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Ending your Campaign in Style

Started by RPGPundit, August 12, 2007, 02:52:53 AM

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Aos

Earthdawn 1e: long story short: I dropped a moon on Barsaive.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Koltar

My last "BIG" GURPS campaign before this current was a once-a-month deal in 1990/1991 It was about a magic-touched commuter bus from mid-west America that wound up by accident on an alien planet.

 In the last session:  The bus driver came back to life via a spell backfire that dpoused the bus with re-incarnation energy - thus his body could be restored and it turned out that his szpirit has been haunting attached to the bus during the whole campaign. ("Union contract  didn't cover this shit")

 The "Metro Team" as they had taken to calling themselves made their case before the Intersteller Seanate that Earth should not be attacked and should even be put on a protected list of planets. Their Irari ally also argued in their favor.

 As one of their last major acts the "STRETCHED" the bus back to Earyh and let it pop back into existence in Ohio long enough for the Bus Driver 'T' , to tell his family that he was still alive and give them a choice about what to next . As I remember they decided to move to the alien Planet that the players had been helping to protect and defend.

 Story ended with all the player characters back on the strange world setting up a new government and trying their best to get the Waterfall city organized.

 Oh yeah their bus now had a space-worthy airlock on it, and triple beanm laser turret installed on top of it....and they had learned how to harness that planets mana to make it magically hover/fly whenever they wanted to.

 There was also the crew of the restored B-17 bomber that they had made friends with, the grateful Holocast survivors who were learning what had changed back on Earth in 40 years...and all sorts of other things.

 It was a definite ending to the stopry arc.

 Maglor the Maglorian improved his english vocabulary quite a bit. Pretty good for an 8 foot furry alien who looks like a cross between a polar bear , an ape and an overgrown puppy.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

joewolz

Quote from: AosEarthdawn 1e: long story short: I dropped a moon on Barsaive.

FUCKIN' A!  That's the kind of stuff I like to hear about!
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Serious Paul

I ran a special operations game in Shadowrun a few years back, where the PC's played super high level black op's for Saeder Krupp, and the game ended when Lofwyr had them Halo onto a small South Pacific island, which had been heavily fortified by a newly risen Dragon, who had come into possession of an atomic bomb.

In the end the PC's and the Dragon died in the flames of the Atom.

I have some cool plans for my next D&D campaign.

Rob Lang

My last Icar campaign finished well, from everyone's point of view but it certainly finished early. I had an idea about a climax but the players don't like to be railroaded - doing so is not good. They like to find their own way through a campaign. This often means that you don't get a big climax of an ending between good and evil but as long as everyone round the table thinks it's a good and fitting ending, that's ok.

Silverlion

I'm actually building up to a campaign "ending" potential event. It's a good long time away, but still must build the proper tone with regards to the players.  

Dragon on the loose (nearly killed the full PC group last time, players risked a lot and gambled on surviving more readily, they're choice though.)

The WraithLord Matthias sending out his armies of ghostly creatures, mummified undead, and myrk and trolls. Trying to get his hands on the Dvegr maid who will allow him to unlock his ancient allies prison. (Her blood is needed to slay the Great Oak the Elves put in place, the Elf he has captured will chatter the stone prison the Dvegr put in place.) If he manages to open that prison--things will be very very dire.
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