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The Evolution of the "Rules over GM" movement

Started by RPGPundit, March 22, 2009, 12:58:16 PM

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droog

#135
Neither is yours, then, my man.


[This is where the ad hominems come in.]
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

David R

Quote from: jeff37923;292127Yes, we do.

The power that is manipulated by that skill resides in our Viking Hats.  ;)

King Arnulf: [Hy-Brasil is sinking, everything is collapsing and exploding] Everyone stay calm! This is not happening!

Regards,
David R

Benoist

Quote from: droog;292134Neither is yours, then, my man.

[This is where the ad hominems come in.]
The Defense rests, your Honor.

droog

Quote from: Benoist;292141The Defense rests, your Honor.

Fine--I find in favour of droog.

What's the matter, you want a roll or something?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

jeff37923

Quote from: David R;292138King Arnulf: [Hy-Brasil is sinking, everything is collapsing and exploding] Everyone stay calm! This is not happening!

Regards,
David R

(If one of the PCs had foolishly pulled the plug on Brasil)-
"It is happening! You are all fucked! Next time don't pull the drain plug on Brasil!"

(If a player had just rolled a 1 on the d20)-
"It is happening! What can we do to save ourselves!"
Dumbass, roll your skill check for Brasilian Drain Plugs again, but add +10 to the DC because of the fumble!
"Meh."

David R

Quote from: jeff37923;292144(If one of the PCs had foolishly pulled the plug on Brasil)-
"It is happening! You are all fucked! Next time don't pull the drain plug on Brasil!"

(If a player had just rolled a 1 on the d20)-
"It is happening! What can we do to save ourselves!"
Dumbass, roll your skill check for Brasilian Drain Plugs again, but add +10 to the DC because of the fumble!

Y'all agreed on this method before the game, right?

Regards,
David R

Ned the Lonely Donkey

Quote from: Stuart;292056I heard stories of DMs like that... but never actually met any.  I mean, after you TPK a few parties with your home-brew Tomb of Horrors, I'd guess you wouldn't get asked to sit in the DM chair all that often.  It's not like it's THAT hard to DM. :)

I encountered that sort of crap at the wargames club back in the 80s - "haw haw I killed you all!" There was certainly a large group of guys who thought that was how it was done - fuck with players any way you can - and when they played they liked to play all PvP backstabbing "I'm the thief and I've stolen your +2 sword and sold it haw haw!" There were break out groups with more interesting ideas, but that was the default style of play.

I stopped going to that club after a while, although back in the days the sales tables were the only way to get the real gear. I bought my first copy of Classic Trav from the sales tables at that club - memories!

Ned
Do not offer sympathy to the mentally ill. Tell them firmly, "I am not paid to listen to this drivel. You are a terminal fool." - William S Burroughs, Words of Advice For Young People.

Gronan of Simmerya

Quote from: jeff37923;292127Yes, we do.

The power that is manipulated by that skill resides in our Viking Hats.  ;)

I like the cut of your Jenny, lad.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: droog;292026, and guys like you just keep going back to these sorts of attacks instead of dealing with the arguments.

Hello, mister overexaggerated sense of your own self importance.

You haven't said anything worth dealing with.

I think modules gave many GMs bad ideas.  That is all.

Anything more is read in by you.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

The timetable regulates movement of trains unless overridden.

A valid train order written by the Dispatcher overrides the timetable.

If the Dispatcher writes a shit order and causes an accident, the Dispatcher is out of a job.

If you (generic) don't like the way the DM runs the game, fire the son of a bitch.

As long as everybody at the table is having fun, IT DOESN'T MATTER HOW YOU PLAY.

There is no such thing as "Badwrongfun".
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

droog

Quote from: Old Geezer;292193You haven't said anything worth dealing with.

I'm not summarising it again, if that's what you're fishing for.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

droog

Quote from: Old Geezer;292193I think modules gave many GMs bad ideas.  That is all.

Anything more is read in by you.

"Now implant this idea into adolescent and preadolescent boys, often with even more marginal social skills than usual, and you get a recipie for simmering feelings of "unfairness".

Yes, I've encountered a LOT of shitass GMs over the years. However, my answer has always been "You're an assmonkey and my feet work."

A lot of people apparently don't have the gumption to do this. I've seen this as far back as the early 80s. David Hargraves said on camera, in an interview with Dave Arneson, "A good game is where I make at least one young player cry".

Some people are jerks. Film at 11. In other news, water wet, sky blue.

What amazes me is why anybody played more than one game under those circumstances.

Nonetheless, everything I've ever read about "GNS" makes me want to say "Show us on the doll where the GM touched your character in a bad way."
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

arminius

As usual this thread is confounding two issues that don't have to be linked. Let's see if anybody gets it.

1. Rules over GM vs the GM can ignore the rules.

2. Rules over GM vs wide latitude for GM discretion built into the rules.

One Horse Town


David R

C'mon Elliot that's not it at all.

This is about the Pundit's contention that players should fear the GM and not the GM should fear the players. It's dumb really and doesn't reflect reality but that's never stopped him before.

Regards,
David R