I've pondered this on and off for a long time and I can't help but come to the conclusion that the biggest impact the internet has had on our hobby has been commercial. Online vendors like Amazon are picking up the slack for the dying LGSs. Otherwise I think most people don't patronize enough of either web forums or RPG related blogs/podcasts for the impact to reach deep into the average RPGers table. My guess is most folks play their games without ever even thinking about searching for such places online.
Then again, I put this out to see if anyone out there sees this differently from me.
R&D for DnD claims* to have benefitted greatly from the intense level of feedback from players and consumers. Anyone else see this?
*Or maybe this is forumers claiming that DnD R&D benefits from their feedback. Wouldn't put it past them. In any case, can't remember where I got this impression.
Quote from: JamesVOnline vendors like Amazon are picking up the slack for the dying LGSs.
And/or the cause of them.
Personally, I have always seemed to be the most "plugged in" to the net fora on gaming. The typical player doesn't seem to get that much out of net fora and websites.
I think this is changing slowly. One net-savvy player can slowly inform a group. My players were amazed and immediately wanted copies when I started using the Sage HTML SRD during play to quickly look things up.
I also tend to agree that there is an improvement of the feedback cycle where it is permitted to happen.
I also think that the internet has value for the average gamer, and it becomes ironic after a point that your average Saturday night gamer doesn't see something as ubiquitous as the internet as a resource for gaming, whether it's networking locally or picking the brains of their fellow gamers.
It has also given us the Dread Gaming Hipster, so it isn't all sherry and giggles. :p
It's interesting, but most of the players I've played with over the years have not used the internet for much gaming research, beyond finding pics for their character and possibly visiting the company forum for whatever game we're playing. I've seen much less interaction on the whole with "insider" gaming sites or sites like ENWorld. And gaming blogs? Not so much, outside of their immediate group. I think someone on RPGnet once called them "Lost Tribes", but as the internet grows, so does the number of online gamers. But right now, there's a huge amount of gamers out there who have never heard of GNS, RPGnet, The Forge--which I think bears remembering at times when we as an internet community are anxious to boldly proclaim trends, when we by default consider to be "common knowledge", and "everybody is doing _____ now". I think folks tend to forget about all the other gamers out there sometimes, and this can lead to a skewed perspective.
The internet is becoming a much bigger piece of the pie, but individual communities, theory movements, online darlings, etc., are still just a chunk of crust for the moment.
Quote from: Zachary The FirstIt has also given us the Dread Gaming Hipster, so it isn't all sherry and giggles. :p
It's interesting, but most of the players I've played with over the years have not used the internet for much gaming research, beyond finding pics for their character and possibly visiting the company forum for whatever game we're playing. I've seen much less interaction on the whole with "insider" gaming sites or sites like ENWorld. And gaming blogs? Not so much, outside of their immediate group. I think someone on RPGnet once called them "Lost Tribes", but as the internet grows, so does the number of online gamers. But right now, there's a huge amount of gamers out there who have never heard of GNS, RPGnet, The Forge--which I think bears remembering at times when we as an internet community are anxious to boldly proclaim trends, when we by default consider to be "common knowledge", and "everybody is doing _____ now". I think folks tend to forget about all the other gamers out there sometimes, and this can lead to a skewed perspective.
The internet is becoming a much bigger piece of the pie, but individual communities, theory movements, online darlings, etc., are still just a chunk of crust for the moment.
Confession: Up until recently, I had never heard of the Forge. Still haven't been there. I also don't have the slightest idea what ENworld (ENquest?) or whatever it is... is.
ENworld is a site that focuses on D20 D&D. It's actually a nice site for it with lots of reviews and a well-populated forum.
Zachary, in mentioning all of these different boards and sites, it raises an interesting point. I think it would be nice if the internet served to help bring gamers everywhere together, but the reality of it seems to be that it simply serves to give them outlets to people they agree with. These many places actually dilute the amount of interaction between folks online.
Quote from: JamesVI also think that the internet has value for the average gamer, and it becomes ironic after a point that your average Saturday night gamer doesn't see something as ubiquitous as the internet as a resource for gaming, whether it's networking locally or picking the brains of their fellow gamers.
It takes work to pick through the enormous cowpie that is the internet for the a few kernels of grain you want....and even when you do find what you are looking for you often end up with a bad taste in your mouth.
Quote from: beejazzConfession: Up until recently, I had never heard of the Forge. Still haven't been there. I also don't have the slightest idea what ENworld (ENquest?) or whatever it is... is.
//www.enworld.org -- big RPG fansite, primarily D&D/d20
I think a lot of people haven't heard of the forge, though I think RPGnet is spreading the word. One player I know was quizzing the folks on the spycraft forum if they borrowed any forge theory... they admitted they never heard of the forge until recently, and many of the ideas he was thinking were forge-like were inspired by old games like TORG. :D
Quote from: blakkieIt takes work to pick through the enormous cowpie that is the internet for the a few kernels of grain you want....and even when you do find what you are looking for you often end up with a bad taste in your mouth.
Such is research in general. You pore through through the stuff you don't want to grab the stuff you do. This can be helped out by the fact that you can at least attempt to use messageboards as a place to make your own specific queries. There's no real guarantee against drift or threadcrapping, not without moderation anyways, but it still has value.
Quote from: JamesVSuch is research in general.
Ya, if your Encyclopedia Britannica calls you a "munchkin haxxorz", "stupid", or a "swine". :) But even if it was just tyical general research that is work. Top it off with fear/distrust of the unknown, and a lot of people won't bother with it. *shrug*
Quote from: Caesar Slaadwww.enworld.org (http://www.enworld.org) -- big RPG fansite, primarily D&D/d20
I think a lot of people haven't heard of the forge, though I think RPGnet is spreading the word. One player I know was quizzing the folks on the spycraft forum if they borrowed any forge theory... they admitted they never heard of the forge until recently, and many of the ideas he was thinking were forge-like were inspired by old games like TORG. :D
Er, "The Torge"? :D
It's slightly worrying when people in the games industry claim not to have ever heard of the Forge.
Simply put, it's impossible to post to a multi-system RPG forum without encountering some mention of them and it's definitely impossible to have any knowledge of RPG theory without at least hearing them.
The fact that the Spycraft boys haven't heard of the Forge makes them seem a bit ivory towerish and out of touch with what's new in the hobby.
Quote from: Mr. AnalyticalIt's slightly worrying when people in the games industry claim not to have ever heard of the Forge.
Simply put, it's impossible to post to a multi-system RPG forum without encountering some mention of them and it's definitely impossible to have any knowledge of RPG theory without at least hearing them.
The fact that the Spycraft boys haven't heard of the Forge makes them seem a bit ivory towerish and out of touch with what's new in the hobby.
No, to me it would make them seem like people who are sufficiently in touch with what the gaming hobby as a whole really cares about to not fall for being influenced by a tiny group of extreme fanboys and self-styled experts, such as what you find on the internet.
Out in the real world, no one gives a fuck about the Forge, and the Forge, in the real world or here in internetland, in no way represents the "avant garde"; they're just a bunch of posers who want to pretend that there is an "avant garde" of gaming and that they are it.
If anyone sufficiently important took them seriously, it would ruin gaming, possibly forever. When game designers start to pay attention to the Forge, that's when it gets "slightly worrying" to me.
RPGPundit
Ah, but note that I didn't say "Take on board the theories of the Forge", I said "heard of".
It's one thing to know about the forge, read some of the articles and then dissmiss it, but it's quite another to be an RPG professional and hasve never even heard of the forge.
From a strictly personal point of view, my current D&D group was assembled entirely via internet contacts.
Quote from: beejazzConfession: Up until recently, I had never heard of the Forge. Still haven't been there. I also don't have the slightest idea what ENworld (ENquest?) or whatever it is... is.
EN World was how I got introduced to the internet RPG community. It's the largest d20/D&D site, and got its start when Eric Noah began compiling and posting news about D&D 3rd edition, back when it was still just a rumor. It's gone through a couple of iterations since Eric, and is now one of the most heavily-trafficked RPG forums. The only one with more traffic would be RPG.net, I guess. It's notable in recent years for the ENnies, which have morphed into the GenCon awards, and seem to be stealing some of the spotlight from the Origins awards. At the least, they are more well-spoken of than the Origins awards, especially lately.
EN World has spawned several other communities, notably Nutkinland, which was composed of a number of EN World regulars who tired of EN World for one reason or the other. Nutkinland is pretty much the direct ancestor of this very community you're posting to. There is also Circus Maximus, which is sort of the "dark side" of EN World, founded by the same guy who runs EN World now (Morrus), where moderation is much lighter and language is much freer. It's less game-focused, but there is an active game forum which has discussions of everything from RPGs to fantasy football. CM and Nutkinland - the iteration of Nutkinland which became The RPG Site - have a tangled past history, incidentally.
By the way, while its focus is d20/OGL/D&D, other game systems can be talked about at EN World.
Quote from: jrientsFrom a strictly personal point of view, my current D&D group was assembled entirely via internet contacts.
It would be interesting to know how old the people are who do this. If the internet had been in the form it is now back when I was in my teens and 20s, I'd've been very inclined to assemble a group like this. Now that I'm 40, the prospect of doing so looks a lot less attractive.
Quote from: Mr. AnalyticalSimply put, it's impossible to post to a multi-system RPG forum without encountering some mention of them and it's definitely impossible to have any knowledge of RPG theory without at least hearing them.
The fact that the Spycraft boys haven't heard of the Forge makes them seem a bit ivory towerish and out of touch with what's new in the hobby.
To clarify, what Alex actually said was "I never even visited The Forge until I heard it blew up (after 2.0 was written)." This was in response to a poster wondering if Spycraft 2.0 was derived from forge principles.
That someone familiar with the forge would assume that Spycraft 2.0 was derived from the forge just demonstrates that the ideas that evolved at the forge can be had/derived without benefit of the forge, and many such principles have existed in games for some time.
Further, Spycraft 2.0's design derives from a lot of actual play. That's a worth a lot in my book.
Quote from: Mr. AnalyticalSimply put, it's impossible to post to a multi-system RPG forum without encountering some mention of them
For that matter, even communities that are focused more on one specific game system have had discussions about the Forge. The bulk of what I know about the Forge comes from reading about it at EN World.
Quote from: Caesar SlaadThat someone familiar with the forge would assume that Spycraft 2.0 was derived from the forge just demonstrates that the ideas that evolved at the forge can be had/derived without benefit of the forge, and many such principles have existed in games for some time
Sort of like RPG parallel evolution, then. Interesting.
Quote from: ColonelHardissonSort of like RPG parallel evolution, then. Interesting.
In an interestin related note, over on the theory forum, in the CR thread, I'm noting similarities between the Spycraft 2.0 Dramatic Conflict system and what some posters are calling Conflict Resolution.
Quote from: ColonelHardissonIt would be interesting to know how old the people are who do this. If the internet had been in the form it is now back when I was in my teens and 20s, I'd've been very inclined to assemble a group like this. Now that I'm 40, the prospect of doing so looks a lot less attractive.
I'm 33. I couldn't tell you the ages of the players. One of them is definitely younger than me and one older. The other two seem about my age.
Quote from: ColonelHardissonIt would be interesting to know how old the people are who do this. If the internet had been in the form it is now back when I was in my teens and 20s, I'd've been very inclined to assemble a group like this. Now that I'm 40, the prospect of doing so looks a lot less attractive.
Bah! I'll be fifty in November. Young bucks like you shouldn't have any trouble. :D
-mice
Quote from: ColonelHardissonEN World was how I got introduced to the internet RPG community. It's the largest d20/D&D site, and got its start when Eric Noah began compiling and posting news about D&D 3rd edition, back when it was still just a rumor.
Ya, same here. I left ENWorld some time back though, it lost me somewhere in those change-ups. Though I on rare occation go there if I'm looking for something specific.
Quote from: ColonelHardissonIt would be interesting to know how old the people are who do this. If the internet had been in the form it is now back when I was in my teens and 20s, I'd've been very inclined to assemble a group like this. Now that I'm 40, the prospect of doing so looks a lot less attractive.
I know we talked about this before Nutkinland morphed into RPGsite, but I guess I didn't mention that I'm 38 and I've done this again just in the last year looking for someone to play Shadowrun. I went to Dumpshock, the defacto SR board. I then posted on the player registery board, and sent PMs to people I knew were in the same city. There were about 7 or so. After that I met one of them, along with 2 others from the group that didn't post online, in a pub across the street from the main game store for what was effectively a "360" interview. Been playing with them since the start of January. Ironically we play at a house that is walking distance from mine.
I've even done stuff with them outside of gaming, although vaguely related to Shadowrun I guess. A couple of pay-per-view UFCs and out to a local handgun range. ;) Oh, and a BBQ.
I think the internet has made it easier for small-scale publishers to do business. This alone is a huge change.
Quote from: JongWKI think the internet has made it easier for small-scale publishers to do business. This alone is a huge change.
Absolutely.
Quote from: flyingmiceBah! I'll be fifty in November. Young bucks like you shouldn't have any trouble. :D
-mice
That's interesting. Tell me about your experiences in putting and keeping together your game group(s). How did the internet figure into this, if at all?
Truth to tell, I'm leery of going the internet route for putting together a group. I guess I figure that it's better to hear about what someone is like via other people, like the staff at a game shop I go to. They keep asking me if I'm running a campaign, and have mentioned that they have space available. My theory is that I'll be less likely to get saddled with one of the freak shows we've heard so many horror stories about via these folk's recommendations.
I acknowledge my reluctance about this is not entirely rational on my part - I met my fiancee via an internet service, and things have turned out well in the two years I've known her.
I think the existence of D&D 3.5 is a direct result of the Internet. That, and scads and scads of errata...
The constant feedback on game mechanics produces a rush for companies to patch the rules that are easily exploitable, or sometimes just plain stupid, as nearly every player with an Internet presence becomes a playtester. This is a double-edged sword, as while we often get much-needed rules changes (e.g. Harm), we also get loads and loads of crap that didn't need to be changed, and certainly doesn't justify purchasing a whole new set of books.
New revisions were released in "the old days," but those revisions didn't appear at quite the frenetic pace they do now (*cough* Mutants & Masterminds, I'm looking at you...).
Quote from: Wandering MonsterI think the existence of D&D 3.5 is a direct result of the Internet. That, and scads and scads of errata...
The constant feedback on game mechanics produces a rush for companies to patch the rules that are easily exploitable, or sometimes just plain stupid, as nearly every player with an Internet presence becomes a playtester. This is a double-edged sword, as while we often get much-needed rules changes (e.g. Harm), we also get loads and loads of crap that didn't need to be changed, and certainly doesn't justify purchasing a whole new set of books.
New revisions were released in "the old days," but those revisions didn't appear at quite the frenetic pace they do now (*cough* Mutants & Masterminds, I'm looking at you...).
Yeah...
The omnipresence of opinion is one thing...
The accuracy or worth of these opinions?
Quite another.
Quote from: beejazzYeah...
The omnipresence of opinion is one thing...
The accuracy or worth of these opinions?
Quite another.
Don't appreciate catering to the
shrillest common denominator?
That said, I don't see a whole lot of evidence that D&D 3.5 was heavily based on feedback...
Quote from: Wandering MonsterI think the existence of D&D 3.5 is a direct result of the Internet. That, and scads and scads of errata...
Yeah, but just because WotC owns up to the fact that their products need errata, doesn't mean the scads and scads of companies that never release errata release perfect products. Plus, a lot of that errata wasn't anything that was directly rules-related. A lot of it was just typos and the like.
I'm with the Slaad on the role of the internet regarding 3.5 D&D. It doesn't look like internet criticism had a lot to do with what got revised.
Quote from: Wandering MonsterNew revisions were released in "the old days," but those revisions didn't appear at quite the frenetic pace they do now (*cough* Mutants & Masterminds, I'm looking at you...).
M&M probably isn't the best example, since most of the reviews and internet buzz I've seen have asserted that the revision improved the game a lot. It also doesn't seem to have turned off the fan base.
I have gamed with Flyingmice over the Internet--and will do again. It's awesome. The most common format (IME) is IRC. I just got finished running a game with Skype for three people who are hundreds or thousands of miles from me.
The internet gives me ways to regularly interact with people in the hobby I would never otherwise have gotten to play with.
-Marco
Quote from: Mr. AnalyticalIt's slightly worrying when people in the games industry claim not to have ever heard of the Forge.
I'm willing to bet $10 to $1 that each of the following game authours have never heard of The Forge:
- Gary Gygax
- Dave Arneson
- Greg Stafford
- Marc Miller
- Sandy Petersen
- Peter Fenlonn
So the original authours of D&D, Glorantha, Traveller, Call of Cthulhu, Rolemaster... I'll give you ten dollars to one for each of these guys individually to never have heard of The Forge.
Quote from: Mr. AnalyticalThe fact that the Spycraft boys haven't heard of the Forge makes them seem a bit ivory towerish and out of touch with what's new in the hobby.
If you
haven't heard of The Forge you're in an ivory tower? Wow, irony :D
The internet has made it easier for the stupid things we say to be revealed as stupid, and published to the world. :p
Quote from: JongWKI think the internet has made it easier for small-scale publishers to do business. This alone is a huge change.
That's very true. I think it's also made it easier for game groups to get together. Geeks are shy, and lazy, so if you put a notice up at a game store, you get no response. Email requires leaping a lower threshold of shyness than does ringing up some stranger. Plus it's easier to do fancy-looking webpages to advertise your game than it is to do posters, etc.
Quote from: MarcoI have gamed with Flyingmice over the Internet--and will do again. It's awesome. The most common format (IME) is IRC. I just got finished running a game with Skype for three people who are hundreds or thousands of miles from me.
The internet gives me ways to regularly interact with people in the hobby I would never otherwise have gotten to play with.
-Marco
Thanks Marco! We have to arrange a new day and time for our fourth season of the Beginner's Luck... :D
And I guess the non-skype game fell through?
-clash
Quote from: JimBobOzI'm willing to bet $10 to $1 that each of the following game authours have never heard of The Forge:
None of which are all that active within the industry anymore. I know Gygax had a small company pumping out D&D adventures and books full of lists of names and food stuffs but I don't know if that's still going post-Gygax's ill health.
When I argue that it's dodgy that modern game designers haven't heard of the Forge, it's not much of a defence to wheel out people whose best work is frequently decades behind them and if they ARE still active in the industry are parodies of their former selves.
Good impacts of the net on the hobby: Instant error reporting, instant rules correction, instant downloadable eratta, wider communication, the ability of game clubs to form online, the ability to meet new gamers more easily, rapid sharing of ideas.
The bad side: Many gamers find that their adored and worshipped game designers can be the biggest assholes going, many game sites are ran with a "Don;t say anything negative or critical" policy (GW is the worst at this.) and after finding out about some of the people running the company that made your favorite game you may decide to quit it. Also, the rise of the gamers who have to bash on other gamers and get their rocks off attacking the so-called "catpiss men" and "fat beards" really killed a lot of the civility that used to be just standard in gaming.
Quote from: Mr. AnalyticalNone of which are all that active within the industry anymore.
Bollocks.
Quote from: Mr. AnalyticalWhen I argue that it's dodgy that modern game designers haven't heard of the Forge, it's not much of a defence to wheel out people whose best work is frequently decades behind them and if they ARE still active in the industry are parodies of their former selves.
Better a parody of your former self than never having been a serious self in the first place. Anyway, "parody"? What the fuck? How have Gygax or Stafford satirised themselves?
If their "best work is decades behind them," maybe that's because they
got it right. Their stuff's still selling these decades later, still being played. There are active D&D, AD&D, CoC, Rolemaster, Runequest groups, all within twenty minutes of my home. The same cannot be said of any Forge game. I suppose they could all be hiding, who knows? Maybe there are thousands of
Dogs groups just next door? Maybe really no-one's playing AD&D, they're just making it up! Let's have some uniformed speculation about that! Uninformed speculation, after all, is the basis of most rpg theory.
Ignorance of The Forge indicates absofuckinglutely nothing bad about the person involved. It'd be like me saying that if you've never heard of
d4-d4, that's "worrying." I save my masturbation for real pr0n, I don't fap off to my own delusions of importance.
I would be very surprised if Stafford hadn't heard of the Forge, I think he and Ron Edwards have discussed Heroquest together for example.
Quote from: JimBobOzI don't fap off to my own delusions of importance.
Who is fapping? I must have about 20 posts to my name at the Forge and I don't buy into any of their ideas.
My point was simply that, like it or not, the Forge has made a name for itself both in terms of generating theory and in terms of generating interestingly designed independent games. If you work in the RPG industry, I'd find it very strange indeed that you hadn't at least heard of the forge because the implication is that not only do you not take an interest in contemporary RPG design but you also clearly never monitor what goes on on RPG forums as it's difficult to read those without encountering a reference to the Forge sooner or later.
As for the people you listed, I CAN see a lot of them not taking any interest in what's going on in contemporary RPG design but that's because those that are still actually active in the industry just do the same thing they ever did and have never evolved as designers.
Quote from: Mr. AnalyticalIf you work in the RPG industry, I'd find it very strange indeed that you hadn't at least heard of the forge
I've already clarified that they had, in fact,
heard of the forge. Is there a reason to keep revisiting that particular point?
QuoteAs for the people you listed, I CAN see a lot of them not taking any interest in what's going on in contemporary RPG design but that's because those that are still actually active in the industry just do the same thing they ever did and have never evolved as designers.
The Forge is not the only possible or available venue for introspection and theorizing. I think anyone who posits that Spycraft has not evolved as a game has not seriously evaluated it against its prior edition. And again, it remains noteworthy to me that despite this supposed "need" to tap in the forge, I keep finding contrast points between elements of Spycraft 2.0 and up and coming "best practices" of games that emerge from regular Forge participants.
Quote from: Caesar SlaadI've already clarified that they had, in fact, heard of the forge. Is there a reason to keep revisiting that particular point?
So you did. My apologies :o
Could we not maybe have a thread in which Caesar explains to us all why Spycraft 2 rocks? I understand that it is a really groundbreaking design, at least as innovative as anything from the Forge but within a traditional framework.
Tell me about that, that's far more interesting than whether Stafford plays Gentle Knights in the Vineyard.
Quote from: Mr. AnalyticalNone of which are all that active within the industry anymore. I know Gygax had a small company pumping out D&D adventures and books full of lists of names and food stuffs but I don't know if that's still going post-Gygax's ill health.
He wasn't pumping out D&D adventures, except for a couple with dual stats. He was, and is, working on his Lejendary Adventures RPG, which is quite different from D&D or any iteration. Currently, he's working on his Castle Zagyg for Troll Lord Games' Castles & Crusades RPG. Zagyg is, essentially, Castle Greyhawk with the numbers filed off.
The first release was Yggsburgh, which is a book detailing the surrounding area around Castle Zagyg. The notes for the megadungeon which was, esentially, the test-bed for D&D itself, apparently have been given over to the guys at Troll Lord to be worked on in case Gygax becomes ill again, but Gygax continues working on it also. Rob Kuntz was working on it, but apparently there was some kind of disagreement and Kuntz pulled out of the project (bear in mind that Gygax acknowledges Kuntz as the other main DM of Castle Greyhawk).
Gygax still hawks his Lejendary Adventures RPG, and says it's the main RPG he's playing these days.
Gygax also regularly posts to Q&A threads (as well as others) at Dragonsfoot and EN World, and seems to enjoy answering questions about the history of D&D & TSR. He also discusses just about anything put to him - for example, he now favors rules-light games.
Here's his current Q&A thread at EN World (past threads have been archived there):
http://www.enworld.org/showthread.php?t=171753&page=1&pp=40
Quote from: Mr. AnalyticalIt's slightly worrying when people in the games industry claim not to have ever heard of the Forge.
Simply put, it's impossible to post to a multi-system RPG forum without encountering some mention of them and it's definitely impossible to have any knowledge of RPG theory without at least hearing them.
The fact that the Spycraft boys haven't heard of the Forge makes them seem a bit ivory towerish and out of touch with what's new in the hobby.
Perhaps because The Forge isnt as important to the rest of the gaming community as they are to themselves.
Personally I think their theory is "crap". My only goal when playing a game is having fun. When I run a game I don't run it like: "I am going to run a game like X". I run the game in a way that the players have fun.
Quote from: Geek MessiahPerhaps because The Forge isnt as important to the rest of the gaming community as they are to themselves.
Personally I think their theory is "crap". I play to enjoy games, I don't run a game saying "I am going to run a game like X". I run the game in a way that the players have fun.
Eh, I agree with Mr A. I mean, I think the theory is crap but not to have heard of them is just odd these days.
I expect people to know their market, and that is part of the market. Besides, Ken Hite is constantly name checking them as is Robin Laws and others, so not knowing the Forge suggests to me you don't read any of those guys either and I think it's prudent to know what industry figures like them are saying.
Quote from: BalbinusCould we not maybe have a thread in which Caesar explains to us all why Spycraft 2 rocks?
Wow... normally people want to
shut up my pimping. ;)
I'll start a thread.
Quote from: Caesar SlaadWow... normally people want to shut up my pimping. ;)
I'll start a thread.
I like enthusiasm. I would far rather read someone posting about why game x is great than someone posting about why game y sucks.
Quote from: BalbinusI would be very surprised if Stafford hadn't heard of the Forge, I think he and Ron Edwards have discussed Heroquest together for example.
Technically, Balbinus is right. Jimbob, you owe him ten bucks.
RPGPundit
Quote from: RPGPunditTechnically, Balbinus is right. Jimbob, you owe him ten bucks.
Firstly, he must prove he's right, not simply assert it. Secondly, the bet was for each of the listed designers individually. So if can provide a link where they're shown talking to each-other, or where Stafford expresses awareness of the existence of The Forge (one dated after this thread would not really count... anyone can write these guys an email today and inform them of the existence of The Forge, then claim they know about it... but that'd be cheating!), he loses on five of the designers (-$5), and wins on one of them (+$10), for a total of $5. Thirdly, if after proving it, he tells me his paypal, I'll send him the money.
Quote from: flyingmiceThanks Marco! We have to arrange a new day and time for our fourth season of the Beginner's Luck... :D
And I guess the non-skype game fell through?
-clash
No--it hasn't--but the Skype game isn't finished yet. I'll work out a non-skype game when it wraps up. Btw: ask Dan. I think the Skype game is goin' real well :)
-Marco