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The Next Step for the OSR

Started by Ratman_tf, October 07, 2016, 11:12:41 AM

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RunningLaser

Quote from: trechriron;928463Yeah. That would be. Ridiculous.

Heha!  Ok, looks like we are all set there!

You know, I know that story games are a hot button and all, but surprised that no one has just modded the d20 system using the ogl or srd or c3p0 and hacked it into a story game.  Change up the classes to reflect the broad character types in a story, mod armor class into story class or something.  Heck, you could even do story based feats and what not.  Eh, probably a dumb idea, but whatever:)

DavetheLost

Quote from: Larsdangly;927481I have a feeling that at some point the current movement in the OSR — making retroclones and variants of old games — may saturate or creatively burn itself out, and the community may shift its focus to a greater emphasis on playing actual original versions of those games, putting publishing energy into new dungeons, settings, etc. You can see the leading edge of this nibbling at the corners of the OSR market: Goodman Games' reproduction of Metamorphosis Alpha /QUOTE]

Quote from: AsenRG;927483I find that the above prediction about "burning out" unlikely. Just look at how successful the Mutants Crawl Classics KS was, and it's among the games whose mechanics are the furthest from the original games:D!

OTOH, I find it quite likely that we'd see new reprints of old titles, since even I have the OD&D books and some supplements by now;).

Goodman games has also published a shuttle load of new content for Metamorphosis Alpha. It's great to see new stuff being published for an actual old game, not just a retro-clone.
Now that OD&D, AD&D, RQ2, and many other of the old games are returning to availability thanks to pdf and POD, maybe we will see new content for them. There is still the issue of licensing, as most of them are not under  OGL.

Interestingly many of the backers of Mutant Crawl Classics are also members of the Metamorphosis Alpha and Gamma World online communities. MCC is quite far from the original games in mechanics, but something in its spirit catches us.

I hope to see more new games with old school spirit.
Dan Proctor of Goblinoid Games has recently published Ape Victorious a gleefully '70s Planet of the Apes inspired game based on Labyrinth Lord. It is sort of what a Planet of the Apes RPG published in the B/X days might have looked like.

Under the Moons of Zoon offers wicked old school Sword & Planet gaming, including the need to make most of it up for yourself. It is a short booklet.

Armchair Gamer

The Middle School is starting to revive as well ... Fat Goblin Games has the license for Castle Falkenstein and has just released a new supplement.

TristramEvans

Quote from: Armchair Gamer;928492The Middle School is starting to revive as well ... Fat Goblin Games has the license for Castle Falkenstein and has just released a new supplement.

The middle school renaissance preceded the OSR. Retroclones  of 90s systems were huge online in the early aughts.

Krimson

Quote from: DavetheLost;928485Now that OD&D, AD&D, RQ2, and many other of the old games are returning to availability thanks to pdf and POD, maybe we will see new content for them. There is still the issue of licensing, as most of them are not under  OGL.

In the case of the old TSR stuff the easiest way to go for Wizards would probably be to bring the older editions into DMs Guild, which would allow third party content. It would be neat to see stuff actually made for D&D/AD&D explicitly, even if it was just ported over from another OSR. The advantage would be mostly that DMs Guild lets you use a good amount of Intellectual Property for the product, so you could have Mind Flayers instead of giving them balls and calling them something Ood.

Quote from: DavetheLost;928485Dan Proctor of Goblinoid Games has recently published Ape Victorious a gleefully '70s Planet of the Apes inspired game based on Labyrinth Lord. It is sort of what a Planet of the Apes RPG published in the B/X days might have looked like.

I must get a print copy of that. I really enjoy Labyrinth Lord and Starship and Spacemen was the first game I ever backed online.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

The Butcher

Quote from: TristramEvans;928512The middle school renaissance preceded the OSR. Retroclones  of 90s systems were huge online in the early aughts.

Great news! Love this game.

Quote from: TristramEvans;928512The middle school renaissance preceded the OSR. Retroclones  of 90s systems were huge online in the early aughts.

Huh. Didn't know about that. Any extant examples?

DavetheLost

Quote from: Armchair Gamer;928492The Middle School is starting to revive as well ... Fat Goblin Games has the license for Castle Falkenstein and has just released a new supplement.

Thank you for posting this. Glad to see the Great Game getting some love.

TristramEvans

Quote from: The Butcher;928551Huh. Didn't know about that. Any extant examples?

First one that comes to mind, Under a Broken Moon was a great retroclone of the Over The Edge game system, adapted to the world of Thundarr the Barbarian.

There was a crapload of D6 adaptations, seemingly covering every 90s IP imaginable, from Buffy to Highlander. I'm sure a lot of them can still be found linked on John Kim's site.

Technohol did the first FASERIP retroclone I know of, well before 4C, Icons, or Green Dilly's game, with Transformers, GI Joe, and various other cartoon adaptations.

Like FASERIP, Star Frontiers got a few, but this was undercut by the original game being made available for free in pdf online.

BESM got a few online parody clones, such as the adult-orientated "Big Breasts, Small Waist".

Thrash started as a Streetfighter RPG retroclone until growing into something much, much crazier.

DoubleZero and Classified are both retroclones of Victory Games' seminal 007 James Bond RPG.

There was a number of Traveller retroclones.

ZEFRs is a retroclone of TSR's Conan game.

Mutant Future is a Gamma World retroclone (not sure of which edition, though).

Those are just off the top of my head. I'm sure there are dozens more if one starts digging.

DavetheLost

Mutant Future is a fusion of GW 2e and 4e for the most part. With some original stuff added in. At least that's how it feels to me.  Go Team Spidergoats!

trechriron

Quote from: RunningLaser;928477Heha!  Ok, looks like we are all set there!

You know, I know that story games are a hot button and all, but surprised that no one has just modded the d20 system using the ogl or srd or c3p0 and hacked it into a story game.  Change up the classes to reflect the broad character types in a story, mod armor class into story class or something.  Heck, you could even do story based feats and what not.  Eh, probably a dumb idea, but whatever:)

True20 had class options where you could play a "gestalt" like character representing one of the classic heroic archetypes. :-D
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
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Krimson

Quote from: trechriron;928596True20 had class options where you could play a "gestalt" like character representing one of the classic heroic archetypes. :-D

The Companion had some great rules for making your own character classes.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

DavetheLost

Beyond the Wall has good rules for mashing up elements of the three core classes to create new multi-class characters. She t's done Chinese menu style, with a few abilities from one class and a few abilities from another. Add in the character generation play books and you get story archetypes from coming of age YA fantasy and life path character history. All on a D&D chassis.

AsenRG

Quote from: DavetheLost;928603Beyond the Wall has good rules for mashing up elements of the three core classes to create new multi-class characters. She t's done Chinese menu style, with a few abilities from one class and a few abilities from another. Add in the character generation play books and you get story archetypes from coming of age YA fantasy and life path character history. All on a D&D chassis.

Yeah, but the playbooks of BtW are much better at capturing the elements of fantasy than the D&D mechanics are at conveying the same message by themselves;).
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estar

Quote from: RunningLaser;928477Heha!  Ok, looks like we are all set there!

You know, I know that story games are a hot button and all, but surprised that no one has just modded the d20 system using the ogl or srd or c3p0 and hacked it into a story game.  Change up the classes to reflect the broad character types in a story, mod armor class into story class or something.  Heck, you could even do story based feats and what not.  Eh, probably a dumb idea, but whatever:)

How many story games are open content? In my few dealings they come up as very possessive and protective of their original IP. There nothing wrong with that but you are not going to get a big happy group of people freely sharing and swapping content by doing that.

Get to get something like the OSR going you have to have

1) Shared content
2) Enough people willing to play the game
3) Enough people willing to create the content
4) A low barrier to distribute material either commercially or non-commercially.
5) There isn't an existing community serving the fans of the game effectively.

And for the record that #5 why Runequest and Traveller did not take off among DiYers like the OSR did despite the fact there is open content material for both. And the hobbyist that have much drive in both communities were often roped into freelancing for the commercial publishers or IP holders.

While it too late now, if Wizards had a Community Content program for classic D&D circa 2005 it would have killed the OSR before it got started.

RPGPundit

Quote from: Krimson;927808War Machine was our default way of handling large battles and we were running 1e.

I was a big fan of BECMI, but the war-machine mechanics were always way too complicated for my tastes.

I made something a lot closer to my own level of comfort in the mass-combat rules for Dark Albion.
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