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The Evolution of the D&D Fighter

Started by mhensley, June 27, 2008, 02:27:27 PM

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wulfgar

Not sure if people missed my question or are simply ignoring it :)  

Did you account the healing surge being used by the 4th edition fighter?  He can recover Hit Points on his own (no potion or spell) in the middle of combat, something no other edition's fighter can do.  So did the simulation just have the fighter keep attacking every round, or did it let him use the surge to recover?
 

mhensley

Quote from: Engine;220888I'm not really concerned with what the data proves, or whose agenda it serves, or the results you end up with, I just like accurate things. I think you've done something pretty accurate and very interesting, so I'd like to make it as accurate as possible. That's why.

Thanks, I tried to make it as accurate as possible (and froze up a few browsers doing it- damn javascript memory leaks).  I guess the real problem is that 4e is such a different game that comparisons are difficult to make.

mhensley

Quote from: wulfgar;220919Not sure if people missed my question or are simply ignoring it :)  

Did you account the healing surge being used by the 4th edition fighter?  He can recover Hit Points on his own (no potion or spell) in the middle of combat, something no other edition's fighter can do.  So did the simulation just have the fighter keep attacking every round, or did it let him use the surge to recover?

He does get his surge for 7 hit points.  It's assumed that he uses an action point to do it at some point in the fight.

obryn

Quote from: mhensley;220913Can you die in round 1 from the first hit?  No.  It's not going to happen in 4e- ever.  So how on earth can you make such a statement?   There's just no way that combat is deadlier in 4e.
It's all about how you work it, though.  Character death is pretty damn common under 4e.  No, there's few one-hit kills - PCs can actually run from overpowering opponents before they get one-shotted - but over the course of a combat, character death is, in my experience, likelier than in 3e.

Overall, HPs have scaled upwards and damage has been scaled downwards.  This goes for both PCs and monsters, though, which is an important point.

-O
 

dar

Quote from: mhensley;220920Thanks, I tried to make it as accurate as possible (and froze up a few browsers doing it- damn javascript memory leaks).  I guess the real problem is that 4e is such a different game that comparisons are difficult to make.

Yea, I'm here too, the game is different. I still think the use of single minions isn't quite right.

I appreciate the work and all the data you've posted and the lengths you've gone to getting this on other forums and dealing with the fallout.

Very nice work, Thanks!

mhensley



Now updated for D&D Next-

http://1d8.blogspot.com/2013/02/the-evolution-of-fighter-in-d-take-3.html

Surprise!  The 5e fighter is exactly as powerful as the 4e one.  So much for that old school feel...

Piestrio

Quote from: mhensley;626195

Now updated for D&D Next-

http://1d8.blogspot.com/2013/02/the-evolution-of-fighter-in-d-take-3.html

Surprise!  The 5e fighter is exactly as powerful as the 4e one.  So much for that old school feel...

Oh wow, that sucks.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

beeber

that's uncanny.  thanks for the update!