side-to-side. Won't be able to see the whole thing in the opened browser window.
P.S. Awesome maps! Very good presentation. Kept thinking I could use the second/last map for a Battletech Clan on a rural planet.
The city of Toran, home of the only magician's guild of its setting:
(http://mondbuchstaben.files.wordpress.com/2011/04/toran-sm.png?w=640&h=449)
(This was a home-brew setting. Months later it dawned on me that I was subliminally inspired by Lone Wolf when I named that city...)
Bramblewood Forest in Ket in my version of Greyhawk:
(http://mondbuchstaben.files.wordpress.com/2011/04/ket-lothian-small.jpg?w=640&h=448)
Quote from: GameDaddy;453410The zoom in and out on the second map works fine for me. This is with the Firefox browser of course, it would probably work in IE Explorer as well, just haven't tested it.
With a 1900x1320 display, an 1800x1800 graphic is going to pretty much fill the screen from side-to-side. Won't be able to see the whole thing in the opened browser window.
P.S. Awesome maps! Very good presentation. Kept thinking I could use the second/last map for a Battletech Clan on a rural planet.
My browser lets me zoom out once I've zoomed in a bit, but it didn't let me pull back all the way out to see the whole map (which would be nice). I could probably set it up to show the whole thing by default, but then people would have to actively zoom in to see the details.
Anyway, thanks for the kind words, and I hope that the second map might someday become useful for one of your Battletech games.
(http://i24.photobucket.com/albums/c33/Guan_/MapofAtlindowan-1.png)
My map for a currently in the works online game I'm setting up with a friend. The map is a work in progress (I see a couple of areas that could be improved upon/adding a city).
Quote from: Thegn Ansgar;461205(http://i24.photobucket.com/albums/c33/Guan_/MapofAtlindowan-1.png)
My map for a currently in the works online game I'm setting up with a friend. The map is a work in progress (I see a couple of areas that could be improved upon/adding a city).
That's a nice looking map. How large an area does it show?
I love the names.
If you're looking to plunk a city down, that Pass of Ruelodra could use one. It's both an isthmus and a mountain pass if I'm interpreting the map correctly.
The cosmological map for my homebrew(s) (http://heavymedieval.wordpress.com/about-site/):
(http://i328.photobucket.com/albums/l322/loseth/AstronomyoftheKnownWorld-2.jpg)
Quote from: Cole;461235That's a nice looking map. How large an area does it show?
That's basically the entire island chain/continent. There's some Ice wastes to the south and north that aren't entirely important, and then to the east is an unimportant desert.
Quote from: Pseudoephedrine;461242I love the names.
If you're looking to plunk a city down, that Pass of Ruelodra could use one. It's both an isthmus and a mountain pass if I'm interpreting the map correctly.
Kind of. It's not exactly an isthmus, but a mountain range. The pass itself is an under the mountain pass that was named after a hero who died there. It's the only way to get from Danardaia to Cathadon/Zwalius or vice versa, via land. Unless adventurers want to go over the mountain... ;)
I put a mount on your mountain so you can mount it when you mount up.
I dunno if you have fireball and blow-shit-up spells or gunpowder or something, but if I was a wizard who wanted to make a mint, I'd flood the shit out of that tunnel and then blow the top off the mountain so I could make a new one of gold from all the fees you'd have to pay to use my fucking awesome new canal on a new vital trade route crossing my highly defensible isthmus. Or even if you can't do the whole mountain, you Tunnel of Love it with a Passwall or Stone to Mud-type thing and then you charge even more for them getting to use a roofed canal protected from inclement weather.
Quote from: Pseudoephedrine;461262I put a mount on your mountain so you can mount it when you mount up.
I dunno if you have fireball and blow-shit-up spells or gunpowder or something, but if I was a wizard who wanted to make a mint, I'd flood the shit out of that tunnel and then blow the top off the mountain so I could make a new one of gold from all the fees you'd have to pay to use my fucking awesome new canal on a new vital trade route crossing my highly defensible isthmus. Or even if you can't do the whole mountain, you Tunnel of Love it with a Passwall or Stone to Mud-type thing and then you charge even more for them getting to use a roofed canal protected from inclement weather.
There are things in that tunnel that even a powerful wizard would fear. That pass is the primary reason why there has been no full scale war (naval skirmishes and raids though) between Danardaia and Cathadon ever since Ruelodra died there (many thousands of years prior to the start of the campaign). It's not worth it to the kingdoms to risk men fighting against an unknown creature in it's own territory, when it was capable of killing a hero the likes of Ruelodra (who was later deified).
Do you have the monster clearly in mind? What does it do about water building up in there naturally? Why haven't the various states flooded it out with a well-cut canal?
Very nice maps, guys! Very cool. :)
Quote from: Pseudoephedrine;461268Do you have the monster clearly in mind? What does it do about water building up in there naturally? Why haven't the various states flooded it out with a well-cut canal?
Well being that the area is on an isthmus, the mountain underpass has a rather heavily flooded section/area. The monster is one that lives primarily in the water, but it's amphibious. It's content at this time to simply stay in the pass undisturbed, but it has tunnels throughout the underwater caverns that it's made where it has access to the Cathadon and Danardian oceans, and it can easily make it's way up estuaries and through rivers to get access to the Zwalius ocean as well.
The two kingdoms, rather than disturb the beast, would rather just let it stay there and feed on brave (or stupid) travelers who make their way through it, than to try and focus their efforts into destroying it. What they also don't know, is that there's more than one of them.
It's capable of being defeated, but with the death of Ruelodra, the leaders are simply saying "What's the point? We don't bother it, it leaves us alone, everything is great."
Cool man. Sounds well thought out then.
Shadow Court: an abandoned courtyard, a shrine to the religion of a dark deity, and the nearby home of Lais, an alchemist with an interest in the occult. The labels are: "The Plaza of Green Shingles", "Gloom Court", "2nd Floor" [floors are numbered differently around here] and "Rooftop".
Medium: AutoREALM, MSPaint.
I originally created this map in 2003 for a fantasy/RPG magazine that went under before I could submit my article; forgot about it for years, and found the file while looking through my archives. The English version will go into Fight On! or Knockspell; the Hungarian will see publication around next week (bundled into one package with The House of Rogat Demazien (http://fomalhaut.lfg.hu/2010/05/04/the-house-of-rogat-demazien/) and Temple of the Sea Demon (http://fightonmagazine.com/FOMag_Issue007.html)).
[edit]There is a definite Thief influence in this street structure.[/edit]
(http://img.photobucket.com/albums/v198/Melan/Shadow_Court01.jpg)
(http://img.photobucket.com/albums/v198/Melan/ShadowCourt02.jpg)
That's awesome. Some great stuff being posted in this thread lately.
The Wastelands of Arminius, the new Moragnian Frontier:
This is the massive DM's map with all the actual locations of things in the Wastelands marked. (http://imgur.com/esnOM)
Edit: Forgot I'd already posted the B&W close-up version earlier in this very thread. Just the big one here.
From Deathwatch: Operation Nidhoggr (the hunt for the arch-heretic Valentine Illst), a functional map of Styx High Command, the Imperium's fortified compound deep under the icy surface of the war world Styx.
(http://i.imgur.com/TPpwzl.jpg)
BTW, Phase One of Operation Nidhoggr was the assault on the compound of Titus Hyle, Valentine Illst's hench-sorcerer, on the desolate desert world of Cocytus. This whole thing got nuked. It turns out the reason Illst had let Hyle set up a permanent base was to lure the Inquisition in to destroy almost all their local assets in one fell swoop.
(http://i.imgur.com/9LQ6Xl.jpg)
That second map is pretty good; the first, not so much. Artistically speaking, that is. A lot of times my maps are basically just flowcharts too.
RPGPundit
Yeah, it's no triumph of aesthetics. The important thing for that first one was to understand how one could move from section to section of the base. The internal layouts of areas were mostly crammed 1-4 level quadrilaterial bunkers made of reinforced concrete and cut into the ice with corridors of ancient archaeotech catacombs connecting them. The PCs were trying to prevent an assassin from killing a visiting VIP (they still are) and had to search different sections of the base, position guards, etc.