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Good Post Apocalyptic RPG

Started by Rincewind1, January 24, 2012, 10:27:07 PM

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Rincewind1

Quote from: thedungeondelver;509268Agreed, but even so, FL should have a population of around 500,000 or thereabouts, not fifty thousand, if you factor in starvation, disease, etc.

It's not unreasonable to assume Orlando would have a population in excess of 20k or more people in 2000 in T:2k.

That I agree - Post - Apocalyptic fiction is usually a bit too liberal with the "99.9% dead" scenario. At that point, really, it'd probably mean that the amount of nuclear weaponry pumped into the war'd be enough that radiation winds'd wipe the remaining humanity off the planet.

I'd say that this is mostly because of Road Warrior influence, and perhaps The Postman (though Postman had at least one bigger town, if I remember correctly) - you know, the small, desolate settlements of little people. Problem is, of course, that Australia is very densely populated, but on a very small area - which means that a potential nuclear attack'd indeed be devastating there to a majority of population.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

silva

Quote from: Rincewind1;508840Alright, ladies and gentlemen, I have a question - got any good Post - Apo RPG suggestions? I've been mostly using Polish RPG Neuroshima, but well, it's really poor, and I'd rather shift.

I prefer RPGs with low to medium crunch - that's why I abandoned trying to get into Wasteland, as it was just waaaaaaaaaaaaaaaaaaaaaay too crunchy for me.

Suggestions? I need an RPG, or at least a good mechanic base, for a rather serious and tragic Post - Apo, so more "gonzo" mechanics and RPGs are out.

Apocalypse World.

:D

Ladybird

Quote from: silva;509340Apocalypse World.

:D

We had a thread about that recently, you should check it out!
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baran_i_kanu

Quote from: Silverlion;508885Atomic Highway. Its a bit cinematic, but it plays very smoothly and is definitely designed for a Mad Max/Book of Eli feel.
(of course with MUTANTS!)

Great game!
Their forum also had many contributions with new vehicles, zombie rules, etc. Lots of good stuff on there.
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Rincewind1

#34
Fuck off.

;)
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

jibbajibba

Quote from: Bloody Stupid Johnson;509164Really pick whatever modern RPG you like and use that.
 
I'd probably use the Storyteller system with mortal PCs; completely ignore the vampires or werewolves or whatever and make human PCs. It'd give you all the modern stuff rules you need (guns and skills and stuff), is reasonably light, and the merits/flaws are aimed at being grimdark. Main drawback being that it'd be quite deadly and healing would take ages.

I ran WoD as a detective game doing just this and it worked really well.
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Tetsubo

For currently supported games I would suggest The Mutant Epoch from Outland Arts. Great game and really nice people.

My YouTube review:

http://www.youtube.com/watch?v=q1Yn9qub1bU

Rincewind1

With a name like that, I will presume that it focuses somewhat strongly on mutants?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Tetsubo

Quote from: Rincewind1;509653With a name like that, I will presume that it focuses somewhat strongly on mutants?

Yes. Mutants are very common. The selection is quite impressive. Plus cyborgs and fully anthro animals.

Rincewind1

Quote from: Tetsubo;509656Yes. Mutants are very common. The selection is quite impressive. Plus cyborgs and fully anthro animals.

That's the problem (which I should've specified) - I don't want common mutants. Rare cyborgs, and rare mutants (preferably for NPCs, too), are a must.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Tetsubo

Quote from: Rincewind1;509657That's the problem (which I should've specified) - I don't want common mutants. Rare cyborgs, and rare mutants (preferably for NPCs, too), are a must.

Than don't have them. There isn't anything stopping you from having the PCs be all or mostly pure humans. Or Ghost Mutants which appear human but have hidden mutations.

thedungeondelver

Did somebody say Gamma World?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

J Arcane

Gamma World is the absolute bomb.

If I want something slightly more serious though, I have a one-of-a-kind prinnt copy of the Fallout PnP rules.
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