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The Only Game That can Replace D&D

Started by RPGPundit, April 20, 2025, 02:32:58 AM

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SHARK

Quote from: JanDevries on April 21, 2025, 06:32:14 PM
Quote from: Venka on April 21, 2025, 05:43:53 PMWhoa that is insane seething. 
I don't even know what I'm listening to.  This guy has 112 subscribers and an automated reader that screws up almost every emPHAsis conceivable.

Unlistenable. Seems like he's one of those who tries to drum up views by attacking something popular. Which is still meatriding.

Unsure why he had to mention that Kelsey is (supposedly) a lesbian, and therefore "beyond reproach". I've never heard a peep about her sexuality from her or anyone (nor do I care), and I've heard lots of criticism of Shadowdark besides.

Dude sounds like a jealous hack trying to drum up views by mentioning the currently popular game. He somehow ends up being more unlistenable than Tenkar.





Greetings!

"MEATRIDING"!!!

*Laughing* JanDevries, so hilarious! I snorted my coffee laughing so much from this!

Yeah, while these kinds of morons are a minority, a person doesn't have to go to Reddit or Twitter or some other gutter to find them. They jump into Livestreams hosted by people discussing Shadowdark all the time, or jump into comment threads of videos that are talking about Shadowdark.

I find it to be so bizarre that the vast majority of these idiots do not own the Shadowdark book, and yet, Kelsey and Shadowdark live rent-free in their minds, so much so that they carry around this weird hatred, and jump at every opportunity they come across, to attack, denigrate, and disparage Kelsey, Shadowdark, and gamers that embrace Shadowdark.

Absolutely mind-boggling.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

jeff37923

Quote from: HappyDaze on April 21, 2025, 10:43:42 PM
Quote from: jeff37923 on April 21, 2025, 08:52:23 PMOne aspect of Traveller that you might wish to consider though is the Trade & Commerce rules. While wars and fighting were historically important during the medieval period, it was merchants and the spread of trade which drove expansion and exploration of empires in medieval times.
That's great for those that might want that, but in my experience, trying to get most players interested in the economic game of the setting is a great way to drive the table towards enthusiastic disinterst in playing.

You don't have to force players into an economic game for the setting in order to use economics as a driving force for NPCs. Just read SHARK's response to my post to see an example.
"Meh."

HappyDaze

Quote from: jeff37923 on Today at 12:23:45 AM
Quote from: HappyDaze on April 21, 2025, 10:43:42 PM
Quote from: jeff37923 on April 21, 2025, 08:52:23 PMOne aspect of Traveller that you might wish to consider though is the Trade & Commerce rules. While wars and fighting were historically important during the medieval period, it was merchants and the spread of trade which drove expansion and exploration of empires in medieval times.
That's great for those that might want that, but in my experience, trying to get most players interested in the economic game of the setting is a great way to drive the table towards enthusiastic disinterst in playing.

You don't have to force players into an economic game for the setting in order to use economics as a driving force for NPCs. Just read SHARK's response to my post to see an example.
If it's just being used for NPC motivations, do you really need a system for it?

jeff37923

Quote from: HappyDaze on Today at 12:37:47 AM
Quote from: jeff37923 on Today at 12:23:45 AM
Quote from: HappyDaze on April 21, 2025, 10:43:42 PM
Quote from: jeff37923 on April 21, 2025, 08:52:23 PMOne aspect of Traveller that you might wish to consider though is the Trade & Commerce rules. While wars and fighting were historically important during the medieval period, it was merchants and the spread of trade which drove expansion and exploration of empires in medieval times.
That's great for those that might want that, but in my experience, trying to get most players interested in the economic game of the setting is a great way to drive the table towards enthusiastic disinterst in playing.

You don't have to force players into an economic game for the setting in order to use economics as a driving force for NPCs. Just read SHARK's response to my post to see an example.
If it's just being used for NPC motivations, do you really need a system for it?

It helps the suspension of disbelief if you have an idea of how something works. The system Traveller has is not a perfect model, but it works for a game.
"Meh."

HappyDaze

Quote from: jeff37923 on Today at 02:34:18 AM
Quote from: HappyDaze on Today at 12:37:47 AM
Quote from: jeff37923 on Today at 12:23:45 AM
Quote from: HappyDaze on April 21, 2025, 10:43:42 PM
Quote from: jeff37923 on April 21, 2025, 08:52:23 PMOne aspect of Traveller that you might wish to consider though is the Trade & Commerce rules. While wars and fighting were historically important during the medieval period, it was merchants and the spread of trade which drove expansion and exploration of empires in medieval times.
That's great for those that might want that, but in my experience, trying to get most players interested in the economic game of the setting is a great way to drive the table towards enthusiastic disinterst in playing.

You don't have to force players into an economic game for the setting in order to use economics as a driving force for NPCs. Just read SHARK's response to my post to see an example.
If it's just being used for NPC motivations, do you really need a system for it?

It helps the suspension of disbelief if you have an idea of how something works. The system Traveller has is not a perfect model, but it works for a game.
Fair enough. It wouldn't really make me want to play the game, but if it's internally consistent, then it's doing far better than most games do regarding their economics.