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The most game-altering item in D&D

Started by Dacke, April 13, 2006, 12:32:05 AM

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Bolverk

I'd vote for the wand of shrink item long before getting tweaked over the wand of cure light wounds.

Creative players are far more scary than parties that heal a lot of damage.
 

Maddman

This is just a reflection of how fundamentally flawed the D&D hit point system is.  Not the hit points per se, but the method of recovering them.  You have two choices - wait an extraordinarily long time, or use magic.  The problem isn't that the Wand of Cure Light Wounds is overly powerful, it's that healing magic is overly needed.  There's no other reasonable way for the characters to recover.

A great solution is to use the WP/VP option.  The VP come back with a bit of rest, with the WP representing serious wounds.  This makes curing magic handy, but not an absolute requirement.  The Wand of CLW goes from "Must have item" to something nice but not really more useful than most other 1st level spell wants.  It also works well for lower magic games.
I have a theory, it could be witches, some evil witches!
Which is ridiculous \'cause witches they were persecuted Wicca good and love the earth and women power and I'll be over here.
-- Xander, Once More With Feeling
The Watcher\'s Diaries - Web Site - Message Board

Settembrini

QuoteThere's no other reasonable way for the characters to recover.

OK But where is the problem with that?
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Phantom Stranger

Man, it never even dawned on me about the Wand of Vigor... Man I've been slack, time for my Cleric to make a new item.
All you know, is alone, you see a, Phantom Stranger!
Down you go, all alone, you love my, Phantom Stranger!

Maddman

Quote from: SettembriniOK But where is the problem with that?

What if no one wants to play a cleric, or a class that has 'cure light wounds' on the spell list?  For me, everyone playing the character they want to play is pretty important.  I hate anyone having to play something because they feel like they need to.  I want everyone to be excited about their character.
I have a theory, it could be witches, some evil witches!
Which is ridiculous \'cause witches they were persecuted Wicca good and love the earth and women power and I'll be over here.
-- Xander, Once More With Feeling
The Watcher\'s Diaries - Web Site - Message Board

Settembrini

ther is no D&D w/o
 
fighter
rogue
divine
arcane
 
It´s a built in Rel-Map, so to say.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Maddman

Quote from: Settembrinither is no D&D w/o
 
fighter
rogue
divine
arcane
 
It´s a built in Rel-Map, so to say.

What if you have only three players?  Can you not play D&D?  What if no one likes clerics?  I've faced both those problems in the past, and WP/VP solve those (and a few others) rather nicely.  I like games with a little more flexibility.
I have a theory, it could be witches, some evil witches!
Which is ridiculous \'cause witches they were persecuted Wicca good and love the earth and women power and I'll be over here.
-- Xander, Once More With Feeling
The Watcher\'s Diaries - Web Site - Message Board

Settembrini

Well, now we are talking real deficiencies with D&D. Those questions are worthy of discussion.
 
possible Solutions:
 MultiClass
 Gestalt Characters
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Thjalfi

Quote from: SettembriniWell, now we are talking real deficiencies with D&D. Those questions are worthy of discussion.
 
possible Solutions:
 MultiClass
 Gestalt Characters

solution number 3?

Iron Heroes. :D
 

Settembrini

Which is really awesome and lifted the author quite a bit in the RPG foodchain.
That´s the point. If anything is wrong with D&D, it´s problems like these, not the feats or the rules being complex. And it takes some very good game design, to find an answer, not some fuckwitty fluffy prose.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Maddman

Quote from: SettembriniWell, now we are talking real deficiencies with D&D. Those questions are worthy of discussion.
 
possible Solutions:
 MultiClass
 Gestalt Characters

I don't see how "multiclass with cleric" solves the "no one wants to play the damn cleric" problem.  You can do without any of the others, but because of how the healing system is put together you can't do without a cleric.  Not without a lot of effort.

Why would you be opposed to WP/VP to fix this problem?  It's out of the same book as Gestalt characters.  :p
I have a theory, it could be witches, some evil witches!
Which is ridiculous \'cause witches they were persecuted Wicca good and love the earth and women power and I'll be over here.
-- Xander, Once More With Feeling
The Watcher\'s Diaries - Web Site - Message Board

Settembrini

Yes, the solutions are always some kind of UA houserule. But you don´t need to multiclass to cleric. Druid, [Bard for CLW], Paladin i.g. any divine caster will do. Even the Ranger can step in.
BUT there are other need for divine spells, especially at higher levels. Gestalt Characters will solve this, WO/WV will not.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Yig

You think a wand of CLW is bad?

Wait until your players start using a wand of Faith Healing :)

And don't forget that Lesser Vigor heals 11 HP in 11 rounds.
 

jcfiala

Quote from: SettembriniIf you have dug the hole, you EARN this surprise. Boy, 360 m^3 of dirt...

Nope - just a little thing.  The whole point of the Instant Fortress is that it shrinks down to a tiny little object that fits in your pocket, and expands out again when you want it to.
 

Cyberzombie

Actually, if you have someone with tweaked out Use Magic Device, they can use the wand of cure light wounds and eliminate the need for a cleric.