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The DCC RPG: anyone playing it?

Started by Akrasia, February 04, 2013, 01:00:09 AM

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Akrasia

Is anyone here playing the Dungeon Crawl Classics RPG?  If so, how are they finding it?  I especially am curious about how well the DCCRPG functions in campaign play (as opposed to 'one shots').

I read the 'beta' version that Goodman Games released a couple of years ago.  While it seemed to have some cool ideas, I thought that it would not work well for anything other than single sessions (or very short adventure series), especially given the nature of the critical hits system and the magical backfires.  (Every high-level wizard, I thought upon reading the rules, should have horns, chicken beaks, tentacles, etc.)

I like the 'spirit' of the game, but I am not sure it's worth it for me to get a copy to check out further.

Thanks!
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crkrueger

From what I understand, the magical fumbles are less prevalent and dangerous then in the beta, but "magic=dangerous force that eventually turns you into something not human" is definitely the type of Appendix N vibe they were going for.

Played a few adventures, no one has a third eye yet.
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Akrasia

Quote from: CRKrueger;624645Played a few adventures, no one has a third eye yet.

Do you like it?  Would you recommend it?
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Spinachcat

I have only played one shots, but several players in the various one shots claim to be playing home campaigns. I also asked about the freak mages because the math in the beta looked nasty. One player said his 3rd level mage exploded while casting a spell and we all thought that sounded pretty awesome.

I sense DCC has a WFRP 1e vibe. You play it grim and perilous knowing that Bad Stuff is on the horizon and its about how far you can push into the darkness before the dice betray you.

Melan

A friend of mine is running a campaign it, and they like it well enough.
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Silverlion

Sadly, no. I've got it and want to run it, but have not yet had the opportunity.
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Eisenmann

I've run a batch of characters from 0 through 3rd level. It's a very cool game.

Here are a few posts a bit about it:

http://platonicsolid.blogspot.com/search/label/Dungeon%20Crawl%20Classics

Drohem

Quote from: Spinachcat;624651I sense DCC has a WFRP 1e vibe. You play it grim and perilous knowing that Bad Stuff is on the horizon and its about how far you can push into the darkness before the dice betray you.

This is a fair description of it as it all about the mindset at the onset.  In the game that I played the wizard had a few spectacular rolls and a few bad rolls, but no cosmic explosions.

K Peterson

Nah, haven't gotten around to playing it yet. I really enjoy a number of the published modules, but I'm a little torn on the game system. There are parts I really like about it (the funnel, the general flavor of the RPG), and parts I don't like as much (crit and fumble tables, deity disapproval, spellburn).

I'm not sure if all of the subsystems of DCC are worth the work involved to run it, or whether I'd get more satisfaction out of it by swiping a few of the parts I like and grafting them to B/X.

finarvyn

DCC runs a lot like old-school D&D. It has a few core classes, basic stats that are similar to those in OD&D, and in general has a similar style to the old "appendix N" literature that I love to read. I think that it plays fast and loose and gives a lot of opportunites for a GM to "sandbox" campaign settings.

I've run quite a few games and like DCC a lot. The two factors that seem to bother people most are (1) the large number of tables, and (2) the odd dice types. Frankly I don't think that the tables are a big deal because I print off the table for each spell for my wizard characters, and it's easy to "fake it" with regular polyhedral dice.

Heck, I'm old enough to remember when people got all hissy about not owning d20's or d8's. All they owned were d6's. :p
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ggroy

Quote from: K Peterson;624849I'm not sure if all of the subsystems of DCC are worth the work involved to run it, or whether I'd get more satisfaction out of it by swiping a few of the parts I like and grafting them to B/X.

What would be worth taking from DCC?

K Peterson

#11
Well, for starters, I like the funnel approach to the start of a DCC campaign. Large parties of 0-level PCs faced with near-insurmountable challenges - many dying along the way; but some achieving great deeds and 'graduating' up to the status of heroes.

There are a few other rules snippets, here and there, that are interesting as well. The Luck mechanic, the spell checks that can lead to wildly different results, etc.

Ratman_tf

Quote from: Akrasia;624636Is anyone here playing the Dungeon Crawl Classics RPG?  If so, how are they finding it?  I especially am curious about how well the DCCRPG functions in campaign play (as opposed to 'one shots').

I'm quite fond of the idea of DCC campaigns. A DCC character is affected by their adventures. They lose limbs, gain corruptions, get banged up and dirty. A refreshing approach after what I consider the China Doll syndrome of more modern games.

I'm going to be starting a DCC campaign over google plus this month. I'll have actual in-play opinions after we start. :)
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Akrasia

Quote from: Eisenmann;624708...
Here are a few posts a bit about it:

http://platonicsolid.blogspot.com/search/label/Dungeon%20Crawl%20Classics

Thanks, I hope to read these later.
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Akrasia

Quote from: K Peterson;624849... parts I don't like as much (crit and fumble tables ...

Do you dislike crit and fumble tables in general, or specifically the DCC ones?

As someone who played a lot of MERP and Rolemaster back in the day, I'm quite fond of such tables.  I find that they can add a lot of flavour to the game.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!