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The licenced game I really want to see

Started by Balbinus, September 06, 2006, 07:30:23 AM

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ColonelHardisson

Quote from: Geek MessiahOk, now that you have quoted the comment I made I am on the same page as you.

However nowhere in the comment does it say that D20 cant do it, I simply said that I prefer systems that are actually tailored to the game then throwing D20 at everything.

D20 cant do everything perfectly (No generic system can) and while I know people like to use d20 so they can learn one system and not have to learn another system I feel that games that have their own game mechanics custom made for the game are more enjoyable.

There are a lot of examples of d20/OGL games where the mechanics are tailored to the setting, and which are pretty successful - Babylon 5, Conan, Mutants & Masterminds, Spycraft, The Black Company. That's the point of a generic system - for many genres and settings, d20 would fit the bill as well as any other system, tailor-made or not, especially if d20 is retooled to fit. Doesn't mean new systems can't be made. Just that in some cases, what's the point? Decipher's Lord of the Rings RPG is a game I use as a case in point quite often. It really evokes the setting quite well, but the main system is, essentially, very much like a streamlined d20 system, using 2d6 instead of 1d20 as the main mechanic. The designers went out of their way to make a new game that wasn't d20 (I can't say for sure, but I'd guess purposely so), but ended up with a game not that different from d20. I'm not sure what the point was in that.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Geek Messiah

Quote from: ColonelHardissonThere are a lot of examples of d20/OGL games where the mechanics are tailored to the setting, and which are pretty successful - Babylon 5, Conan, Mutants & Masterminds, Spycraft, The Black Company. That's the point of a generic system - for many genres and settings, d20 would fit the bill as well as any other system, tailor-made or not, especially if d20 is retooled to fit. Doesn't mean new systems can't be made. Just that in some cases, what's the point? Decipher's Lord of the Rings RPG is a game I use as a case in point quite often. It really evokes the setting quite well, but the main system is, essentially, very much like a streamlined d20 system, using 2d6 instead of 1d20 as the main mechanic. The designers went out of their way to make a new game that wasn't d20 (I can't say for sure, but I'd guess purposely so), but ended up with a game not that different from d20. I'm not sure what the point was in that.

While this is true it has to keep some of the qualites of D20 which makes it D20 enough for me.   Had Spycraft and found the rules so confusing that the game is now with the other games I am selling.

If its D20 I am not interested it and wont play it.  Period.

Dominus Nox

Dammit, how could I have forgotten to add in "Ghost in the shell" as one of the games I'd love to see done........?!?!?!
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Balbinus

I knew some guys who were running Skull and Bones and the inflating hit points killed it for them.  There was apparently a scene where the enemy drew pistols on them and the players pretty much said "that has one shot, it doesn't do enough damage to seriously wound us and can't be reloaded quickly".  A pirates game in which a drawn pistol is no threat at all is IMO seriously flawed.

Caesar Slaad

Quote from: BalbinusI knew some guys who were running Skull and Bones and the inflating hit points killed it for them.  There was apparently a scene where the enemy drew pistols on them and the players pretty much said "that has one shot, it doesn't do enough damage to seriously wound us and can't be reloaded quickly".  A pirates game in which a drawn pistol is no threat at all is IMO seriously flawed.

Hmmm. I don't entirely disagree with you. That said, it's been long enough since I read it that I don't clearly recall the details of its damage system. I DO recall that it is much more gritty in the realm of persistent injuries, but tried to fashion HP in a manner similar to the vitality point system, where they represented heroism and fatigue.

Let me ask you this though.
1) Would you include a Pirates of the Carribean feel game as part of this? After all, no major character ever dies from a gunshot there.
2) Would you say that a PotC deserves a damage system on the same order as a Star Wars game would? Because over on ENWorld, one fellow (indeed, a game designer) argued with me at length that Star Wars d20 RCR was WRONG WRONG WRONG for the VP/WP system because it created the more everpresent threat of death. I, on the other hand, liked it because it made players not be able to stare down blasters without fear and WOULD have characters running from stormtroopers. Like they did.

Obviously, there's a bit of conundrum of needs here. One that might deserve its own thread on the game design forum.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
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Vellorian

Quote from: Dominus NoxGhost in the shell

Is that the anime that has huge robot spiders on wheels that are sentient and talk like little girls?  I saw a snippet on the Cartoon channel the other day at a friends' house and it caught my attention.
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

KrakaJak

Quote from: BalbinusI knew some guys who were running Skull and Bones and the inflating hit points killed it for them. There was apparently a scene where the enemy drew pistols on them and the players pretty much said "that has one shot, it doesn't do enough damage to seriously wound us and can't be reloaded quickly". A pirates game in which a drawn pistol is no threat at all is IMO seriously flawed.

All this will do is bring up the "What do hit points mean" argument. I would say, hook your Boss pirate up with a brace of pistols. It was common for pirates to carry a 6-8 Pistols on them for that very reason, reloading is a bitch!.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

jrients

Quote from: Caesar SlaadWould you include a Pirates of the Carribean feel game as part of this? After all, no major character ever dies from a gunshot there.

I think a better question would be "Do the major characters treat a loaded pistol as a deadly threat?"  If they do, then a pistol ought to be a deadly threat.
Jeff Rients
My gameblog

Dominus Nox

Quote from: VellorianIs that the anime that has huge robot spiders on wheels that are sentient and talk like little girls?  I saw a snippet on the Cartoon channel the other day at a friends' house and it caught my attention.
Well, the tachikomas aren't all that 'huge, really, no bigger than some SUVs I've seen. They have 4 legs and can move on wheels or walking.

They talk like children because their AI units are at a child like level of intelligence, really. The writer wanted to make them child like to refelct an AI that was at most equal to a child's intelligence.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

gleichman

I was keeping an eye out for a Warhammer 40K RPG. Sure my campaign would be completely deconstructionist, but it would be nice to have a starting point.

Then I found out that it was being made, in D20.

Sigh. No sale.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

obryn

I would absolutely love a Thief game.  I thought the same thing while going through it.  It's a very rich world - or has the potential to be, at least.

-O
 

Sigmund

I've always thought it would be interesting to try Grim Fandango as a RPG.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

ColonelHardisson

Quote from: gleichmanI was keeping an eye out for a Warhammer 40K RPG. Sure my campaign would be completely deconstructionist, but it would be nice to have a starting point.

Then I found out that it was being made, in D20.

Sigh. No sale.

d20 sounds good to me, but...why wouldn't they use the Warhammer RPG system that was just released? That's not d20.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

gleichman

Quote from: ColonelHardissond20 sounds good to me, but...why wouldn't they use the Warhammer RPG system that was just released? That's not d20.

No idea. Lots of possible reasons occur but I have nothing to favor one over the other.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

KrakaJak

Quote from: gleichmanI was keeping an eye out for a Warhammer 40K RPG. Sure my campaign would be completely deconstructionist, but it would be nice to have a starting point.
 
Then I found out that it was being made, in D20.
 
Sigh. No sale.

Where the hell did you hear that??!?!? It's using the same system as WHFRP
 
Clipped from the official press release:
 
MARCH 14 2006 (Nottingham, England) 2007 will mark the 20th anniversary of the first publication of Games Workshop’s legendary Warhammer 40,000 game system. It’s no coincidence that March 2007 will also see one of the most eagerly awaited events in gaming history – the release of Warhammer 40,000 Roleplay (40KRP)! Rumours have been circulating in the roleplay community for many years about such a game. Now Black Industries, fresh from the success of the revamped Warhammer Fantasy Roleplay, can reveal that it really will be happening, and in a way no one is expecting. Because there won’t be one 40KRP game, but three!
 
Warhammer 40,000: Dark Heresy will be the first 40KRP game, allowing players to take on the role of an Inquisitor’s retinue. Their task is to uproot the taint of Chaos in Imperial society, to smash dark cults and foil sinister plots. It’s a game of investigation and will be an ideal introduction to the dark and gothic universe of the 41st Millennium. Dark Heresy is just the beginning, however. After this basic game, two further games released eighteen months apart will allow the players to progress and explore the universe first as Rogue Traders and alien pirates, and eventually experienced players will be able to roleplay the devastating warriors of the Adeptus Astartes Deathwatch.
 
All three games use the same game system, which is itself based in part upon the award-winning Warhammer Fantasy Roleplay. Players will be able to progress from one system to the next, as they gain experience and a measure of understanding of the vastly detailed universe of Warhammer 40,000. Each of the games will consist of a core rulebook accompanied by regular releases of sourcebooks and adventures.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983