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The Dungeon Fantasy RPG for GURPS has arrived.

Started by estar, September 16, 2017, 04:58:12 PM

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jcfiala

Quote from: 3rik;993576And is it more or less complex/involved than GURPS?

That one I can't answer yet.  My copy is supposed to be delivered today.  That said, the impression is that this is still GURPS, minus a bunch of options that make no sense for Dungeon Fantasy, with various bits to make it easier to run?  I'm not certain on that, as this is based on 4th edition which I haven't been following.  Others have posted actual plays and the like upthread, so I'd have a look at those.
 

estar

Quote from: 3rik;993576And is it more or less complex/involved than GURPS?

I never considered GURPS to be that complex, but involved? Yeah GURPS 4e is involved as all hell. And the DF RPG eliminates the involved part for the most part by stripping everything out that not pertinent. As far as character generation goes there are several templates that are a package of attributes, skills, advantages, and disadvantage to make a particular type of character.

The closest RPG I know of that the DF RPG is equivalent too in terms of completeness, coverage, and complexity is Mythras/Runequest 6.

Ulairi

Quote from: 3rik;993576And is it more or less complex/involved than GURPS?

Like Estar said, I don't think GURPS is complex but it is involved.

One of the big issues I've seen people had with GURPS is that here is the giant box of 2,000 generic Lego pieces and you're told to go out and build something. This is like buying the Knights Lego kits. It's pre-designed for you.

When you buy Dungeon Fantasy the box set you have everything you need right in the box and can be up and running in the matter of minutes if you know generally how GURPS works. They include pre-made PCs, an adventure, cardboard tokens, dice, etc.

I got my box set on Friday and I have experience with GURPS but no experience playing Dungeon Fantasy (other than a light reading of a few of the PDFs I got as a part of this KS) and after reading the exploits (GM) book I'm ready to run it.

It's also a lot easier when it comes to the player end to because making characters is self contained. It's the same system as GURPS but you have everything already trimmed down for you.

Simlasa

Quote from: estar;993592I never considered GURPS to be that complex, but involved? Yeah GURPS 4e is involved as all hell. And the DF RPG eliminates the involved part for the most part by stripping everything out that not pertinent.
So how versatile does that leave it? How narrow a swath of 'fantasy' does it cover?
Like, would this new box on its own do gonzo DCC/Planescape fantasy as well as something more staid and Harn-esque... or is is solidly in the middle with D&D-brand dungeon crawls?

Koltar

Quote from: Skarg;993092Any reason not to just use 100-point starting characters as per ancient tradition, or whatever the GM wants? Any peculiar ensuing complications of doing so?

New standard since 4th edition started in 2004 has been 150 point characters.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Eisenmann

Okay, definitely going to be picking this up.

Ulairi

Quote from: Simlasa;993628So how versatile does that leave it? How narrow a swath of 'fantasy' does it cover?
Like, would this new box on its own do gonzo DCC/Planescape fantasy as well as something more staid and Harn-esque... or is is solidly in the middle with D&D-brand dungeon crawls?

I think it would do Harn-esque Fantasy right out of the box.  I have played DCC and I think with the right GM it would give the same sort of experience. I'm not familiar enough with Plancescape.

One of the nice things is that it's fully compatible with GURPS so bolting on those things shouldn't be too difficult .

crkrueger

If it's self-contained without 400 pages of options to "build your own Dungeon Fantasy RPG with the tools we've scattered across the garage", then I'll take a look if it shows up somewhere I can browse it.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

estar

Quote from: Simlasa;993628So how versatile does that leave it? How narrow a swath of 'fantasy' does it cover?
Like, would this new box on its own do gonzo DCC/Planescape fantasy as well as something more staid and Harn-esque... or is is solidly in the middle with D&D-brand dungeon crawls?

About as easily as OD&D or Runequest 6. There nothing that stands in your way but doesn't have any particular support for gonzo.

nope

I pre-purchased the set, but unfortunately I don't have them yet (I missed the kickstarter so I don't have the PDF's either). Looking forward to perusing them.

Ulairi

Quote from: CRKrueger;993679If it's self-contained without 400 pages of options to "build your own Dungeon Fantasy RPG with the tools we've scattered across the garage", then I'll take a look if it shows up somewhere I can browse it.

That's exactly what it does. It's also why I really like it.

Opaopajr

How Plug 'n Play ready is it? Can I pull a table up and drop 'n go strangers within minutes? Is it like D&D 5e Starter Set, or PF Starter Set? Pregens? Move most of the busy work options outta the way, (I do like that there's a quick play "class" suite of skill, adv, flaw options)?

I like GURPS. I just felt it had to get out of its own way. It needed a Bauhaus, Coco Chanel, touch: "less is more," and "before you leave, take two more accessories off."
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

estar

Quote from: Opaopajr;993899How Plug 'n Play ready is it? Can I pull a table up and drop 'n go strangers within minutes? Is it like D&D 5e Starter Set, or PF Starter Set? Pregens? Move most of the busy work options outta the way, (I do like that there's a quick play "class" suite of skill, adv, flaw options)?

Minutes? GURPS? Not really. But the character creation process is straightforward compared to the core books. You should be up and running within an hour. The main issue is sharing the books as people select their options. Everything is frontloaded so it smooth after that point. If you get the GM Screen you will have some cheat sheets and especially the Delvers to Go which can get you going in minutes.

The boxed set comes with an adventure. So it like the starter set in that regard. And it own minis as well in the form of Cardboard heroes. Thick cardboard too very sturdy. And unlike the starter set it has everything from the core book you need in order to continue on to a full campaign.

MonsterSlayer

I'm very interested in this. I have never read/played Gurps/Runequest. So i was eyeing this as an entry to those games.

But alas, I have just fall into a 5e game and I am having to buy books for that.

I will be interested in seeing what sort of packages they have at retail and price? Will it be just the box set and the add on books sold separately? Will they sell the car whole thing in a bundle?

estar

Quote from: MonsterSlayer;993948I will be interested in seeing what sort of packages they have at retail and price? Will it be just the box set and the add on books sold separately? Will they sell the car whole thing in a bundle?

The Boxed Set will be $60
The GM Screen $25 and include the cheat sheets and delvers to go.
Not sure what they are doing about the Companion (2nd Adventure, More Traps, More Magic Items)

Quote from: MonsterSlayer;993948I'm very interested in this. I have never read/played Gurps/Runequest. So i was eyeing this as an entry to those games.

But alas, I have just fall into a 5e game and I am having to buy books for that.

Well there is the SRD and Basic rules.