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The Idiotic Fucking Up of Warhammer 40k RPG

Started by RPGPundit, September 30, 2006, 01:59:54 PM

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obryn

Quote from: RPGPunditWhen the forge argues that highly-limited microgames are the best possible design for RPGs, and a company decides to make a series of highly limited micro-games rather than a full-blown open-ended RPG with a variety of options, and claim that they're doing it for our benefit, it would stand to reason that somewhere along the line they've drunk the koolaid.

RPGPundit
Erm...  No.

I don't think there's any necessary connection at all, and your 'logic' completely escapes me.

Group A does X
Group B does something kind of similar to X
Therefore Group B was obviously influenced by Group A

It doesn't work.  It doesn't "stand to reason" since there's no reason there.

-O
 

Discordian

Quote from: RPGPunditWhy not, when given the two choices, you present your customers with MORE choice and variety rather than less?
RPGPundit

Are you really given two choices? Since 'choice and variety' is Content which you can have but a limited amount (*). Is it not better to try to focus on the beef of the game?

In SW game wouldn't you want more on the Jedi than on the gasminers?


(*) Limited by money, time, designers and customers capacity to digest bricks.
 

Hastur T. Fannon

Quote from: Mr. AnalyticalThe other thing is, what kind of sicko would want to play an inquisitor looking for heretics?

"Kill them all and let God reclaim his own"

This kind of sicko

I think it sounds fucking fantastic and speaks to my inner fundamentalist
 

hgjs

Quote from: obrynErm...  No.

I don't think there's any necessary connection at all, and your 'logic' completely escapes me.

Group A does X
Group B does something kind of similar to X
Therefore Group B was obviously influenced by Group A

It doesn't work.  It doesn't "stand to reason" since there's no reason there.

-O

Well, as contrary as it stands to what I'd expect, from time to time I hear proponents of the Forge talk about how its ideas have massive influence on mainstream game design.

Now, that strikes me as more than a little unlikely, but I suppose they would know better than I do.

If that claim is true, I don't see what's unreasonable at all about attributing a hallmark of Forge games showing up in a mainstream game to the Forge's influence.
 

Imperator

Quote from: Levi Kornelsen...Oh, yes, it's all Forgey!  The first book will be Narrativist, you see, the second will be Simulationist, and the third will be Gamist.  Ron Edwards and Vicent Baker will be writing a special foreword entitled "Our nefarious plot to destroy gaming.", and it'll be adressed personally to you, Pundit, starting with the words 'Before we kill you, Mr.Pundit'.

All us hippie-story freaks are looking forward to the release of the first book.  With bated breath, we're preparing to cringe and sob about the heavy moral burdens that have been placed on our characters.

It'll be an angst-festival.  I can see that you're already getting into the spirit of it.

:rolleyes:
I was going to answer a very similar thing, but you saved me the effort :D

Oh, and I agree wih kryyst just below me. ;)
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

kryyst

For me I think the only way they could introduce 40k is one of two ways.  One tome of knowledge encompassing everything yet being generally to unwieldy to use.  Or Smaller volumes breaking the game apart into it's various concepts.  Core world gaming - Inquisitor, Fringe world Gaming - Rogue Trader, and all out war of the worlds style - Adeptus.

The first game is great for introducing people that have less familiarity to a huge  amount of game material in a manor that's more easy to digest.  Keeping it on one world and basing a game that will essentially be WFRP but in a 40k setting.  Inquisitor will have multiple careers and will not be as single minded as Pundit's insanity is creating.  It's just WFRP in 40k same style of games but in the 40k setting.  Seems like a very logical starting point to me and one that I and the rest of my group are extremely looking forward to.

Then a year later they unleash the fringes of the galaxy where you are pretty much now playing Firefly in a 40k setting - Fucking Brilliant.

To me the last game that brings in the heavy hitting is actually the least interesting setting.  It's all run and gun game play and unless they actually do  something a lot different with this you might as well just play the 'Inquisitor' or Necromunda style games.  It's going to be squad based tactical combat.....
AccidentalSurvivors.com : The blood will put out the fire.

hgjs

Quote from: Levi Kornelsen...Oh, yes, it's all Forgey!  The first book will be Narrativist, you see, the second will be Simulationist, and the third will be Gamist.

On an unrelated side-note, has anything Gamist ever come out of the Forge?
 


Imperator

In a half - related note, though is a Narrativist game, The Shadow of Yesterday is a homage full of OD&D love.

I'm truly amazed by the outstanding fear in which the Pundit lives regarding the Swine. This last post / blog entry is comedy gold. Now, Ron Edwards controls Black Industries! Vincent Baker is the secret GW CEO! They lead a double life, as indie hippie RPG designers by day, and corrupt capitalist GW merchandisers by night!



And together, they fight crime!
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Nicephorus

More than anything, to me, this rant illustrates RPGPundit's bias against Pramas and Nikchick since they don't believe him when he says that he convinced them to do a True20 book that is separate from Blue Rose.  It's a rant of a product that no one has even read yet.

Levi Kornelsen

Quote from: hgjsOn an unrelated side-note, has anything Gamist ever come out of the Forge?

Donjon, as stated.

My first ideas on 'what it meant' also inspired me to write this.

hgjs

Quote from: Levi KornelsenDonjon, as stated.

My first ideas on 'what it meant' also inspired me to write this.

Interesting game (the link, I mean).  I can see myself playing that; I might give it a shot one evening.
 

jrients

Quote from: Mr. AnalyticalThat's not even a roleplaying game though, is it?

Close enough.  It's a skirmish-based wargame with rules for advancement of individual figures.  Some days I don't need more than that out of a system.
Jeff Rients
My gameblog

Mr. Analytical

But isn't it individual level as in, A spaceship?

The old WEG Star Wars game had a rather splendid supplement for it that appeared shortly before the company imploded that was all about running a traveller-style game.  I seem to remember is even had proper rules for upgrading your ship instead of the stupid XP-based improvement system.

jrients

Quote from: Mr. AnalyticalBut isn't it individual level as in, A spaceship?

Um... no.  I was referring to the old hardbound Warhammer 40,000: Rogue Trader, which featured very little trading (rogue or otherwise) and a whole lot of shooty, zappy action with 28mm figures.
Jeff Rients
My gameblog