SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Remote gaming]: How to keep a group going?

Started by cranebump, April 14, 2017, 06:33:06 PM

Previous topic - Next topic

S'mon

Quote from: GameDaddy;957652I also have chat logs, of course... Anyway. While many folks are ok with simple graphics and online mechanics for chat games, I found there was a high player expectation of production values for the roll20 game (i.e. high quality graphics and storyline construction) and found that my prep time for each session consistently took more time than the sessions themselves did... So watch out for that. It takes me much more time to prep to run an online as opposed to a tabletop game, so don't be surprised if you find you need to put that extra time in to offer a consistently good game online.

Heh, I find the opposite in my own online games - using text chat slows things down enough I can easily improv during the session, and it takes far less prep time than my tabletop games. It helps that my online game is open/sandbox with a lot of player direction, I find this ideal with the text-chat format. Also I use simple support material (such as minimally keyed dungeons). NPC personalities & in-character roleplay are a big part of the game, I find the most important thing is a rich array of NPCs, but I create them with a basic description & usually a photo/picture, no statting unless necessary. A ruleset I'm very familiar with & plenty of generic stat blocks definitely helps a lot too, though.
Shadowdark Wilderlands (Fridays 6pm UK/1pm EST)  https://smons.blogspot.com/2024/08/shadowdark.html

cranebump

I actually have a roll20 account from when it first came out, and am familiar with the basics. That may be the way we'll go, if these guys still want to game. They might be a bit pissed at the moment, though. We have a huge house to prepare for staging, listing, and selling, and I called off the second arc of our campaign until further notice.

Just too much shit to do, man, if I want to get this place ready...
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Vic99

Been doing a partial online game for about two years using Skype.  .  Split screen with two remote players (one guy out of state, one guy with a baby) and 2-3 in person players + GM.  Works fine, mostly.  I'm happy to be able to continue my game with friends.  Too many wackos out there that don't mesh or have the same play style.

I can't imagine doing an online game with all  or most of the group online.  I imagine that too much potential for tech difficulties.

RPGPundit

In the old days, I would definitely have told you to start looking for a new group in your new home.  Regardless of efforts, your old party will be doomed to wither away from distance and time issues and inertia.  But these days, with all the online resources, who knows? I guess it will depend just how comfortable everyone in your group is with playing online rather than in person.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.