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The Firefly License

Started by Ghost Whistler, February 24, 2013, 05:08:25 PM

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Novastar

Yeah, d6 plays to my "Firefly expectations" perfectly, so I'll be sticking with that regardless.

As others have mentioned, MWP originally just had rights to the movie, not the series (and expanded material, arguably). I imagine it's easier to make splatbooks, with the inclusive license rather than having to dance around it.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Mistwell

#16
Quote from: Ghost Whistler;631492That's it. That's all there's ever going to be, bar some massive TV miracle.

That, or the creator ending up directing a movie that makes a billion dollars and earning so much money that he could just buy back the rights himself and make a new show for cable or the internet.

Oh wait, you mean he DID direct a billion dollar movie and say at comic con one of his options now is buying Firefly and making more of it at his whim?  And then he discussed what such a show would be, and how it would pick up after Serenity? And how all the actors necessary look like they may have a window of opportunity open to do this in the future?

But not like he talked about it recently or anything, right? Not just two weeks ago. Where he implies that the right time to do it would be right after Avengers 2.

Well, would you look at that, looks like the odds are slightly better than miracle level.

Now I am not saying this is certain.  But, I'd give it much MUCH better odds that you would, apparently.

Caesar Slaad

It's a fine, fun show and you sell it short. That being said, I think you are right. The power of the show didn't come from the setting but the characters. So any value the license adds to an actual game experience seems minimal to me, since it will be only as good (or bad) as the players make it.
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danbuter

Quote from: David Johansen;631496Well at least the rules will be about as defined as the planetary mechanics of the setting.

I love the show, but this is painfully true and quite funny!
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danbuter

Quote from: brettmb;631511I don't get it. They had Serenity. How is Firefly any different. Sounds like a bunch of nothing.

Badger, Nishka, dueling nobles, and tons of other stuff that wasn't in Serenity is now able to be used. Before, it was not.
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GeekEclectic

Quote from: danbuter;631548Badger, Nishka, dueling nobles, and tons of other stuff that wasn't in Serenity is now able to be used. Before, it was not.

Yep, the expanded setting information would be enough of a justification even if Cortex+ wasn't one of the best things to happen to gaming ever(which it is). A Cortex+ Firefly game is like a dream come true!
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Ian Noble

#21
A Firefly RPG game license makes sense. The show's fans are a rabid bunch who endlessly worship their 14 episode series and the movie that resulted. So that's a built-in audience who will buy the game and all its supplements.

They'll probably use Cortex +, a system that hardly anybody plays, but that won't matter since it'll be the show's fans looking to collect everything with the word "Firefly" on it and not rpg fans that will buy these books.

Cortex original system is a 2nd rate Savage Worlds wanna-be that is mostly lame so no big loss on that front. I'm just now coming out of a Serenity campaign that uses the native and system and...wow, it's ass. Expect to fail almost all the time in even basic tasks until you suck up to the GM to earn Chips That Will Let You Win.

And, frankly, compared to MWP buying the Leverage license -- a show that about 48 people watched total -- this current decision is full of win.
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Votan

Quote from: GeekEclectic;631550Yep, the expanded setting information would be enough of a justification even if Cortex+ wasn't one of the best things to happen to gaming ever(which it is). A Cortex+ Firefly game is like a dream come true!

There was some sort of Marvel Heroes game, where I bought the first book.  I actually had a hard time understanding the game, which I saw as a bad thing.  Not that I am all that smart, but rather that clarity should be the primary aim of an RPG trying to bring in fans with a licensed property.

Ian Noble

Quote from: Votan;631552There was some sort of Marvel Heroes game, where I bought the first book.  I actually had a hard time understanding the game, which I saw as a bad thing.  Not that I am all that smart, but rather that clarity should be the primary aim of an RPG trying to bring in fans with a licensed property.

The text of Marvel Heroic rpg is ass.  Download the cheat sheets and it's about 90% easier to understand.
My rules and comments about good GMing:
  • Improvise as much as you can
  • A character sheet is a list of items that tell you what the story should be about
  • As a GM, say "maybe" and ask your players to justify a "yes"
  • Immersion isn\'t a dirty word.  
  • Collectively, players are smarter than you and will think of things you never considered.

GeekEclectic

Quote from: Votan;631552There was some sort of Marvel Heroes game, where I bought the first book.  I actually had a hard time understanding the game, which I saw as a bad thing.  Not that I am all that smart, but rather that clarity should be the primary aim of an RPG trying to bring in fans with a licensed property.

Yeah, I'll agree with that. The systems are awesome, but their presentation . . . *sigh*
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
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Dan Vince

Quote from: danbuter;631548Badger, Nishka, dueling nobles, and tons of other stuff that wasn't in Serenity is now able to be used. Before, it was not.
We can all create two-bit grifters, affable mobsters, spoiled dandy duelists, and similar archetypes without help from Joss Whedon.
So, I agree with Caesar Slaad; the fun of the show was all in the characters.
Of course, that won't stop the fanboys from opening their wallets.

ggroy

Besides the "Firefly" brand name, what additional stuff is brought in to the cortex based Serenity rpg game?

jibbajibba

I mentioned in a thread about understanding Traveller that Firefly is an almost perfect match for Traveller. So I agree if I wanted to play Firefly I would just use Traveller.

You even have social status, tech level variations,  an Imperium like organisation monitoring the core worlds and a focus on free traders with a bit of skullduggery.

If someone (Mongoose) had been clever they would have grabbed the firefly license to put out a Firefly Traveller supplement years ago. All you need to do is tweak the careers, issue some new ships, fudge the star system background (we all know the firefly system physics are bananas) and fill the rest with fluff, backstory and a few NPCs and you are done.
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selfdeleteduser00001

Good for MWP. They can expand the game from the previous version. Loads of fans will buy it. They'll make money.

I simply don't know if Cortex works since I read it and thought, oh this Savage Worlds and I prefer that.

Bit Firefly is Traveller, so buy a splat book for colour and use that.

Is Cortex really a storygame? Seemed like a bog standard modern roll high and succeed/fail game with hero points.
:-|

GeekEclectic

Quote from: tzunder;631566Is Cortex really a storygame? Seemed like a bog standard modern roll high and succeed/fail game with hero points.

It depends. Smallville pretty much falls into what the guys here would call a storygame. Leverage is more hybrid. Marvel Heroic Roleplaying is pretty much not, and from what I've seen Dragon Brigade isn't much if at all. The basic core mechanic is the only thing universal to all Cortex+ games.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me