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The Lost City of Barakus?

Started by RPGPundit, August 14, 2007, 04:27:00 PM

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RPGPundit

Can someone tell me about this module? What is it? What's cool about it? Is it set in a particular setting?

RPGPundit
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Akrasia

Quote from: RPGPunditCan someone tell me about this module? What is it? What's cool about it? Is it set in a particular setting?

RPGPundit

It is a 3e D&D campaign module from Necromancer Games for PCs levels 1-5, although if you use standard D&D 3e experience progression rates, the PCs will reach level 5 before they complete one third of the module.  The module/book recommends cutting experience rewards by half -- I would be even more severe.

It includes a complete city ('Endhome') with some adventures and adventure hooks.

It includes a wilderness region with some small adventure areas (not entirely dissimilar to the Wilderlands, but on a much smaller scale).

It includes a large dungeon (the 'Lost City of Barakus') that can provide many months of adventuring, with a suitably satisfying BBEG encounter at the end.

If the DM reads the book thoroughly, he could run a very 'open-ended' campaign with it, letting the PCs move from city to wilderness to dungeon (and back) as they see fit.

It's a great campaign module.  I regret that I've never had a chance to run it.  Maybe someday.
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Akrasia

Quote from: RPGPundit... Is it set in a particular setting?

Hmmm ... I forgot to answer this bit.

A 'mini-setting' is provided, but it can easily be inserted into other campaign settings (assuming that standard D&D tropes are in play).  Alternatively, it can be used with other Necromancer modules in their implicit 'default' setting.

I've considered using Endhome for the Wilderlands city 'Warwick' in the past.  I might use it as one of the 'Ivory Ports' in the new Freeport setting.
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Akrasia

Has anyone here actually run this module?  I'd be curious to know what it was like in practice.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
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beeber

it sounds neat.  why do you think the exp. rewards are too high?  are there a lot of "story bonuses" or the like?  it's not like earlier incarnations of d&d where too much loot = too much XP. . . .:confused:

ghost rat

Quote from: AkrasiaIt includes a large dungeon (the 'Lost City of Barakus') that can provide many months of adventuring, with a suitably satisfying BBEG encounter at the end.
Please tell me that the BBEG's initials are B.A. :haw:
 

Werekoala

Quote from: ghost ratPlease tell me that the BBEG's initials are B.A. :haw:

Dammit, ya beat me to it. :)
Lan Astaslem


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Calithena

Xp rewards: if you do all the fights in the book you'll get too high level to enjoy them. So the idea is give less xp and take more work to level up.

I pity the fool who doesn't buy this adventure.

(Actually, I sold my copy a while back without playing it. It looked pretty good, but I didn't know when I was ever going to use it. The authors have both done superb work on other things though.)
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beeber

shouldn't the later encounters be tougher, then?  or would that fuck shit up, plot-wise?

Akrasia

Quote from: beebershouldn't the later encounters be tougher, then?  or would that fuck shit up, plot-wise?

I'm not sure what you're asking here.

The encounters in the book are designed to provide challenges to PCs from level 1 to 5.  However, if you use the standard 3e experience rewards (which I've always felt were far too generous, and led to far too rapid progression), PCs will reach level 5 way too soon.

Thus the book recommends giving PCs only 50 percent experience, to keep their progression rate in line with the encounters.
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