I'm sitting down with a beer and reading it! (And now I'm waiting for my copy of Monster Island to arrive...)
(http://i.imgur.com/6ETk8Q7l.jpg)
Ha ha well played, dude!
This was the first and only edition of Runequest that I ever read and I did like it. Monster Island sounds awesome.
Your choices in both game and beer reveal you, sir, to be a gentleman of exquisite discernment and irreproachable taste. I salute you.
You'll love Monster Island.
While I do not know beer, I do know games, and you sir, are most assuredly a gentleman gamer. :)
Bravo!
Harl
Chocolate stout, blergh. Neither stout nor chocolate. At least a good choice on the RPG though
I'm a massive fan of Chaosium RQ and all its boxed sets. I've played more recent editions by other companies and thought they were fine but no improvement. What do you think I am likely to make of this one?
Hah! Excellent.
Let us know what you think when you'e done.
Quote from: Larsdangly;764070I'm a massive fan of Chaosium RQ and all its boxed sets. I've played more recent editions by other companies and thought they were fine but no improvement. What do you think I am likely to make of this one?
I think you'll like it. If MRQ2 fell into the "fine, but no improvement"-category, chances are this will too. It has a lot more details and moving parts than Chaosium RQ, and more refined moving parts compared to MRQ2/Legend.
You really should take a look at RuneQuest Essentials (http://www.thedesignmechanism.com/downloads.php) if you're curious.
Pffft. Give me Steve Perrin's Runequest, or give me death!
Ah good sir, whilst you enjoy your stout and Runequest, I shall peruse the finest Basic D&D with an ice cold Mountain Dew.
Oh man, Monster Island is fantastic. Not many books manage to be a great setting and monster book in one, but it does the job.
If you want a wild evening, grab a bottle of tequila and Stormbringer 3rd!
Quote from: The Butcher;764043Your choices in both game and beer reveal you, sir, to be a gentleman of exquisite discernment and irreproachable taste. I salute you.
You'll love Monster Island.
I concur in everything.
I too, concur.
I find RQ6 also goes well with Guinness and red wine.
Quote from: Loz;764361Guinness and red wine.
Both excellent choices. (I like the Guinness Foreign Extra.) I've also been enjoying Left Hand Milk Stout Nitro.
Incidentally, although I'm waiting on the
Monster Island hardcover, I have been reading the
Monster Island PDF (very cool that you include the PDF with hardcopy orders). I'm digging it.
Spoiler
Haven't decided if I'm going to go with human/beastmen savages or with the reptilian version. Definitely going to use the serpent men for the High Folk, though.
I'd like to kick things off with
Sariniya's Curse as a lead-in.
I received my copy of Monster Island a while back, and I've been reading it and planning my game. I neglected to put it in the picture, but here's the (imperial) stout I'm enjoying this evening.
(http://i.imgur.com/ZByzjG9l.jpg)
Thinking I'll do a Monster Island sandbox with the main goal being colonization. That brings in a lot of RQ aspects like community and such, and should work well with the design of MI.
Pretty enthused, at the moment!
Quote from: Philotomy Jurament;769287Thinking I'll do a Monster Island sandbox with the main goal being colonization. That brings in a lot of RQ aspects like community and such, and should work well with the design of MI.
Pretty enthused, at the moment!
That is precisely what I intend to do with it, eventually (I have a backlog of games I want to run).
I'm pretty sure I'm placing MI in the real world. I just can't decide whether to have the (PC) colonists as 15th-Century Portuguese (plate! longswords!), 17th-Century Spanish (rapiers! flintlocks! plumed hats!) or 19th-Century British (tea! accents!).
Quote from: The Butcher;769290That is precisely what I intend to do with it, eventually (I have a backlog of games I want to run).
I'm pretty sure I'm placing MI in the real world. I just can't decide whether to have the (PC) colonists as 15th-Century Portuguese (plate! longswords!), 17th-Century Spanish (rapiers! flintlocks! plumed hats!) or 19th-Century British (tea! accents!).
You can make it 16th century Spanish and have both plate, longswords, and rapiers and guns, though match/wheellock rather than flint.
Quote from: The Butcher;769290I'm pretty sure I'm placing MI in the real world. I just can't decide whether to have the (PC) colonists as 15th-Century Portuguese (plate! longswords!), 17th-Century Spanish (rapiers! flintlocks! plumed hats!) or 19th-Century British (tea! accents!).
Very cool. If I were doing that, I'd totally go with the spanish option. RQ6 has that firearms supplement (http://www.thedesignmechanism.com/resources/RQ%20Firearms.pdf) you could use, and it would make it feel different while being very true to the the pulp inspirations of Monster Island.
Quote from: Rincewind1;769299You can make it 16th century Spanish and have both plate, longswords, and rapiers and guns, though match/wheellock rather than flint.
Yeah, that in-between period would be pretty awesome.
Quote from: Philotomy Jurament;769301Yeah, that in-between period would be pretty awesome.
Plus, you can have Ponce de Leon swing around with his big dreams. And perhaps Cortez in the back as the great villain, a madman in spirit of (inspired by another conquistador, but why not mix them up) Aguirre from Aguirre, the Wrath of God.
Quote from: Spinachcat;764254If you want a wild evening, grab a bottle of tequila and Stormbringer 3rd!
Missed this comment, before.
I'm not big on tequila, but some of my favorite gaming experiences were with
Stormbringer (1st edition, in my case).
Quote from: The Butcher;769290That is precisely what I intend to do with it, eventually (I have a backlog of games I want to run).
I'm pretty sure I'm placing MI in the real world. I just can't decide whether to have the (PC) colonists as 15th-Century Portuguese (plate! longswords!), 17th-Century Spanish (rapiers! flintlocks! plumed hats!) or 19th-Century British (tea! accents!).
Go Spanish. You know you want it.
It is a spectacularly good game.
I chose it to run my current campaign because it seemed to me to best capture the setting (which is a kind of Danelaw England analogue fantasy setting under attack from snow elves with orcish armies). I had some reservations when I picked it. My personal tendency as GM is to want something lighter than RQ6, and I had some concerns that it would be too rules heavy for me to run in the more freewheeling style I prefer. Still, it really hit the right notes for the campaign so I went ahead with it.
I am not at all sorry I did. I was right that it was perfect for the tone and content of the setting, and it has turned out to be a rare case of a game with fairly detailed rules that I'm really happy with at the table.
Also, the Ships & Shield Walls supplement has made it even better for my needs, with all the mass battles in the campaign. I think we may have reached the point now where we've run more mass battles than traditional PC vs. enemy melees, and the results have consistently enriched the campaign.
Quote from: Imperator;769519Go Spanish. You know you want it.
Speaking of which I should really try and work Aquelarre in my schedule some time. Graaagh so many games. :D
Quote from: The Butcher;769633Speaking of which I should really try and work Aquelarre in my schedule some time. Graaagh so many games. :D
Absolutely. The new edition is brilliant, having tested it in a short campaign earlier this year.
Quote from: The Butcher;769633Speaking of which I should really try and work Aquelarre in my schedule some time. Graaagh so many games. :D
Quote from: Imperator;769679Absolutely. The new edition is brilliant, having tested it in a short campaign earlier this year.
I expect the translation soon.
Yesterday I came back from Poland, and in my baggage was my copy of RuneQuest 6th, I don't show any pics because our camera stayed there.
I am a rara avis because I like certain rules of MRQ2 more, but after taking a look at the magic chapter, I can understand why RQ6 is so highly praised.
A special new band...
Ah yes, RuneQuest 6, the best FRPG produced in the past two decades. A great game. And Monster Island is brilliant as well, very REH + CAS in nature.
I'm really looking forward to playing some RQ6 this autumn! (Perhaps returning to the Young Kingdoms?)
We just finished a session, and I'm just about wiped out! The party barely managed a retreat to their longship in the face of a quickly-organized resistance from the legion camp. They did their best, but no punches were pulled, and some of the heroes dropped with serious wounds. Combat was again absolutely amazing. We only have perhaps 3-4 sessions left in this campaign, but it's one for the record books already.
Ah, hearing such words of praise leaves a warm, tingly feeling in my gut... although I suppose it could just be the ibuprofin and coffee attacking my stomach lining this morning! ;)
Jokes aside however, I'm glad folks are finding RQ6 fun and memorable to play.