This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Sandboxes, Railroading and Illusionism in RPGs

Started by RPGPundit, February 22, 2025, 10:39:06 PM

Previous topic - Next topic

RPGPundit

Quote from: tenbones on March 20, 2025, 05:39:02 PM
Quote from: RPGPundit on March 19, 2025, 04:18:08 AMThe only REAL way to let go is to run the game as a Clockmaker God. The players aren't would-be authors, you aren't a would-be author. Instead, you are allowing the world to create itself.


This is the way. Learning to run your games this way takes time. Everyone is arguing what "is a railroad" vs. "linear adventures" - but they're all moving goalposts because as a GM you end up falling into all of these relative traps learning through trial and error (and hopefully advice) which eventually, if you stick it out, end up running it like a Clockmaker.



Well, it takes a bit more time BEFORE the campaign starts. If you set things up properly before the campaign, and you have a good set of random generators at your disposal, you can manage to handle the "clockmaker god" role very easily in actual play.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

zircher

I think the biggest advantage to sandbox play is that the GM is also engaged, surprised, and flexing their creativity.  It is one of the reasons that I gave up early on published adventures.  If I do have one, it is to be cannibalized for spare parts and inspiration more than running as is.
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

RPGPundit

Quote from: zircher on March 22, 2025, 03:40:17 PMI think the biggest advantage to sandbox play is that the GM is also engaged, surprised, and flexing their creativity.  It is one of the reasons that I gave up early on published adventures.  If I do have one, it is to be cannibalized for spare parts and inspiration more than running as is.

Absolutely. I also use adventures mostly for inspiration and spare parts.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.