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Roll Up Your Sleeves & Fix the Palladium System

Started by Just Another Snake Cult, February 28, 2016, 01:05:20 PM

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James Gillen

Quote from: Malleustein;886291If it matters to you and your group, only pick O/R/P.C.C.s of similar power level for the campaign.  It really is that simple and much easier than any attempt to fix that aspect of the Palladium Megaversal rules system would ever be.

The catalogue of character classes isn't a mistake or an accident.  They are options.  Options to be used or ignored by your group.  There is no sensible way to bring the City Rat up to the power level of a Dragon Hatchling, and the end result would be a joke!

Which may be why, in my group's games, no one played City Rats.  People would often play Mages or Psionics if they filled a role, even if they weren't as powerful as the Dragon Hatchlings/Gromeks/Demigods made by other PCs.  But "relatively normal guy" not only doesn't have a good lifespan in RIFTS, it doesn't bring much to the table.

jg
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Malleustein

Quote from: James Gillen;886801But "relatively normal guy" not only doesn't have a good lifespan in RIFTS, it doesn't bring much to the table.

jg

Entirely depends on the campaign. I first played in and usually run a RIFTS Triax/NGR game, which despite the high technology on offer still features fairly normal humans or low-power D-bees. None of our groups felt underpowered in the setting.
"The Point is Good Deeds Were Done and We Were Nearby!"

Matt

Quote from: Nerzenjäger;886296I have this dream of applying OD&D's logic to the Palladium system/Rifts. Imagine adopting the combat system whole cloth, all the damage stuff, all the bonusses and shit, but completely forgoing the skill system. The class you choose can do what it assumedly can--done.
I always loved how the monsters in OD&D don't need special damage types or resistances, because the minor descriptions and genre tropes they were built on came with certain assumptions. Here's a werewolf, no shit you need a silver weapon to fight it. Here's the Fighting-Man, he knows battle stuff. Here's the Mad Scientist, he knows all about technology and science.
Granted, it would need some work to tear it all out of the Megaversal System, but I think it could be done without much harm. It also would still feed into the roleplaying balance Rifts is big on. A Glitter Boy is an awesome combatant, but try entering Chi-Town locked and loaded. While he is arguing over where to store his combat suit with the local authorities, the Vagabond is already gathering valuable information in all the shady places.

 Except Palladium has a much better combat system that D&D. Much more exciting with its opportunities for defenders to actually defend.

OD&D logic means what exactly? Logic?

Just Another Snake Cult

#78
Quote from: Matt;887030OD&D logic means what exactly?

"Here is a combat system for resolving battles. The rest is common sense, player ingenuity, and referee discretion. Now play the goddamn game and stop expecting us to hold your hand and have to put into writing that fighters can ride horses and that poison won't affect a fucking skeleton. "
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

Matt

Quote from: Just Another Snake Cult;887032"Here is a combat system for resolving battles. The rest is common sense, player ingenuity, and referee discretion. Now play the goddamn game and stop expecting us to hold your hand and have to put into writing that fighters can ride horses and that poison won't affect a fucking skeleton. "

Extra points for making me laugh out loud. I do hate that shit in so many games with 200-entry skill lists where they feel the need to separate acrobatics, gymnastics, tumbling, break fall, and balancing into separate skills and make you cherry pick your skills to be halfway competent at what is supposed to be your profession. God forbid you overlook one...very embarrassing to have a thief who forgot to buy stealth because you thought it was the same as sneaking.

Nerzenjäger

Quote from: Matt;887030Except Palladium has a much better combat system that D&D. Much more exciting with its opportunities for defenders to actually defend.

I said that it should keep the combat system. After all, it's supposed to remain recognisably Palladium. If it is better than OD&D though is open to debate. I see it as the evolution of a D&D homebrew that it is. Anyway, I like it and see it essential to the Megaversal brand of rules. The BRP-style skills are serviceable, but unnecessary.

Quote"Here is a combat system for resolving battles. The rest is common sense, player ingenuity, and referee discretion. Now play the goddamn game and stop expecting us to hold your hand and have to put into writing that fighters can ride horses and that poison won't affect a fucking skeleton. "

Bingo.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

The Butcher

Quote from: Nerzenjäger;886296I have this dream of applying OD&D's logic to the Palladium system/Rifts. Imagine adopting the combat system whole cloth, all the damage stuff, all the bonusses and shit, but completely forgoing the skill system. The class you choose can do what it assumedly can--done.

You know what? You're probably right.

Quote from: Nerzenjäger;886296It also would still feed into the roleplaying balance Rifts is big on. A Glitter Boy is an awesome combatant, but try entering Chi-Town locked and loaded. While he is arguing over where to store his combat suit with the local authorities, the Vagabond is already gathering valuable information in all the shady places.

☝ This guy. This guy gets it.

Nerzenjäger

Quote from: The Butcher;887128You know what? You're probably right.

The big advantage of Megaversal's epic portfolio of classes is that they are so specific, that the class name alone becomes a perfect indicator of the character's capabilities in a skill system-deprived hack of the rules.

Just look at these mofos:
- Layline Walker
- Coalition Technical Officer
- Nazca Line Maker
- NGR Robot Combat Pilot
- Coalition Psycho-Stalker
et al.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

James Gillen

Quote from: Matt;887043Extra points for making me laugh out loud. I do hate that shit in so many games with 200-entry skill lists where they feel the need to separate acrobatics, gymnastics, tumbling, break fall, and balancing into separate skills and make you cherry pick your skills to be halfway competent at what is supposed to be your profession. God forbid you overlook one...very embarrassing to have a thief who forgot to buy stealth because you thought it was the same as sneaking.

Well, that's one of the things I'd change about Palladium. :D

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur