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Any Unisystem Fans out there?

Started by Geek Messiah, August 27, 2006, 12:39:05 PM

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Hastur T. Fannon

Quote from: Geek MessiahI have run All Flesh Must Be Eaten and I am lucky enough where I actually get to play in an AFMBE game.

If you want a truely intense Deadworld (and I do realise I'm plugging it too intensely and I'm going to stop doing this - honest), a lot of AFMBE refs have picked up Year of the Zombie just for ideas

If "All Flesh..." has a weakness it's that it tends to treat the zombies as adversaries whereas most zombie movies treat them more as an environmental hazard (exception: Evil Dead III).  It's the other humans that are the bad guys
 

Spike

I first ran into unisystem when Witchcraft was sold on the shelves of FLGS's everywhere in teh 90's.  To me it came across as (at teh time) too focused on one style of play (the witch angle) and using a rule set that was essentially R.Talsorians' Interlock, with all the same flaws and none of the basic intuitive scaling ( eg, 1-10 stats and skills... in unisystem if you have a 10 you broke the game)

I picked up both AFMBE and conspiracy X recently. While I still hold that Witchcraft is not my cup of tea by a long shot, I realize that I was judging the system by the setting.  Yes, Unisystem does it all. Blandly but competently.  Conspiracy X is far more playable than the original version, though I think they missed a trick with the affiliations.  

To sum up: Unisystem, bland but competent. I'd play in a Unisystem game if I liked the setting and the players, but it doesn't sit up and make me say :I MUST RUN THIS GAME!!!! WOOT!
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PhishStyx

Quote from: Spike( eg, 1-10 stats and skills... in unisystem if you have a 10 you broke the game)

What do you mean "broke?"



Quote from: SpikeTo sum up: Unisystem, bland but competent.

Yeah, that's the point of the system. Easy and quick to play so that you can focus on the important setting stuff.

Also at the moment, the game really puts more focus on the Rosicrucians, which has it's own book, than the Wiccans, which doesn't.
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JamesV

Played Angel for a while and had a blast, Unisystem really just ran smooth and in the background so we could concentrate on the action.
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Spike

Broke:

Every version I've seen the standard 'Max' for an attribute is five, with the possibilty to go over.  Even in the high power stuff, sevens and eights are considered pretty bad ass, and for a reason. Thus, if you have a ten, you are probably playing a very high powered character who is min-maxed twinked out the rear to get to that ten, and given the scale of the game mechanics you are nigh unto unstoppable by any ordinary means in that 'feild', and possibly virtually unplayable in any situation not based on their favorite attribute.  That sort of Broke.


It wasn't meant to be a condemnation of the game system as 'broken' merely a comment that players are very likely never to see a ten in a stat the way the game is scaled. It's the same sort of broke as Runequests infamous 'wheelbarrow of weapons' or CoC characters that take a van full of dynamite everywhere they go, the Broke of player stupidity.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

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Geek Messiah

Quote from: PhishStyxYeah, that's the point of the system. Easy and quick to play so that you can focus on the important setting stuff.

Also at the moment, the game really puts more focus on the Rosicrucians, which has it's own book, than the Wiccans, which doesn't.

I totally agree.  A system that is easy to play and enjoyable and doesnt get in the way.

Akrasia

I love Angel/Buffy.  

If only I could find some interested players ...:(
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Mr. Analytical

Have run a couple of campaigns of Buffy with some success.

I really adore cinematic unisystem's simplicity and its terribly untrendy desire to be invisible making it in effect the heir to BRP.

However, I think it's really difficult to go "hors piste" with.  If you're playing in a setting with support you're fine but for the GM if you want to create your own setting you have to spend hours cooking up packages for the characters to take.  That makes for excessive amounts of prep time and as a result it still isn't as good as BRP because with BRP all you need is a character sheet and you're good to go.

I once tried to run a home-brewed cyberpunk thing and I just gave up because of the need to put together all these packages of modifiers and characteristics.   Oh sure, you can give the characters free reign and give them the Angel book to work with but it just isn't the same... in those cases you wind up with the same slightly empty feeling you get from all exclusively points-buy systems; because you don't have any clear choices to make in character creation your characters tend to lack a certain amount of definition.

I'll also say that I really don't like the way Eden have run the system.  They know damn well that a sizeable chunk of their fanbase buy the books for the changes to the system so they bring out whole books around one additional rule.

If they'd bring out a proper rulebook for it with ALL the rules you're likely to need and loads of different templates it would be fantastic.  But instead it's drip... drip... drip...

Silverlion

My zombiepocalypse game is using Unisystem Cinematic (BUFFY) because frankly  I'm not fond of the bean counting essence, endurance, etc and lack of drama points in AFMBE--I think AFMBE is cool on its own, but I think the Cine-Uni system is more robust for the kind of play I'm after.
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Geek Messiah

Quote from: SilverlionMy zombiepocalypse game is using Unisystem Cinematic (BUFFY) because frankly  I'm not fond of the bean counting essence, endurance, etc and lack of drama points in AFMBE--I think AFMBE is cool on its own, but I think the Cine-Uni system is more robust for the kind of play I'm after.

Cool.  I would love to hear more about the game you are running