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The One Ring Game Mechanics

Started by MES, May 11, 2016, 06:49:10 AM

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Warboss Squee

Quote from: Spinachcat;899941Cleaning skidmark stains after a critically failed Fear check?

I just freaked out my co-workers with mad laughter.

Well done!

Ulairi

Quote from: Larsdangly;900095The Decipher system had the makings of a great game, but contains structural flaws that are frankly unforgivable because they would have been so easily fixed with a little playtesting. The whole system of damage/hit point/injury/death mechanics is just completely fucked and leads to interminable, boring fights every single time (unless you rip it out and replace it with something else, obviously). In a world containing hundreds of fantasy roleplaying systems, including a dozen or more that are good in pretty much every respect, I have no patience for games that are obviously crappy in some significant way.

I agree the RAW for the damage/hit point/injury/death was wonky. It works well for "big" encounters but really slowed the game. I ran the mook rules they had in the book and that really worked better but it was the biggest flaw.

I liked the class system and the magic system a lot.

MES

Wow... that were quite a lot responses. Sorry for keeping you waiting!
Long story short: I just bought the rulebook on monday and it's kind of a mixed bag.

One the one hand, it got nice illustrations, it gives you this tolkienish kind of feeling and presents a system which really sticks to a unique setting and presents some really LOTR-like game mechanics.

The system really would not work for any other setting.

On the other hand the editing really confuses me. For instance:
The Game mechanics for combat are spread through out 3 different chapters in the book (or even more if you will), which are seperated by a 70+ page margin.
Which would by the way not be that annoying if the book came with a summary sheet which explains the basic mechanics one a single page. This way however I find myself constantly flipping through pages in order to figure out the mechanics.

I still look forward playing the mirkwood campaign though. ;)

Future Villain Band

Quote from: MES;901060Wow... that were quite a lot responses. Sorry for keeping you waiting!
Long story short: I just bought the rulebook on monday and it's kind of a mixed bag.

One the one hand, it got nice illustrations, it gives you this tolkienish kind of feeling and presents a system which really sticks to a unique setting and presents some really LOTR-like game mechanics.

The system really would not work for any other setting.

On the other hand the editing really confuses me. For instance:
The Game mechanics for combat are spread through out 3 different chapters in the book (or even more if you will), which are seperated by a 70+ page margin.
Which would by the way not be that annoying if the book came with a summary sheet which explains the basic mechanics one a single page. This way however I find myself constantly flipping through pages in order to figure out the mechanics.

I still look forward playing the mirkwood campaign though. ;)
Did you buy the revised edition or the original?  I found the organization of the revised to be superior in every way.  The Revised is a single hardcover, rather than a pair of books in a slipcase.

MES

It is a single hardcover. still flawed though.